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path: root/src/server/scripts/EasternKingdoms/Stratholme
AgeCommit message (Expand)Author
2020-01-02New yearAokromes
2019-05-31Scripts/Stratholme: Baron Rivendare rewrite (#22572)Nitair
2019-01-10Rename spell correctlyKillyana
2019-01-10Creature/Script: Add missing abilities for Ghostly Citizen and Spectral CitizenKillyana
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-12-31Spell/Script: Scourge Disguise and Haunting Phantoms (#22727)PolarCookie
2018-09-17Core/Scripts: Unify Chrono Literals (#22420)DanVS
2018-09-09kill some whitespacesAokromes
2018-04-16Scripts/Stratholme: Baroness Anastari rework (PR #21687)Nitair
2018-02-08Core/Scripts: Fixed possible crashs related with JustDiedKeader
2018-01-01Update copyright note for 2018tkrokli
2017-12-31Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2017-12-22TypoKillyana
2017-12-22Scripts/Stratholme: Fix a DB errorKillyana
2017-12-21Scripts/Stratholme: Add missing header for no-pch buildjackpoz
2017-12-21Scripts/Stratholme: Fix buildjackpoz
2017-12-21Scripts/Stratholme: Fix buildjackpoz
2017-12-21Scripts/Stratholme: Few changes to how Ysida behaves during the Baron run (#2...Riztazz
2017-11-11Scripts/Stratholme: spawn Timmy the Cruel if conditions are met (#20750)Riztazz
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-06Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)ariel-
2017-05-01Core/Scripts: unified scripted gossip/quest apiariel-
2017-03-29Scripts: minimize duplicated enum names in header files (#19377)tkrokli
2017-02-04Core/Misc: Fix various crashes, also related to multithreading (#19012)xinef1
2017-01-02Update Copyright notice for 2017tkrokli
2016-09-03Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...treeston
2016-01-01Update copyright note for 2016Rushor
2015-12-07Core/Unit: Add Unit::KillSelf() overloadjackpoz
2015-10-31Removed unneeded nullptr checkDavid Carlos Manuelda
2015-10-31Fixed boss evade and doors closed by cr4st.David Carlos Manuelda
2015-01-10Scripts/Misc: some random changes after recent commits and cleanupMitchesD
2015-01-10Scripts/Stratholme: Move Maleki the Pallid to EventmapsRushor
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-25Scripts/Misc: Make InstanceScript::Initialize() obsoletejackpoz
2014-09-16Core/Scripts: Fixed PCH buildShauren
2014-09-15Core/Scripts: Fixed build of misc scripts, only zone_* and instance_* remainShauren
2014-09-15Core/Scripts: Fixed build of boss_* scriptsShauren
2014-09-14ScriptsShauren
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-09-07Core: Remove whitespace (again, again, ...)Vincent-Michael
2014-09-07Scripts/Stratholme: Move Freed Soul AI to database and a small additionNyeriah
2014-09-07Core/InstanceScript: refactored load and save methodsjoschiwald
2014-09-03Core/Misc: Refactor scripts to fix static analysis warningsjackpoz
2014-07-22Core/Misc: Replace rand() calls with SFMTjackpoz
2014-05-20Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*jackpoz
2014-04-29Core/Misc: Remove obsolete C++11 backward compatibility macrosDehravor
2014-04-25Core/Misc: Change how Position struct is retrievedjackpoz
2014-03-16Instance Script/Stratholme: Correct logic in Baron Run event and add SAI for ...untaught
2014-01-23Scripts: A lots of changes here and there (maybe useless?!?)Vincent_Michael
2014-01-01Update copyright note for 2014.Vincent_Michael