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*Fix a possible crash.
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*More Fix About NPC dont regenerate HP, by Gyullo
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*Fix Auctionhouse CPU usage during item expire check, by MrSmite
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*quest: "A Pawn on the Eternal Board"
*World Event: AQ-War Effort
*quest: "Eranikus, Tyrant of the Dream"
*Sunken temple -> "Snake Puzzle event"
*duskwood boss "Twilight Corrupter" for quest: "The Nightmare's Corruption"
*All by kb_z, please tell me if I missed anything, and somebody please review the SQL.. a LOT Of stuff in this needs to go to TDB!
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*Quest - The Warsong Farms by Thraxx
*Gameobject Script - Fel Crystalforge & Bash'ir Crystalforge by johnholiver
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*Zum'Rah Area Trigger Script, Zum'Rah should become hostile when approached. By totoro.
*Judgement of Light PPM based, not 100%. By Drevi.
*Fix Deflection Exploit. By manuel, thanks to TheNecromancer and Gyullo.
*Correct Wintergrasp Tenacity formulas, by Gyullo.
*A Spirit Guide Escort Quest, code from SD2, patch by manuel.
*TrullyOne/MeanMachine Waypoint System Restored. Patch by XTElite1.
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- original patch provided by Kudlaty
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*[8476] Revert some recent cleanup changes, some other fixes and cleanups. Author: VladimirMangos
*[8489] Fixed player visibility update in case view point different from player itself. Author: SilverIce
*[8493] Avoid unexpected multiply error messages at wrong `quest_template`.`RewSpell*` Author: VladimirMangos
*[8496] Resolve some #include cycles and unsafe code.
* Common.h -> Threading.h -> Errors.h -> Common.h
* Remove reduncdent #include "ByteBuffer.h" in headers
* Remove redundent #include "Auth/BigNumber.h" in headers
* Avoid multyply data copy at use some now dropped functions in BigNumber.
* Avoid copy fixed byte count from byte arrays with unknown real size created from BigNumber.
* Avoid possible problems for build mangos at different platform or compilers. Author: VladimirMangos.
*[8501] Apply code style and cleanups to some Player functions. Author: VladimirMangos.
*[8502] Disable quests related to specific game events at startup if event not active. Also rename member boolean variable. Author: NoFantasy
*[8506] Add check for IsAutoComplete() in SendPreparedQuest().
For cases where quest is repeatable but has Method!=0, QuestDetails must be sent instead of RequestItems.
Some additional code cleanup. Author: NoFantasy
*[8507] Check amount of spawned pools before decrement to avoid unexpected result. Also rename variable to more meaningful name. Signed-off-by: NoFantasy <nofantasy@nf.no>
Thanks to Stryker and onkelz28!
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Gluth before Gluth consumes it for a more blizzlike experience
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* entries in DB to "debug" level.
* Set the default level for DBLogLevel in trinitycore.conf.dist to 2 "detail"
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when they should), found by Gyullo and tested by Manuel
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When order of coordinates has been updated for loading case, unloading part
escape fixing in past.
Patch By Jolan
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by Trazom
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10146 in the gamebuild column in realmd.realmlist for any realms allowing this client
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before getting me to push them ogeraisi)
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Specially for guild bank tab access rights (including currently open tab case!)
Send roster broadcast for all online guild memebers at any rank edit and guild
bank tab buy. Author: VladimirMangos
*Fix a pretty stupid mistake of mine with that Stoneclaw Totem fix, put the code block in the wrong function!
*Use comparison instead of std::min (for some reason std::min seems to expect 3 arguments on Windows!?)
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Duskwood will basically return to it's spawnpoint and start over without this patch, with it however it will more or less kill you on the spot and continue its waypoint path where it left off"
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*Boss Emote Command for DB Scripts by XTElite1
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