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2016-10-12Core/Scripts: Fix runtime errorariel-
2016-10-12Script/Quest: Stop the Ascension!SnapperRy
2016-10-12Core/Spell: do not automatically set proc Family Name if no Family Flags presentariel-
Closes #18075
2016-10-12Core/Spells: fix auto repeat spells triggering aurasariel-
Auto repeat spells are casted as triggered and didn't register procs properly if the aura can't proc with triggered
2016-10-11Core/Auras: don't ignore SPELL_ATTR3_ONLY_TARGET_PLAYERS in area auras.ariel-
Also, start abusing the arbitrary containers for searchers introduced in 8775f8b28a5ad4403371577787131ff81f14332b
2016-10-11Core/Items: Defined all item flagsShauren
(cherry picked from commit ef29f32965921f80f5c1ac21fa74e92a6a98babd)
2016-10-12Core/Loot: revert unique item check introduced in ea69115.SnapperRy
Proven to be wrong in its current form. Will reintroduce later either in the same method or via db conditions.
2016-10-11Core/Loot: limit unique items check introduced in ea69115 to affect only ↵SnapperRy
items that start a quest. Turns out epic and legendary items are excluded from this limitation (or it could be just instanced content that is immune to this). Other qualities are affected as normal. Sorry for the mishap.
2016-10-11Core/Scripts: Implemented Blessing of the Eternals Earthliving proc chance ↵ariel-
increase
2016-10-11Script/Quest: Apply Heat and Stir.SnapperRy
Enjoy one of the most frustrating quests in Northrend!
2016-10-11Core/Creature: Call SetSpawnHealth after JustReachedHome in ↵ariel-
HomeMovementGenerator Fixes issues with quests that rely on this behaviour (eg Free your Mind) Also updated SetSpawnHealth so it doesn't do anything in case spawn is manual (SetHealth(GetHealth()) does modify things depending on deathstate)
2016-10-10Core/SmartAI: There's a function for thatariel-
2016-10-10Core/Scripts: don't check ghoul each update. Send proper text packet, so ↵ariel-
client replaces %s with DK name
2016-10-10Core/Spells: fix runtime errorariel-
Partial revert of 11650e4008871138cfec61f84e280adb2cdd2d5d
2016-10-10Core/Scripts: fix warning reported by MSVCariel-
2016-10-10Core/SAI: don't reset event phase when npc evades/resets.SnapperRy
The scripts themselves should take care of that.
2016-10-09Core/Spell: Fix 2 more off by one probability calc and duplicated logic in ↵ariel-
spell hit roll
2016-10-09Core/Spells: Effect leap back fix (#18057)Krudor
* Fixed unintentional typo? Seemed to fix the issues related to the effect for the spells I tried. Sometimes the caster triggers leapback onto targets, and with the old code, it instead made the caster leap back instead of its targets (cherry picked from commit 08aab73c7fd0a76caeecc244fc40dbf30cd23e51)
2016-10-09Core/Unit: enabled parry for all creatures, not only humanoidsariel-
If there's some creature that _shouldn't_ parry, use the `flags_extra` field in `creature_template` table
2016-10-09Core/Auras: moved check for CC auras out of proc handler, and fixed its logicariel-
2016-10-08Core/Scripts: added missing null checks for DamageInfo structariel-
2016-10-09Core/Wintergrasp: fix ownership of workshops at the beginning of a new battle.SnapperRy
Those two, together with the two workshop in the Keep, always belong to the defender team. The SouthEast and SouthWest ones always belong to the attacker team.
2016-10-08Core/Scripts: fix some copy paste and indentation mistake in Chimera Shot scriptariel-
2016-10-08Core/Scripts: updated Lock and Load script with new hooks, DamageInfo might ↵ariel-
be null, so check for that too
2016-10-08Core/Wintergrasp: cleanup and codestyle.SnapperRy
2016-10-08Scripts/Azjol-Nerub: fix static analysis issuesjackpoz
2016-10-08Core/Scripts: Initialize rnd and remove where it was not neededKittnz
2016-10-08Core/Event: Pirate Day Music during the eventKittnz
2016-10-08Core/Event: Add Darkmoon Fair Music during the eventKittnz
2016-10-08Core/Event: Add Midsummer Music during the eventKittnz
2016-10-08Remove unused variable.SnapperRy
2016-10-08Battlefield/Wintergrasp: improvements:SnapperRy
- Move Wintergrasp Keep guard spawns from core to db, removing all duplicates in the meanwhile. - Add Alliance Brigadier General inside the relic room. Closes #7593.
2016-10-08Core/Wintergrasp: fix Defend the Siege quests.SnapperRy
Closes #7953.
2016-10-07Core/Auras: prevent stack overflow while processing ↵ariel-
SPELL_EFFECT_ADD_EXTRA_ATTACKS
2016-10-07Revert "Core/Unit: prevent m_extraAttacks underflow. Fixes a freeze with ↵ariel-
SPELL_EFFECT_ADD_EXTRA_ATTACKS" This reverts commit f09e7cbbfe1808956c50efefa6446515b62927e3.
2016-10-07Core/Channels: remove unneeded default constructorariel-
2016-10-07rerenamingccrs
2016-10-07whateverccrs
2016-10-07Core/Channel: revamp channel system (#17980)ariel-
* Core/Channel: change the way channels are stored and sent to client. - Fixes multiple channels per zone when using different locales - Connected clients will receive locally the name of the channel for their apropiate locale (if available) - In other cases default locale name will be sent, so as to prevent breaking channel chat for those players Closes #8411
2016-10-07Core/Globals: cache SpellSpecific and AuraState information instead of ↵ariel-
computing them each time they're needed
2016-10-07Core/Auras: stop some compilers from complainingariel-
2016-10-07Core/Scripts: Fix some runtime errorsariel-
2016-10-06Core/Misc: fix interaction of spells like Shadowmeld with Threat reducing ↵ariel-
effects - SPELL_AURA_MOD_TOTAL_THREAT should be temporary and not added/subtracted from total, only computed - Cleanup of reference related code - Kill getLast() and reverse iterator obsevers, LinkedList iterator can't be used as a standard reverse_iterator (ie with operator++). They weren't used anyways
2016-10-06rerenameccrs
2016-10-06Core/Grids: Allow arbitrary containers in grid searchers that support push_backNaios
* Makes it possible to use vector and dequeue with grid searchers.
2016-10-06Core/Event: Fix Brewfest MusicKittnz
Was only playing the same song over and over again.
2016-10-06fix buildccrs
2016-10-06Core/MotionMaster: cleanup, reordering and renamingccrs
2016-10-06Revert "Core/Creature: don't give kill and achievement credit if a creature ↵SnapperRy
kills itself." Causes an issue where a creature killed by a reflected spell will not give credits. Thanks Aokromes for noticing. Reverting this until a better solution is found. This reverts commit 5417a1a37f28d2746e83a7423f82abc46e2b4a4a.
2016-10-06Core/Creature: don't give kill and achievement credit if a creature kills ↵SnapperRy
itself. Prevents Wintergrasp vehicles from giving credit when killed by Wintergrasp Water and other similar exploits.