| Age | Commit message (Collapse) | Author |
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Fixe issue #321.
- frost blast shall not target MT.
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Fixe issue #162.
- Add an repeating event for Frenzy, spell only lasts 10 minutes
- Added comments for missing texts
- Code style : Changed "return;"s to "break;"s in switch-case
- Code style : Move code of AI of Wrap Webs from mob_generic_creature.cpp into boss_maexxna.cpp file, since it belongs to the fight
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Fixe issue #176.
- fix timers
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rename : sql/updates/7232_world_spell_ranks.sql => sql/updates/7233_world_spell_ranks.sql
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maintaining of dependant database data.
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original commit.
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Fixes issue #258.
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- fix event reset if wipe at a boss
- fix boss not random again after a wipe
- fix erekem guard handling
- fix portal random location
- fix save and load data
- fix world state display for wave count
- fix some timers
- fix mob_erekem_guard set on correct creature_template entry
Still WIP.
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Fixes issue #486.
Fixes issue #511.
- fix kel'thuzad not casting when entering phase 2.
- fix crash when casting Detonate Mana.
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Fix Arena Unit Frames
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proced only by the correct traps.
Closes issue #110.
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-DB devs should stick with lootmode 2,4,8,16 for hardmode loots (use as bitmask)
-and lootmode 1 as default
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Fixes issue #448.
- implements achievements What the Eck? and Share The Love.
- Fix Impaling Charge used on aggro
- Fix reset of phase counter.
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Fixes issue #158.
- simplifies widow embrace handling
- Adds can only be mind controlled in 25man version
- Adds will be killed, if mind controlled and using Widows Embrace
- Adds will only cast Widows Embrace on death in 10man version
- implements Achievement Momma said knock you out
- Avoid greet yell for non-player units moving in line of sight
- update some timers.
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*Implement spell target modes 96-103, 91, 92
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QAston for pointing it out to me.
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spell effect handlers
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- fix handling of minions' list so the overcharge does not fail due to dead minion in the list.
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-should speed up building on linux systems
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Fixes issue 464.
- fix timers
- fix maximum number of spawn abomination or weaver
- fix kel'thuzad not attackable after reset.
- fix phase 3 start at 45%
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SpellAuraInterruptFlags, move IsRemoved check to Aura::UpdateTargetMap
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*Remove not blizzlike hack for Vanish (it should not remove delayed spells from player)
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remove hack for ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT and ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT (achievement Needy, Greedy)
need DB support
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affecting spells
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Eviscerate to prevent double apply
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