| Age | Commit message (Collapse) | Author |
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vertical speed
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where there should be no jumps)
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MoveSplineInit::MovebyPath to avoid having to construct temporary containers
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after moving handling of that effect to launch phase
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remove CalculatePassengerPosition/CalculatePassengerOffset from TransportBase class
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-Wcast-function-type-mismatch warning
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standard container naming
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group members
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AnyUnitInObjectRangeCheck)
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* SPELL_STATE_CASTING -> SPELL_STATE_CHANNELING (was used for "channel in progress")
* SPELL_STATE_DELAYED -> SPELL_STATE_LAUNCHED
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triggered spells fixed in 54a83b4b689b7d2bbddb91fc79319dd806da8cc0
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POWER and REAGENT flags
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UNIT_FLAG_IMMUNE_TO_NPC and UNIT_FLAG_UNINTERACTIBLE
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spell script hooks
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ChatTextBuilders (#30343)
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* Allow C++20 designated initializers
* Allow precise float values for SPELLVALUE_RADIUS_MOD, SPELLVALUE_CRIT_CHANCE and SPELLVALUE_DURATION_PCT
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SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS and removed banish special cases that were neccessary because that attribute wasn't correctly supported
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CREATURE_STATIC_FLAG_2_FORCE_PARTY_MEMBERS_INTO_COMBAT (#29946)
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GetMotionMaster()->MovePath and kill it (they now have the same capabilities)
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integer and revert c5097114d1d08d6d6f7d2adc9f5f3f52f75c5818
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percentage (#29801)
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* Introduce new BattlegroundScript class for map/bg specific scripts
* Remove all sub, zone specific, battleground classes except Arena
* Move all bg zone scripts to new BattlegroundScripts class in script folder
* Remove ZoneScript from Battleground class
* Remove some unused hooks from Battleground
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UNIT_FLAG2_INTERACT_WHILE_HOSTILE and UNIT_FLAG3_ALLOW_INTERACTION_WHILE_IN_COMBAT
* Also stop sending npc flags for hostile creatures
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expression requirement and rotate beam tick timing
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fixed CREATURE_STATIC_FLAG_NO_MELEE_FLEE implementation (should cause fleeing from melee range)
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InstanceScript::SendEncounterUnit that are supported in 3.3.5 branch
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(#29506)
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