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Commit message (
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Author
2022-03-30
Core/GameObjects: Reduce differences between branches part 3 - gameobject upd...
Shauren
2022-03-29
Core/Units: Reduce differences between branches part 1 - unit updatefield acc...
Shauren
2021-05-31
Scripts/Spells: Add comments with id & name of spells part 4
offl
2020-11-17
Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map* (#25655)
Ovah
2020-09-10
Add "On" to some gossip methods in AI (#25415)
Maks Szokalski
2020-08-20
Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remov...
Shauren
2020-07-28
Core/CreatureAI: std::chrono-ify DoSummon* methods
Carbenium
2020-07-26
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2020-07-25
Core/ScriptedAI: std::chrono-ify DoSpawnCreature
Carbenium
2020-07-14
Scripts/EasternKingdoms: Use std::chrono::duration overloads of EventMap (#25...
Peter Keresztes Schmidt
2020-06-16
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2020-06-07
Core/AI: refactor SpellHit and SpellHitTarget. (#24691)
ForesterDev
2020-01-02
New year
Aokromes
2019-05-31
Scripts/Stratholme: Baron Rivendare rewrite (#22572)
Nitair
2019-01-10
Rename spell correctly
Killyana
2019-01-10
Creature/Script: Add missing abilities for Ghostly Citizen and Spectral Citizen
Killyana
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-12-31
Spell/Script: Scourge Disguise and Haunting Phantoms (#22727)
PolarCookie
2018-09-17
Core/Scripts: Unify Chrono Literals (#22420)
DanVS
2018-09-09
kill some whitespaces
Aokromes
2018-04-16
Scripts/Stratholme: Baroness Anastari rework (PR #21687)
Nitair
2018-02-08
Core/Scripts: Fixed possible crashs related with JustDied
Keader
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-31
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2017-12-22
Typo
Killyana
2017-12-22
Scripts/Stratholme: Fix a DB error
Killyana
2017-12-21
Scripts/Stratholme: Add missing header for no-pch build
jackpoz
2017-12-21
Scripts/Stratholme: Fix build
jackpoz
2017-12-21
Scripts/Stratholme: Fix build
jackpoz
2017-12-21
Scripts/Stratholme: Few changes to how Ysida behaves during the Baron run (#2...
Riztazz
2017-11-11
Scripts/Stratholme: spawn Timmy the Cruel if conditions are met (#20750)
Riztazz
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-06-06
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
ariel-
2017-05-01
Core/Scripts: unified scripted gossip/quest api
ariel-
2017-03-29
Scripts: minimize duplicated enum names in header files (#19377)
tkrokli
2017-02-04
Core/Misc: Fix various crashes, also related to multithreading (#19012)
xinef1
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-09-03
Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...
treeston
2016-01-01
Update copyright note for 2016
Rushor
2015-12-07
Core/Unit: Add Unit::KillSelf() overload
jackpoz
2015-10-31
Removed unneeded nullptr check
David Carlos Manuelda
2015-10-31
Fixed boss evade and doors closed by cr4st.
David Carlos Manuelda
2015-01-10
Scripts/Misc: some random changes after recent commits and cleanup
MitchesD
2015-01-10
Scripts/Stratholme: Move Maleki the Pallid to Eventmaps
Rushor
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-09-25
Scripts/Misc: Make InstanceScript::Initialize() obsolete
jackpoz
2014-09-16
Core/Scripts: Fixed PCH build
Shauren
2014-09-15
Core/Scripts: Fixed build of misc scripts, only zone_* and instance_* remain
Shauren
2014-09-15
Core/Scripts: Fixed build of boss_* scripts
Shauren
2014-09-14
Scripts
Shauren
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