Age | Commit message (Collapse) | Author |
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Warning: CMake must be rerun
Apply if you have crashes
Rewrite Seller prices, add random properties and implement some suggestions on price calculations
Core/AHBot: Update to latest suggestions
Fix SQLs after merge, split the AH bot to spearate headers and cpps, fix the config default values
Remove case 8 from GetBuyModifier. It was not correct
Fix Gray Grey GRAY typos
Change message config name
Fix non pch build
Fix switch ident, also earlier removed whitespace. Add missing include for non pch build
Fix possible crash: if (forplayer || GetOwnerGUID()) changed to if (forplayer)
Apply Nayd.diff - Code style fixes
Fix leftovers from nayd
Correct SQL transaction and change one SQL query to C++ instead
Make loot items distinct
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Close pull request #11288
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Avoid triggered spells to ignore LOS by default
Fixed wrong behaviour of Bladestorm spell
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arena members
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Core/Channels: fixed possible exploit with channel password
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You were able to setup longer password than you can write into the dialog window. Limit in dialog is 31 chars, in DB is varchar(32) but there was no limit in command /pass <channel> <password>, so that was the problem.
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Fix Halion event ai not being updated due to private member hiding base class member.
Fixes #12835
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This is a workaround required by the current spell system limitations.
Close pull request #11915 .
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Close pull request #12657
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OnQuestStatusChange hook
Also fixed some comments and added overrides
The OnQuestComplete hook was unused and didnt work properly
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Ref #12910
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Core/Spells: Channeled spell pushback is now affected by haste
Closes #12879
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By y1x2 @ cmangos
Closes #12247
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Core/SmartScripts: fix escort quest group-complete
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Core/Quest: Allow money reward to be modified.
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Added a rate for both regular quest reward and for quest reward given on max level. Defaulted to 1.
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Unneeded script
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reordered checks during login to always initialize encryption first to make sure the client can read failure packet
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Scripts/ScarletMonastery: rewritten InstanceScript and some bosses conve...
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changes, fixes crashes caused by players sending invalid opcodes/too big packets
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also loot generated that uses conditions from being saved to the DB.
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Creatures should now respawn correctly in their correct time.
Issue was caused by single-precision floating-point format losing precision on lower digits with high numbers, for reference http://docs.oracle.com/cd/E19957-01/806-3568/ncg_goldberg.html
Closes #12428
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This commit adds three missing commands to the world.commands table. The RBAC.h file is updated to the correct IDs from the auth.rbac_permissions table and the world.commands table. The RBAC.h file also had to be reordered to keep it clean.
Closes #12854
Signed-off-by: DDuarte <dnpd.dd@gmail.com>
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Closes #12579
Signed-off-by: DDuarte <dnpd.dd@gmail.com>
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Core/Battleground: fixed possible mount abuse after leaving BG
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started loading from database and never finished
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teleporting to fix race conditions happening when teleporting transport happens at the same time as destination map balances its dynamic LoS tree
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http://www.trinitycore.org/f/topic/9572-creature-damage/
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entering the raid, the Lights Hammer teleporter is no longer immediately active. Both the Light's Hammer and the Oratory Portal will pop up after the completion of Lord Marrowgar as it does on official during 3.3.5a. *A teleporter in ICC can no longer teleport you to itself. *There is no longer a reason to allow GMs to use portals without available GOSSIP text and teleport locations. Therefore the teleports now use GO_FLAG_NOT_SELECTABLE when they are unavailable. In the future we can enable GMs to use portals without bosses defeated, however for now all it does is break the instance if some bosses are done out of order. *Currently the Upper Spire teleporter cannot be visited unless the event ColdFlameTraps is completed. This isn't blizz-like. During WotLK retail, the teleporter in the upper spire can be visited once any member has walked over an AreaTrigger which is located the moment you enter the UpperSpire Facade. The cold flame event has nothing to do with the teleporter, the cold flame event instead should be triggered to "DONE" when a rogue instead disarms it. *A bug has been addressed that causes the ColdFlameTraps event to not start back up after a server restart. The event will now restart as long as the player goes through the Saurfang->Upper Spire doorway; I'm not sure who required the doorway to be an area trigger, but it's hacky and not blizzlike. I have not yet addressed the area trigger problem with the doorway in this commit, mainly because the point of this commit is to make the ICC teleporters extremely Blizz-Like. *The "Conspicuous Lever" will now spawn inside of ICC. (From Sniff on Retail) While the lever currently doesn't do anything, in the future it will turn off the ColdFlame Traps. *The teleporter near Saurfang is not supposed to disable during the Intro. It disables whenever Saurfang enters combat with the players. The teleporter then enablers again when combat stops.
Closes #12834
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Thread #1: pthread_cond_{signal,broadcast}: dubious: associated lock is not held by any thread in PCQ
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