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BIH::build copy vs move choice
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it to create deleters with compile time constant functions (reduces its size to just sizeof(void*))
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map) to significantly reduce peak memory usage by vmap_assembler
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* Changed spawn id to BIH tree index mapping from generated on load to baked in tile files
* Remove map holding model load counts and moved that to ModelInstance instead
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handles
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tiles to model file itself
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because a local installation was detected in input/cache directory
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compatible api)
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* Core/Misc: fix double empty line
* worldserver.conf
(cherry picked from commit a32b6b8ac4c81128a56b282f20837fb085bdd9e7)
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(cherry picked from commit fb75a958f02695f166481033203869940d98b537)
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MOVI using larger data type (currently unused in 9.0.5 client)
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port
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* Fixed output file name case normalization - exclude names built from file ids (starting with FILE)
* Skip antiportal WMO groups
Closes #23972
Closes #24798
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where it belongs
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