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2021-01-15DB/Creature: Remove UNIT_FLAG_STUNNED in more casesoffl
2021-01-14Core/Spells: Correct swapped TARGET_UNIT_NEARBY_ALLY and TARGET_UNIT_NEARBY_P...xvwyh
2021-01-14Update LootMgr.cpp (#25849)Trond B. Krokli
2021-01-10Scripts/Diremaul - Dire Maul crystal and forcefield fix (#25332)Jinnaix
2021-01-10Core/Unit: Fix movement hiccups in water (#24020)Giacomo Pozzoni
2021-01-10DB/Creature: Remove remaining UNIT_FLAG_PACIFIED part 1offl
2021-01-08Split all addon chat logs into separate log streams (#25816)Kyle Phelps
2021-01-08Scripts/Utgarde Pinnacle: Svala Sorrowgrave Intro and Ritual of the Sword (#2...wotlk-enthusiast
2021-01-08DB/Creature: Add UNIT_FLAG2_UNK1 (CREATURE_DIFFICULTYFLAGS_2_HIDE_BODY)offl
2021-01-06Scripts/Spells: Implement effect "Party Time" & Add Rejuvenation when eating ...Mikhail Redko
2021-01-06Scripts/Spells: Implement hunter pet talent "Improved Cower" (#25804)Mikhail Redko
2021-01-04Core/Warden: Max packet size 500 -> 450Treeston
2021-01-04Core/Misc: Remove unneeded null-terminator after switch from wchar_t to std::...Mikhail Redko
2021-01-03Core/Commands: Add .reload vehicle_templateShauren
2021-01-03Core/Vehicles: add a way to delay the Vehicle despawn Time if its needed.Sevi
2021-01-03Core: whitespace cleanup, reduce double blank line to single (#25795)Kargatum
2021-01-02Core/Player: auto-attacked player stands up from sit or sleep state (#25684)Aurelio Arcabascio
2021-01-01Core/Maps: Move some more Map internals to actually be... internals.Treeston
2020-12-31Core/Misc: Fix Windows 32 bits buildjackpoz
2020-12-31Core/Maps: All RespawnInfo* handed to outside code are now RespawnInfo const*...Treeston
2020-12-31Core/RBAC: Reserve permission idShauren
2020-12-30Core/SAI: Fix SMART_EVENT_FLAG_NOT_REPEATABLE flag being ignored when specify...Giacomo Pozzoni
2020-12-30Core/Maps: move pooling hand-off outside of Map::CheckRespawn (PR#25785)Treeston
2020-12-28Scripts/ICC: Fix teleporter not removing players from Gunshipjackpoz
2020-12-28Core/Maps: Attempt to fix picking the wrong min height (#25771)Giacomo Pozzoni
2020-12-28Core/Vehicles: Add missing caster guid checkSevi
2020-12-28Core/Vehicles: Treat entering other vehicles mounted on main vehicle as swapp...Shauren
2020-12-27Core/SmartAI: Reserve a param for SMART_ACTION_SOUND master branch specific f...Shauren
2020-12-27Core/Maps: Partially revert 0c69316714d0558e32462f5401197fe1e803ae75jackpoz
2020-12-27Core/Maps: Partially revert 0c69316714d0558e32462f5401197fe1e803ae75jackpoz
2020-12-27COre/Misc: Remove whitespacejackpoz
2020-12-27Core/Maps: Use the same logic to calculate grid coords to avoid mismatchesjackpoz
2020-12-27Scripts/Commands: Include map min height in ".gps" commandjackpoz
2020-12-27Core/Scripts: Add missing spells to Black Morassoffl
2020-12-27DB/Spell: Add effects to more spells from Violet Holdoffl
2020-12-27Core/Units: do not send power update packets when gaining power via energize ...Ovah
2020-12-26Core/SAI: implement new smart actions to change AI Animkits and to enable/dis...Ovah
2020-12-26Core/Visibility: Split BG/Arena visibility settings (#25690)Gildor
2020-12-26Core/Spells: Implemented personal summons (#19231) (#25765)Giacomo Pozzoni
2020-12-26Core/Scripts: Add missing spells to Violet Holdoffl
2020-12-10Game/ChatCommands: Make sure ChatHandler::extractPlayerTarget populates the s...Treeston
2020-12-09Core/Movement: Add a debug log when a player falls below the mapjackpoz
2020-12-08DB/Creature: Properly apply CREATURE_FLAG_EXTRA_NO_SKILLGAINoffl
2020-12-06Improve multithreading of mmaps_generator (#25625)Giacomo Pozzoni
2020-11-26DB/Instance/Arcatraz: More adjustmentsoffl
2020-11-21Core/Player: Adjust fall damage logjackpoz
2020-11-18[3.3.5] Scripts/Commands: .learn adjustments (PR #25454)Treeston
2020-11-17Core/Maps: add new FLAG_ALLIANCE_ONLY and FLAG_HORDE_ONLY for instance spawn ...Ovah
2020-11-17Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map* (#25655)Ovah
2020-11-11DB/Spells: Move conditions for spell 'Gor'drek's Ointment' from item script t...offl