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|  | Use const_iterator in case nothing is modified in loop.
author: bladex.
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|  | example) Author: DiSlord
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|  | Author: Trazom
    Correct complete if ACHIEVEMENT_FLAG_SUMM set
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|  | transport. Author: DiSlord
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|  | switch Author: DiSlord
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|  | Author: VladimirMangos
    Move near teleport landing code to WorldSession::HandleMoveTeleportAck.
    This make Player::TeleportTo code working in same way for both far/near teleports.
    Move mSemaphoreTeleport from WorldObject to Player and merge with DoNotMove (using 2 fields for far/near teleport flag).
    Skip movement packets until landing confirmation for near teleport from client.
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|  | *Fix chimera shot effect with viper sting
*Fix charges display
*Fix stealth applying while using vanish
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rename : src/bindings/scripts/scripts/zone/Azjol-Nerub/ahnkahet/boss_amanitar.cpp => src/bindings/scripts/scripts/zone/azjol_nerub/ahnkahet/boss_amanitar.cpp
rename : src/bindings/scripts/scripts/zone/Azjol-Nerub/ahnkahet/boss_elder_nadox.cpp => src/bindings/scripts/scripts/zone/azjol_nerub/ahnkahet/boss_elder_nadox.cpp
rename : src/bindings/scripts/scripts/zone/Azjol-Nerub/ahnkahet/boss_herald_volazj.cpp => src/bindings/scripts/scripts/zone/azjol_nerub/ahnkahet/boss_herald_volazj.cpp
rename : src/bindings/scripts/scripts/zone/Azjol-Nerub/ahnkahet/boss_jedoga_shadowseeker.cpp => src/bindings/scripts/scripts/zone/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp
rename : src/bindings/scripts/scripts/zone/Azjol-Nerub/ahnkahet/boss_prince_taldaram.cpp => src/bindings/scripts/scripts/zone/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp
rename : src/bindings/scripts/scripts/zone/Azjol-Nerub/ahnkahet/def_ahnkahet.h => src/bindings/scripts/scripts/zone/azjol_nerub/ahnkahet/def_ahnkahet.h
rename : src/bindings/scripts/scripts/zone/Azjol-Nerub/ahnkahet/instance_ahnkahet.cpp => src/bindings/scripts/scripts/zone/azjol_nerub/ahnkahet/instance_ahnkahet.cpp
rename : src/bindings/scripts/scripts/zone/Azjol-Nerub/azjol_nerub/boss_anubarak.cpp => src/bindings/scripts/scripts/zone/azjol_nerub/azjol_nerub/boss_anubarak.cpp
rename : src/bindings/scripts/scripts/zone/Azjol-Nerub/azjol_nerub/boss_hadronox.cpp => src/bindings/scripts/scripts/zone/azjol_nerub/azjol_nerub/boss_hadronox.cpp
rename : src/bindings/scripts/scripts/zone/Azjol-Nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp => src/bindings/scripts/scripts/zone/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp
rename : src/bindings/scripts/scripts/zone/Azjol-Nerub/azjol_nerub/def_azjol_nerub.h => src/bindings/scripts/scripts/zone/azjol_nerub/azjol_nerub/def_azjol_nerub.h
rename : src/bindings/scripts/scripts/zone/Azjol-Nerub/azjol_nerub/instance_azjol_nerub.cpp => src/bindings/scripts/scripts/zone/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp | 
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rename : src/bindings/scripts/scripts/zone/Azjol-Nerub/Azjol-Nerub/boss_anubarak.cpp => src/bindings/scripts/scripts/zone/Azjol-Nerub/azjol_nerub/boss_anubarak.cpp
rename : src/bindings/scripts/scripts/zone/Azjol-Nerub/Azjol-Nerub/boss_hadronox.cpp => src/bindings/scripts/scripts/zone/Azjol-Nerub/azjol_nerub/boss_hadronox.cpp
rename : src/bindings/scripts/scripts/zone/Azjol-Nerub/Azjol-Nerub/boss_krikthir_the_gatewatcher.cpp => src/bindings/scripts/scripts/zone/Azjol-Nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp
rename : src/bindings/scripts/scripts/zone/Azjol-Nerub/Azjol-Nerub/def_azjol_nerub.h => src/bindings/scripts/scripts/zone/Azjol-Nerub/azjol_nerub/def_azjol_nerub.h
rename : src/bindings/scripts/scripts/zone/Azjol-Nerub/Azjol-Nerub/instance_azjol_nerub.cpp => src/bindings/scripts/scripts/zone/Azjol-Nerub/azjol_nerub/instance_azjol_nerub.cpp | 
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rename : src/bindings/scripts/scripts/zone/Azjol-Nerub/ahnkahet/boss_aminitar.cpp => src/bindings/scripts/scripts/zone/Azjol-Nerub/ahnkahet/boss_amanitar.cpp | 
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|  | Author: zhanhang03
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|  | [7645] Fixed problems wit temporary unsummoned pets and cleanup code. Author: VladimirMangos
    * Save temporary unsummoned pet to current slot (instead non_in_slot mode) and
      prevent save as current pet summoned while temporay unsummon (arena)
    * Prevent overwrite temporary summoned pet data
    * At player loading set temporary unsummoned pet data instead pet loading
      if pet expected to be temporary unsummoned in current player state (loading in taxi flight/etc)
    * Restore proper pet at arena leave and unsummon in arena summoned.
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|  | GetUnit in the future.
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|  | *Fix a crash in Spell::CanAutoCast.
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|  | placeholders, so none of them are enabled. Please feel free to modify/replace them.
*sql files are pushed in bindings/scripts/sql. But please do not apply them. They are only for development use.
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|  | Problem exist from client version switch when stable slot amount changed.
    In result this has been source problems with stable use (3-4 slots) and possible pet lost in some cases
    or "not save state" for summoned pets.
    Use enums to avoid repeating problem, use more safe value for not-in-slot save (for summoned pets)
    Fixed data preparing for MSG_LIST_STABLED_PETS.
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