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2017-01-24Core/EscortAI: fix invalid iterator dereferenceariel-
2017-01-23Core/Scripts: implemented Gnomish Harm Prevention Beltariel-
Updates #18542
2017-01-23Core/Spell: build fixariel-
2017-01-23Core/Spell: unified handling of SPELL_ATTR5_USABLE_WHILE_* attributesariel-
Allowed mechanic mask is calculated on startup and auras checked against those mechanics Closes #18798
2017-01-23Core/Util: avoid one useless copy when adding stuff into a HookListariel-
2017-01-23Core/Spell: modified HitMask for new default procsariel-
2017-01-23Core/Spell: add more aura types to default procsariel-
Ref #18542
2017-01-23Core/Scripts: implement lightwell aura removal at 30% damagedariel-
Ref #18542
2017-01-23Core/Spell: removed some startup errorsariel-
Ref #18542
2017-01-22Core/Vmaps: Changed error message when loading outdated vmapsShauren
Closes #18431 Closes #18857
2017-01-22Core/Creature: revert turning state applyariel-
partial revert of 6b55faba065cd5d0519fb6e3e070a4a41d305cca Simply removing the unit state in Creature::ReleaseFocus causes #18549 again
2017-01-22Core/Creature: don't allow turning if spell would cancel due to turning to ↵ariel-
face target Closes #18549
2017-01-21Core/Scripts: Fix Lock and Load proc with Frost trapariel-
2017-01-21Core/Spell: consider spells with no targets for the purpose of finish procsariel-
Closes #18799
2017-01-21Fix static analysis issuesShauren
CID 1291964 CID 1292775 (cherry picked from commit 6767bbc95f46df4b62c8131a39a132d3f9bb8a26) Conflicts: src/server/game/Entities/Player/Player.cpp src/server/game/Spells/SpellHistory.h src/server/game/Spells/SpellInfo.cpp
2017-01-21Game/AI: Implement ContactDistance for ACTION_MOVE_TO_POS (#18720)Rushor
2017-01-21Core/Collision: fix no-PCH buildariel-
2017-01-21Core/Achievements: Greatly optimize achievement system by splitting large ↵Xinef
types by miscvalue Closes #18633
2017-01-21Core/Scripts: Fixed Crok event not startingKeader
[*] Fixed Svalna entering in combat with people ouside of room Closes #8186
2017-01-21Core/Pets: Disable pet interface for charmed units while mounted (#18607)xinef1
2017-01-21Core/Auras: Prevent remove of auras interrupted by turning if the turn could ↵xinef1
be caused by float calculation error (#18595)
2017-01-21Core/Units: Drop hostile world references that are out of our sight (fixes ↵xinef1
combat bug) (#18591)
2017-01-21Core/Vmaps: Stop M2s from occluding for spellcast LoSHelloKitty
Closes #18528
2017-01-21Core/Player: Removed unneeded distance check from ↵Shauren
Player::ActivateTaxiPathTo, it is already checked by HandleActivateTaxi* methods (and taxis started serverside should not have such requirements) Closes #15398
2017-01-20Revert "[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)" (#18888)Rushor
This reverts commit 28050f338dfc66e0c40b6a3915bf96e38e0613e5. Conflicts: src/server/game/AI/SmartScripts/SmartAI.cpp src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
2017-01-20Core/Spell: remove duplicated SPELL_AURA_MOD_DEBUFF_RESISTANCE handling.ariel-
Each spell had two rolls in which it could be resisted, effectively adding to the resist chance. Closes #7406
2017-01-19Core/Spell: Fixed Val'kyr Target Search exploitKeader
Closes #16347 by ariel-
2017-01-19Core/Spell: Fixed range issues with some quest spellsKeader
Closes #17815
2017-01-19Core/Spell: add missing null caster checkariel-
01d272d6cb348c968c531620c341f760e50cb97b follow-up Closes #18875
2017-01-15Core/Updater: Better log for fresh installationsAokromes
2017-01-14Tools/mmaps_generator: Mak percentage progress slightly more accurateShauren
#18832
2017-01-13Core/Scripts: Removed unneeded check in Blood Prince CouncilKeader
2017-01-13Core/Scripting: Fixed hotswap calling evade mode for dead creaturessirikfoll
2017-01-13Core/Objects: Fixed trap visibility for enemies. (#18815)ForesterDev
Closes #18251
2017-01-13Core/Chat: Fixed logical error for raid warning introduced in ↵ForesterDev
fc06465b17a57feafbf2c02316b1b910c2b98e89 (#18814) Closes #18787
2017-01-13Core/SpellScripts: Added helper method to validate spellsjoschiwald
(cherry picked from commit 2b5d7eef3a091e67c27e853d43ac0bebbfa67531)
2017-01-11Fixed visual bug where accessory could detach from vehicle on client (#18590)xinef1
Closes #15153
2017-01-09Core/Scripts: Fixed issues in Gal'darah fightKeader
Closes #16219 * Added DespawnAtEvadeMethod * Fixed Agro * Implemented Stampede * Fixed Rhino Spirit flags * Updated codestyle
2017-01-08Core/RubySanctum: Updates in Saviana Ragefire encounterKeader
* Fixed Codestyle * Fixed Spell timers * Added DespawnAtEvade Method
2017-01-08Scripts/Commands: Fix guid usage and enhance commands (#18278)Rochet2
- Fix targeting gameobjects and creatures for .dist and .gps. The old code used DB guid to search from core generated guid lists. - Fix some error messages saying 'no player found' even if creatures and gameobjects and players were searched - Change atoi to atoul when receiving lowguids as string or other uint32 values - Use ObjectGuid::LowType instead of uint32 for lowguid type - Allow .gob info to take in gameobject guid link as well as entry link in addition to gameobject entry and update the documentation of the command - Change .gob delete to post the spawnid (dbguid) instead of the ingame generated guid (which is basically never seen or used by the player in any other commands that I see) - Allow spawntimesecs to be negative when spawning a gameobject - Disable searching by ingame spawn id in commands. (it makes little sense for a user to provide a number which is then attempted to be used as DB guid and non DB guid when both could have a match) - Update .gob turn documentation to tell about possibility to provide orientation in command - Correct the types in .gob add command result trinity_string - Correct the creature search for .npc del - Change .event to .event info - Add .go offset command - Remove the .go command for empty string (no subcommand given) because it just used .go xyz - Extend .gob info to show size, faction, flags and model dimensions - Remove some unnecessary casts - Document .wp show better (first and last were not documented) - Insert spawnid to .wp show info error message - Fix spawntime printing for .gobject target - Fix guid targetting for .npc set movetype - Fix query by spawnid for .wp show info - Fix deleting of existing waypoints when twice doing the command .wp show on - Fix deleting of existing waypoints when doing the command .wp show off - Change wpguid column in DB and in core to uint32, which is what the spawnid type is in core and db.
2017-01-08Ups...joschiwald
2017-01-08Core/Spells: Fix wrong totem placementjoschiwald
- Addition to 37b2f590b6d63f230c755f932c2dd356c265486f
2017-01-07Core/Script: PCH issuesariel-
2017-01-07DB/Script: The Only Cure is More Green Glowariel-
Closes #1723 SQL by Staleness89, corrections by Killyana Script by Keader, corrections by sirikfoll and me
2017-01-07Strip QUEST_FLAGS_AUTO_ACCEPT from quest details sent to client if ignoring ↵Alan Deutscher
auto-accepts in config Closes #17403
2017-01-07Core/Chat: Added option to allow 5-man parties to use raid warningsAlan Deutscher
Closes #17889 * Added parentheses to satisfy TravisCI. * Adjusted to a boolean config option instead of an integer.
2017-01-06Core/Scripts: Palehoof rewritten & Utgarde Pinnacle updated (#18712)Keader
Closes #15405
2017-01-06cb634e6fba followupccrs
updates #18401
2017-01-06Revert "MovementGenerators/WaypointMovementGenerator: send waypoint id ↵Shauren
instead of current node to MovementInform" This reverts commit cb634e6fba565c756044de0551f89a4c9abfd483.
2017-01-06MovementGenerators/WaypointMovementGenerator: send waypoint id instead of ↵ccrs
current node to MovementInform updates #18401