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Author
2025-10-15
Scripts/Spells: Fix all effect hooks attached to SPELL_EFFECT_SUMMON broken a...
Shauren
2025-02-07
Scripts: Remove unneccessary DoublePosition from AreaBoundary
Shauren
2024-12-29
Core/AI: Remove default arguments for inter-script communication
ModoX
2024-09-12
Core/Spells: Refactor CastSpellExtraArgs
Shauren
2024-02-14
Core/Instances: Added back missing cases to InstanceScript::SendEncounterUnit...
Shauren
2024-01-08
Core/Creatures: Moved autoattack handling from scripts to game
Shauren
2023-11-06
Core/InstanceScript: Refactored door types to reflect its behavior (#29406)
ModoX
2023-08-09
Core/Creatures: std::chrono-ify TempSummon
Shauren
2023-07-24
Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript...
Shauren
2023-07-20
Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)
Teleqraph
2023-06-03
Scripts/Spells: Converted remaining spell scripts to use ValidateSpellEffect
Shauren
2023-01-19
Core/Scripts: Move EvadeReason outside of CreatureAI class
Shauren
2023-01-06
Core/Misc: Add missing Containers.h include where neccessary
Shauren
2022-12-25
Core/Phasing: Reduce differences between branches in GridNotifiers
Shauren
2022-10-17
Core/Loot: Implemented personal loot and tag sharing for non-boss loot
Shauren
2022-10-04
Scripts/Instances: Add dungeon encounter data
Shauren
2022-06-30
Core/WorldStates: Migrate instance script worldstates to new system
Shauren
2022-03-27
Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag
Shauren
2022-03-15
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)
offl
2022-03-12
Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...
Giacomo Pozzoni
2022-03-11
Scripts/Ruby Sanctum: Update instance scripts to new register model (#26699)
offl
2022-03-11
Scripts/Ruby Sanctum: Update Saviana to new register model (#26698)
offl
2022-03-11
Scripts/Ruby Sanctum: Update Zarithrian to new register model (#26697)
offl
2022-03-11
Scripts/Ruby Sanctum: Update Baltharus to new register model (#26681)
offl
2022-03-10
Scripts/Spells: Add comments with id & name of spells part 2
offl
2022-03-08
Scripts/RubySanctum: Improve Halion boundary (#26426)
Gildor
2022-03-05
Core: whitespace cleanup, reduce double blank line to single (#25795)
Kargatum
2022-02-13
Core/Misc: Cleanup unused includes
Shauren
2022-02-05
Add "On" to some gossip methods in AI (#25415)
Maks Szokalski
2022-02-05
Core/Movement: Corrected Animation Tier handling (PR #24875)
NoName
2022-02-05
Scripts/AreaTrigger: Rename OnlyOnceAreaTriggerScript::_OnTrigger to TryHandl...
Treeston
2022-01-24
Core/WorldObject: Remove non-std::chrono SummonCreature overload
Carbenium
2022-01-23
Scripts/Northrend: Use std::chrono overload of Creature::DespawnOrUnsummon
Carbenium
2022-01-23
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...
Peter Keresztes Schmidt
2022-01-23
Scripts/Chamber of Aspects: Use std::chrono::duration overloads of EventMap (...
Peter Keresztes Schmidt
2022-01-06
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2022-01-06
Core/AI: refactor SpellHit and SpellHitTarget. (#24691)
ForesterDev
2021-12-20
Scripts: Fix rbac permission for skipping default boss sequencing check
Shauren
2021-12-07
3.3.5 gameobject summoner (#23289)
Giacomo Pozzoni
2021-11-24
Core/Misc: PORT CURSED REFACTORS FROM e69570dd7662848ae38628c4af71cce002dd1c3d
Shauren
2021-11-10
Scripts/Areatriggers: Fixed all areatrigger scripts triggering both on enter ...
Shauren
2021-11-09
Core/Scripts: Unify Chrono Literals (#22420)
DanVS
2021-10-22
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2021-10-03
Core/Spells: Removed CastSpellExtraArgs constructors accepting ObjectGuid, th...
Shauren
2021-09-28
Scripts/Ruby Sanctum: Fixed Baltharus target amount of Enervating Brand part 2
Keader
2021-09-28
Scripts/Ruby Sanctum: Fixed Baltharus target amount of Enervating Brand
Keader
2021-09-23
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...
Treeston
2021-09-04
Core/Spells: Unify spell effect access api in both branches
Shauren
2021-08-23
Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does....
Treeston
2021-08-08
Core/Entities: remove grid-wide visibility from setActive and implement anoth...
Wyreth
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