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path: root/src/server/scripts/EasternKingdoms
AgeCommit message (Expand)Author
2022-03-07Scripts/Misc: Let core take care of Feign Death related flagsoffl
2022-03-06Core/Units: Renamed unknown unit flag (UNIT_FLAG_UNK_29 -> UNIT_FLAG_PREVENT_...Shauren
2022-03-06Core/Scripts: Move some speed values & UNIT_FLAG_NOT_SELECTABLE to DBoffl
2022-03-06Core/Scripts: Verify & migrate spell school immunities to DBoffl
2022-03-06Core/Misc: Fix static analysis issues (#25924)Giacomo Pozzoni
2022-03-06DB/Creature: Remove UNIT_FLAG_STUNNED in more casesoffl
2022-03-05Core: whitespace cleanup, reduce double blank line to single (#25795)Kargatum
2022-02-28Scripts/ScarletMonastery: Decrease boss numberKeader
2022-02-28Scripts/ScarletMonastery: Headless Horseman Rewrite (#25614)Keader
2022-02-13Core/Misc: Cleanup unused includesShauren
2022-02-08Core/Spells: Pass cast item level to triggered spellsShauren
2022-02-05DB/Quest: Convert & update Homing Robot chickens to SAIoffl
2022-02-05Add "On" to some gossip methods in AI (#25415)Maks Szokalski
2022-02-05Core/Movement: Corrected Animation Tier handling (PR #24875)NoName
2022-02-04Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remov...Shauren
2022-01-26Core/Unit: Make HandleEmoteCommand typesafe (#25249)Peter Keresztes Schmidt
2022-01-26Script/Quest: The Light of Dawn (#25243)Aokromes
2022-01-26Scripts/BlackwingLair: Suppression Device Room (PR #25199)Jinnaix
2022-01-26Core/Misc: Fix static analysis issues (#25194)Giacomo Pozzoni
2022-01-24Scripts/MoltenCore: Update Golemagg encounter to current coding standards (#2...Peter Keresztes Schmidt
2022-01-24Scripts/AV: Update Vanndar's script to use TaskSchedulerCarbenium
2022-01-24Core/Common: Merge TimeTrackerSmall with TimeTrackerCarbenium
2022-01-24Core/Common: Add a std::chrono interface to TimeTrackerSmallCarbenium
2022-01-24Core/Misc: Fix static analysis issues (#25178)Giacomo Pozzoni
2022-01-24Scripts/BlackrockSpire: Fix encage event of Pyroguard encounter (#25177)Jinnaix
2022-01-24Core/CreatureAI: std::chrono-ify DoSummon* methodsCarbenium
2022-01-24Core/WorldObject: Replace non-std::chrono SummonGameObject overloadsCarbenium
2022-01-24Core/WorldObject: Replace non-std::chrono SummonTrigger overloadsCarbenium
2022-01-24Core/WorldObject: Remove non-std::chrono SummonCreature overloadCarbenium
2022-01-24Core/Creature: Remove non-std::chrono overload of DespawnOrUnsummonCarbenium
2022-01-24Core/EventProcessor: std::chrono-ify CalculateTimeCarbenium
2022-01-24Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2022-01-23Scripts/EasternKingdoms: Use std::chrono overload of Creature::DespawnOrUnsummonCarbenium
2022-01-23Core/ScriptedAI: std::chrono-ify DoSpawnCreatureCarbenium
2022-01-23Core/InstanceScript: std::chrono-ify DoRespawnGameObjectCarbenium
2022-01-23Build: Enable -Wimplicit-fallthrough on clang (#25056)Peter Keresztes Schmidt
2022-01-23Scripts/Zul'aman: Use std::chrono::duration overloads of EventMapShauren
2022-01-23Scripts/Blackrock Spire: Use std::chrono::duration overloads of EventMapShauren
2022-01-23Scripts/Blackrock Caverns: Use std::chrono::duration overloads of EventMapShauren
2022-01-23Scripts/Baradin Hold: Use std::chrono::duration overloads of EventMapShauren
2022-01-23Scripts/Magisters Terrace: Use std::chrono::duration overloads of EventMap (#...Peter Keresztes Schmidt
2022-01-23Scripts/EasternKingdoms: Use std::chrono::duration overloads of EventMap (#25...Peter Keresztes Schmidt
2022-01-23Scripts/Blackrock Mountain: Use std::chrono::duration overloads of EventMap (...Peter Keresztes Schmidt
2022-01-23Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT. (#23) (#24997)Giacomo Pozzoni
2022-01-23Fix some compiler warnings reported by GCC (#25007)Peter Keresztes Schmidt
2022-01-22Core/Units: Named unit flags linked to CreatureDifficulty flagsShauren
2022-01-19DB/Quest: Rumors for Kravel outro eventgenion18
2022-01-19DB/Quest: Convert & update support for 'Escorting Erland' to SAIoffl
2022-01-18DB/Quest: Convert Galen's Escape to SAIoffl
2022-01-12Scripts/Baradin Hold: fixed a crash in Occuthar's Focused Fire target selecti...Ovah