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There are two different fixes in TC1 and TC2. And use TC2 for now.
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to merge it)
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call DB scripts. Author: NoFantasy
Drop also redundent check preveting use SCRIPT_COMMAND_CAST_SPELL script command by gameobject script triggred casting.
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target's maximum health instead of the caster's maximum health.
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*Rebuild buidlings after fortress is taken over.
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VladimirMangos
* Allocate only minimal required buffer size for object packet guid cache, avoid it realocation.
* At adding aboyher buffer content copy only until wpos (really writed to buffer data)
* In appendPackGUID check buffer size before data write.
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attacker/defender teams. Now only some of npc and portal will be changed.
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safer.
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*Let goober call zonescript when an event happens.
*Thanks Elron for the last rev (flight bug)
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check also items equip at loading. Author: VladimirMangos
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Author: DonTomika
* ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED
* ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
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Naicisum
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VladimirMangos
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VladimirMangos
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start/stop melee combat state for creature at start/stop movement in combat. Author: VladimirMangos
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Cleanup code. Author: VladimirMangos
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and in code literals. Author: VladimirMangos
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
Please always use UI64LIT(0x00001) instead less portable 0x00001LL
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with possitive aura value. Author: VladimirMangos
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addon data. Author: NoFantasy
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Very big patch. May cause bugs.
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*r988: Remove obsolete code for first boss in BT. - Just use enums.
*r989: Added summons for misc ethereum gameobjects
*r990: Added gossip options to learn engineering "teleport trinket" schematics (misc npc's)
*r991: Correcting a few waypoints, added more texts and visuals to shadowfang prisoners - Skip: Its already merged.
*r992: Added GO summons related to quest 10990, 10991 and 10992
*Register 2 missing scripts.
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*Do not save respawn time for internally added cre/go.
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wrong flags.
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its zonescript before spawn to determine the spawned entry. This can be used to implement zones such as wintergrasp with less data requirement (only need to know the entry of counterpart creatures, not require spawn points)
*Use zonescript as basic class of opvp script and dugeon script (can also be used for bg)
*Store zonescript in worldobject.
*Add door for sapphiron.
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Some changes in ProcDamageAndSpellFor to allow triggered spells to trigger other for victim.
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game event. Now only xxx Champion is spawned based on faction for test. Other npc and gameobjects requires DB support (now in db the defender is always horde and attacker always alliance, and the data of counterpart is missing)
*Fix defenders' portal (now only useable for horde)
*Display random model if the model id in creature table is one of those in creature_template table (in this case they should be 0 actually).
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needs to start some game events.
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