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path: root/src/server/scripts/EasternKingdoms/Stratholme
AgeCommit message (Expand)Author
2022-03-30Core/GameObjects: Reduce differences between branches part 3 - gameobject upd...Shauren
2022-03-29Core/Units: Reduce differences between branches part 1 - unit updatefield acc...Shauren
2021-05-31Scripts/Spells: Add comments with id & name of spells part 4offl
2020-11-17Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map* (#25655)Ovah
2020-09-10Add "On" to some gossip methods in AI (#25415)Maks Szokalski
2020-08-20Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remov...Shauren
2020-07-28Core/CreatureAI: std::chrono-ify DoSummon* methodsCarbenium
2020-07-26Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2020-07-25Core/ScriptedAI: std::chrono-ify DoSpawnCreatureCarbenium
2020-07-14Scripts/EasternKingdoms: Use std::chrono::duration overloads of EventMap (#25...Peter Keresztes Schmidt
2020-06-16game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2020-06-07Core/AI: refactor SpellHit and SpellHitTarget. (#24691)ForesterDev
2020-01-02New yearAokromes
2019-05-31Scripts/Stratholme: Baron Rivendare rewrite (#22572)Nitair
2019-01-10Rename spell correctlyKillyana
2019-01-10Creature/Script: Add missing abilities for Ghostly Citizen and Spectral CitizenKillyana
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-12-31Spell/Script: Scourge Disguise and Haunting Phantoms (#22727)PolarCookie
2018-09-17Core/Scripts: Unify Chrono Literals (#22420)DanVS
2018-09-09kill some whitespacesAokromes
2018-04-16Scripts/Stratholme: Baroness Anastari rework (PR #21687)Nitair
2018-02-08Core/Scripts: Fixed possible crashs related with JustDiedKeader
2018-01-01Update copyright note for 2018tkrokli
2017-12-31Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2017-12-22TypoKillyana
2017-12-22Scripts/Stratholme: Fix a DB errorKillyana
2017-12-21Scripts/Stratholme: Add missing header for no-pch buildjackpoz
2017-12-21Scripts/Stratholme: Fix buildjackpoz
2017-12-21Scripts/Stratholme: Fix buildjackpoz
2017-12-21Scripts/Stratholme: Few changes to how Ysida behaves during the Baron run (#2...Riztazz
2017-11-11Scripts/Stratholme: spawn Timmy the Cruel if conditions are met (#20750)Riztazz
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-06Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)ariel-
2017-05-01Core/Scripts: unified scripted gossip/quest apiariel-
2017-03-29Scripts: minimize duplicated enum names in header files (#19377)tkrokli
2017-02-04Core/Misc: Fix various crashes, also related to multithreading (#19012)xinef1
2017-01-02Update Copyright notice for 2017tkrokli
2016-09-03Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...treeston
2016-01-01Update copyright note for 2016Rushor
2015-12-07Core/Unit: Add Unit::KillSelf() overloadjackpoz
2015-10-31Removed unneeded nullptr checkDavid Carlos Manuelda
2015-10-31Fixed boss evade and doors closed by cr4st.David Carlos Manuelda
2015-01-10Scripts/Misc: some random changes after recent commits and cleanupMitchesD
2015-01-10Scripts/Stratholme: Move Maleki the Pallid to EventmapsRushor
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-25Scripts/Misc: Make InstanceScript::Initialize() obsoletejackpoz
2014-09-16Core/Scripts: Fixed PCH buildShauren
2014-09-15Core/Scripts: Fixed build of misc scripts, only zone_* and instance_* remainShauren
2014-09-15Core/Scripts: Fixed build of boss_* scriptsShauren
2014-09-14ScriptsShauren