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Remove some ToCreature() casts not needed anymore after 1ee90e1022a235859316e55356ea8a3d2f456c9b changes that moved IsPet() from Creature to Unit
(cherry picked from commit d243630acff017f5e50bf0c833a0bbac35ba6c5a)
Conflicts:
src/server/game/Entities/Player/Player.cpp
src/server/game/Spells/Spell.cpp
src/server/game/Spells/SpellEffects.cpp
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Fix possible NULL-dereference exception happening in PlayerOrPet checks used in Ulduar and Temple Of Ahn Qiraj
(cherry picked from commit 5f0f152345ec7e9cc6195ba8f59f316a1cad90f7)
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Closes #15016
Closes #15052
Signed-off-by: jackpoz <giacomopoz@gmail.com>
(cherry picked from commit 12931f4762d2592e4b28c6e6bf137b3348230c45)
Conflicts:
src/server/game/Entities/Player/Player.h
src/server/game/Handlers/MiscHandler.cpp
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Core/Spells: Grounding totem fix
Fixes #15108
(cherry picked from commit 3f3ff8b36b0537d07bf8222226ab88346c689e4b)
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The log is triggered when a mage creates a portal to another map, uses it and then the portal despawns.
(cherry picked from commit a8ceb18cdfe850fbb84ddd3d917565f2a100ebb7)
Conflicts:
src/server/game/Entities/GameObject/GameObject.cpp
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The "error" is a false positive happening every time a player in a Battleground logs out because WorldSession::LogoutPlayer() notifies the bg twice
(cherry picked from commit ca5a2785f760a90ceb0c3d321da208ee07552f87)
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Signed-off-by: jackpoz <giacomopoz@gmail.com>
(cherry picked from commit fed67f5bc1d531f51b110915e2384333e342c1ed)
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Fix a rare case that would cause SPELL_EFFECT_NORMALIZED_WEAPON_DMG to do 4 billions damage or to trigger an assertion in Unit::CalculateDamage() depending by Unit base damage.
To reproduce the issue cast spell 25816 on a level 1-14 warrior, then make the warrior cast spell 694 on a Creature.
(cherry picked from commit 143026ed19455f5a908ef508d1bf5ce43c092a21)
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Apply an exponential formula to define the chance to bid/buyout an auction depending on auction price and item price ratio. The formula can be adjusted changing the new AuctionHouseBot.Buyer.ChanceFactor config parameter
Chance = 100 ^ (1 + (1 - (auction_price / item_price) / k)
k is the config parameter AuctionHouseBot.Buyer.ChanceFactor, the higher the number the higher chance to buy overpriced auctions.
(cherry picked from commit 177b6319d1ad49a38fbd06f37671da1e3d1ae4e6)
Conflicts:
src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
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Addition to a328a119784252c6d514436f4ceffa693ac65453 , clamp object size to [0,4] in case of very huge Creatures like Lord Marrowgar entry 36612
(cherry picked from commit 0a94382637ba9212a23e224b4ac2df114acb4ca7)
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(cherry picked from commit 10620b4e114b86940fb72fcae507ef155d6d234e)
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WorldSession update because it removes the Player from his Group which is not thread-safe
(cherry picked from commit f07fe63e50062941dd99ce719f27f6d09ecfbd7d)
Conflicts:
src/server/game/Server/Protocol/Opcodes.cpp
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Core/Creature: Fix Creature::UpdateMovementFlags() ignoring DynamicTree height
Fix Creature::UpdateMovementFlags() checking only maps/vmaps height and skipping GameObject height stored in DynamicTree
(cherry picked from commit a7ee951d9efcfb0a0a5b9ed1ec3a732c06d8877f)
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their structures ported to packet classes
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CID: 1324648, 1324649, 1324650, 1324651, 1324652
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This reverts commit 8ea17647e6bced9d4d027c94ecdc63369cb4c6df.
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hack to crash the core misusing assert
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CMSG_TAXI_REQUEST_EARLY_LANDING
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Ref #6157
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CMSG_SUPPORT_TICKET_SUBMIT_BUG , STATUS_LOGGEDIN
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* Updated segment distance calculations - now selected path fully matches clientside preview
* Fixed building sOldContinentsNodesMask to also include any new taxi node added in future
* Implemented filtering possible hops when searching for shortest path by faction (and in future PlayerCondition)
* Changed ObjectMgr::GetNearestTaxiNode to filter faction nodes by flags instead of mount display
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* Use dijkstra algorithm instead of astar to match client behavior
* Properly exclude special taxi nodes from the graph
* Corrected initial death knight nodes to only include destinations for their faction
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vendor nearby" message when starting flight
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enabled all animkit related opcodes
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Silvermoon for example)
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BattlePetSpeciesState.db2
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* the idea is to have all collections (toybox, heirlooms, mount and later even battle pets) in one class to make it easier and don't increase size of already big Player and WorldSession class
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path calculation
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work, and @Shauren for IDA help
Conflicts:
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Handlers/TaxiHandler.cpp
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flight masters along the way, not directly through them
* Taxi cost on multi-segment paths is now charged per segment when it is started
Cherry-picked from commit 2056961aae208c5da094f3bf8fbca599b5ebac40 (+fixes)
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string conversions
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Scripts/Stratholme : Fix closed door at Baron Rivendare by @cr4st
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bnetserver - fixes a minor development annoyance where first login after startup is slow
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* Category cooldown is stored with the spell that started the cooldown (and only resetting cooldown on that spell will clear cooldowns on entire category - this fully mirrors client behavior)
* This significantly reduces the amount of data saved to database for cooldowns
* Spell casts from items that have a different category specified than on spell will now check for cooldown during the cast
Closes #15349
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