| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-01-02 | Scripts/ZulGurub: Fix an issue that was causing Bloodlord Mandokir to keep ↵ | Treeston | |
| casting Frenzy after a wipe despite Oghan being alive. Closes #21158. | |||
| 2018-01-02 | Core/Scripts: fix Millhouse Manastorm resetting dialogs after Skyriss encounter | ariel- | |
| Closes #21159 | |||
| 2018-01-02 | Core/Scripts: cast "Trial of the Naaru: Tenacity" credit spell when criteria ↵ | ariel- | |
| is achieved Closes #21155 | |||
| 2018-01-02 | Core/Scripts: fixed npc immunity flags during Harbinger Skyriss encounter | ariel- | |
| - Added missing _Reset - Properly register Skyriss summons in SummonList Closes #21154 Who ordered up an extra large can of whoop-ass? | |||
| 2018-01-02 | Core/Scripts: Implemented Shifting Naaru Sliver | ariel- | |
| 2018-01-02 | Core/Scripts: fix issues with 'Squeeze' on Yogg-Saron encounter | ariel- | |
| - Unassigned spell script for 25-man difficulty - Didn't remove aura on 25-man when tentacle killed | |||
| 2018-01-02 | Core/Player: fix issue with SendLoot when using Disarm Trap at maximum range | ariel- | |
| 2018-01-02 | Core/Player: removed redundant check | ariel- | |
| 2018-01-01 | Core/Player: implemented facial hair validation | ariel- | |
| 2018-01-02 | Scripts: Fixed typo | joschiwald | |
| thanks @shenhuyong | |||
| 2018-01-01 | Core/Entities: fix crash | ariel- | |
| - m_currentSpells and spell would be different in case cancelation of a channeled spell would remove the aura, and aura scripted to cast another channeled spell on remove - In the above situation, we would lose reference of currentSpell and remove reference from wrong one, this was fixed by clearing the pointer before spell cancelation. Closes #20172 | |||
| 2018-01-01 | Core/AI: UnitAI.h trimming part two. WaypointX methods kicked upstairs to ↵ | Treeston | |
| CreatureAI.h. | |||
| 2018-01-01 | Core/AI: Kick Gossip functions upstairs, from UnitAI to CreatureAI - they ↵ | Treeston | |
| only make sense for Creatures anyway. Also change a very ugly hack in GetDialogStatus. Ew. | |||
| 2018-01-01 | nopch fix 2 for d507a7e | Treeston | |
| 2018-01-01 | Core/Crash reporting: Add support to char* arrays | jackpoz | |
| Add support to char* array showing the string value instead of the pointer address | |||
| 2018-01-01 | Update copyright note for 2018 | tkrokli | |
| Best wishes for the new year. | |||
| 2017-12-31 | Update RBAC.h | Aokromes | |
| 2017-12-31 | Core/Misc: Removed unneeded checks | jackpoz | |
| 2017-12-31 | travis fix | Treeston | |
| 2017-12-31 | Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is ↵ | Treeston | |
| now called CreatureAI::JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now. | |||
| 2017-12-30 | Update RBAC.h | joschiwald | |
| 2017-12-30 | nopch fix | Treeston | |
| 2017-12-30 | [3.3.5] CastSpell unclusterfucking (that's a word now) (#21123) | Treeston | |
| Core/Spell: The giant CastSpell unclusterfucking (that's a word now) of this generation. - CastSpell now always takes three arguments - target, spellId, and a struct containing extra arguments - This struct (CastSpellExtraArgs, see SpellDefines.h) serves as a conglomerate of every previous combination of the 20 billion different CastSpell overloads, all merged into one - It has some great utility constructors - check them out! All of these can be used to implicitly construct the ExtraArgs object. - A gajillion refactors to make everything behave the way it always has | |||
| 2017-12-30 | Core/Misc: Fix static analysis issues | jackpoz | |
| 2017-12-30 | Core/Spells: Fixed SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT | joschiwald | |
| Closes #20504 | |||
| 2017-12-29 | Core/Entities: Fix some weird movement due to los issues (#21125) | Jeremy | |
| * Core/Entities: Fix some weird movement due to los issues - Made LoS check use collisionHeight instead of midsection. Value was too low. - Gnomes will now have a breath bar more quickly than for example a tauren. - Changes have been made to checking for ground z as well, some tweeking might be needed but removed most of the scattered +2.0f/+0.5f/we * Add 0.05f to isInAir check in Creature::UpdateMovementFlags | |||
| 2017-12-29 | Core/Scripts: fix codestyle | ariel- | |
| 2017-12-29 | Core/Commands: Fix .modify mount (#21137) | Rochet2 | |
| 2017-12-29 | Core/Scripts: Val'anyr Hammer of Ancient Kings should proc only with ↵ | Keader | |
| effective heal | |||
| 2017-12-28 | Core/Scripts: prevent applying Aspect of the Beast on pet load if owner has ↵ | ariel- | |
| switched aspects | |||
| 2017-12-28 | Core/Scripts: remove Quel'Delar from player inventory during "The Halls Of ↵ | ariel- | |
| Reflection" quests (24480, 24561) | |||
| 2017-12-28 | Core/Scripts: prevent Arthas in CoS losing his gossip flag and halting ↵ | ariel- | |
| instance progress | |||
| 2017-12-28 | Core/Scripts: fixed Festergut applying more than one stack of Inoculated at once | ariel- | |
| 2017-12-28 | Core/Vehicles: changed flags required to mark a seat as "usable" | ariel- | |
| Ref #3831 | |||
| 2017-12-28 | Core/Spells: Scatter and Silencing shots should be instant | ariel- | |
| 2017-12-28 | Core/AI: Added a way to specify if certain AI types mustn't be allowed on DB | ariel- | |
| Ref 072c884ed86a9bf895cd5f53b0f6480ae14c3059 Ref 2c7e921cdc14527bd99d6976793e69999f262f9d | |||
| 2017-12-27 | Core/AI: Making guid const& in SetGUID method (#21128) | Keader | |
| 2017-12-26 | Build fix | Keader | |
| 2017-12-26 | Core/AI: Changing uint64 to ObjectGuid in GameObjectAI | Keader | |
| 2017-12-25 | Core/Misc: Fix static analysis issues | jackpoz | |
| 2017-12-25 | Scripts/Trial of Crusader: Fix static analysis issues | jackpoz | |
| 2017-12-25 | Core/CreatureAI: Disable PetAI from database | jackpoz | |
| 2017-12-24 | Core/Misc: Replace time(NULL) with GameTime::GetGameTime() | jackpoz | |
| 2017-12-24 | Core/Spell: Remove some leftover hack code from ::EffectSanctuary pertaining ↵ | Treeston | |
| to vanish. None of this code did anything anymore. | |||
| 2017-12-23 | Scripts/Trial of Crusader: Northrend Beasts Rework (#21031) | Keader | |
| * Rewritten Gormok encounter * Rewritten Snobold Vassal Script * Rewritten Jormungars encounter * Rewritten Icehowl encounter * Added missing texts * Added missing spells * Implemented berserk mechanic on heroic diffs. * Implemented Achievement requirement to make heroic diffs. * Rewritten Barrett Ramsay scripts * Added Barrett gossips and ported everything to DB. * Added right Barrett in each encounter * Removed a lot of hacks * Rewritten Tirion Fordring script * Rewritten Varian Wrynn script * Rewritten Garrosh script * Rewritten Wilfred event * Rewritten Lich King event * Updated codestyle * Added missing spawns * Fixed combat behavior before Gormok * Fixed some visual stuff | |||
| 2017-12-23 | Scripts/Deadmines: New script for Edwin VanCleef (#20736) | Teppic1 | |
| * Scripts/Deadmines: New script for Edwin VanCleef - Blackguards are now summoned properly as part of the encounter - Blackguards will despawn on evade - Fixed scripted actions/speech on health - Removed Blackguards from world DB - Corrected VanCleef's damage | |||
| 2017-12-23 | Core/Movement: Add MovePoint with facing (#20779) | Kittnz | |
| 2017-12-22 | Typo | Killyana | |
| 2017-12-22 | Scripts/Stratholme: Fix a DB error | Killyana | |
| Ref #20749 | |||
| 2017-12-21 | Build: Inherit the features and warning flags privately | Naios | |
| (cherry picked from commit 12853475186569b2f47f1d69f817cbef8e590d83) | |||
