Age | Commit message (Collapse) | Author |
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* Also delegate SQLQueryHolder::SetPQuery into SetQuery.
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it's good to use CTRL + S
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as per request of DB developers
(cherry picked from commit 23b1c042adbe3a460457aa11f017c90e6600bfa2)
Conflicts:
src/server/game/AI/SmartScripts/SmartScript.h
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more useful (@Aokromes, you can stop asking for this now...)
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Restore ".lfg queue" behavior to print additional debug informations when an additional argument is passed (any character/word will work).
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* It let ide's (like vs) display the source tree.
* Disabled by default.
* Soft requirement is cmake >= 2.8.12 .
* Offers 2 modes: flat & hierarchical.
* For detailed description see #14471
* Thanks @click for help and advises.
* Closes #14471
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mysql_init failed.
* Thanks @et65 for noticing.
* ref #14139
(cherry picked from commit 83bbe00785a7ee7c8141d83bfe94a1415466c64d)
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* Also use proper errno instead of 0 when reconnecting.
* Thanks @et65 for reporting
* ref #14139
(cherry picked from commit 47410157b1d1e51062732696ad5f457a69019ef4)
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* this also fixes non whitespace seperated timestamps in logs after 95ebe4f31cba6b4772cfd19 @Aokromes
* remove an unnecessary stringstream in Log::outCommand
* delete copy constructor of LogMessage to prevent unwanted copies
(cherry picked from commit a2e280c8a8478bbe0652c1850b1a435abba79f93)
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* http://stackoverflow.com/questions/4891067/weird-undefined-symbols-of-static-constants-inside-a-struct-class
* http://www-01.ibm.com/support/knowledgecenter/SSGH3R_8.0.0/com.ibm.xlcpp8a.doc/language/ref/cplr038.htm%23cplr038
* closes #14463
* ref #14317
(cherry picked from commit 9b0b1185e4f9eb48cd16237f7622204687b9c01a)
Conflicts:
src/server/game/Server/WorldSocketMgr.cpp
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* found a better way where no cast is needed.
* ref #14430
(cherry picked from commit 54ee5267244acac16e4b56342e64c0235ee0599b)
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* Closes #14430
(cherry picked from commit 39bdd06446dc8ae6f19e017e4390bd2aa7834d03)
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Scripts/Bloodmyst Isle: Script Quest: Ending Their World
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(cherry picked from commit 766eb599ea5e7629ac7a98cf914d2877093a14fd)
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(cherry picked from commit 5cee106524d8d7e0048270042be9fd02ce399a21)
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Scripts/Grizzlyhills: Spell: Infected Worgen Bite - Apply Spellscript and Transformation
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* thanks @DDuarte pointing this out.
(cherry picked from commit b2b8de5786364d81fbce643e8f00bcc0129ed760)
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* This will save you from loosing your update history if you use a repository in bad state (revision or branch) by mistake.
* Also turned 1 error message into a warning
(cherry picked from commit 966282fbed24a0d0cf8cb3e05b1849c3e6a0d1d6)
(cherry picked from commit 3ad7776d5061308d3e2b4ff9e3cbf67d48bffdd6)
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by @untaught; closes #12172
AreaExploredOrEventHappens does not update client side, only server side.
Before adding this fix, it is necessary to complete the required number of kills
to receive the "discovery" Quest Objective Credit in player's Quest Log and on screen.
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* Thanks @Shauren for pointing out.
* Also removes an invalid argument thanks @jackpoz for noticing.
(cherry picked from commit 8e48ef7863c5018aa185913ce6a616e46ef5b17e)
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by @CDawg
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(cherry picked from commit 495af75b7e21a2a84231b0540a6f2b9ed349ea58)
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* warning: when initialized here [-Wreorder]
* thanks to @Vincent-Michael
(cherry picked from commit cff3910ec82b9f5ebc462a756ce39cc062120cfa)
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Fix some Flame Leviathan issues:
- Fix boss evading all the time due to bad Doors check
- Opened "Lightning Door" to other bosses only after boss dies
- Eject players from the vehicles when boss dies, make them untargetable and despawn them after 5 minutes (adjust the time to the blizzlike time of choice)
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new and edited sql updates through file lists and hashing. Detects renames, deletes and is able to create and auto import full databases. * cleanups in main.cpp of world & bnetserver * refactoring in DatabaseWorkerPool.h & MySQLConnection.cpp
Make sure you re-run cmake, because boost::iostreams was added as dependency.
Maybe you need to install libboost-iostreams1.55-dev on unix as well.
Import every update manual until (included) those INSERT IGNORE updates for each database.
Thanks DDuarte and Shauren for your amazing ideas, help and advises.
In hope that nobody gets a "Your database structure is not up to date..." anymore ,-)
(cherry picked from commit 352012e53173372ebc82898e1b6854c983b01b25)
(cherry picked from commit 1f7f9feafc3f5017d617634ae993d2cdf4430920)
For 3.3.5:
* Synchronized ConfigureBoost.cmake with 6.x, libboost-filesystem1.55-dev also added as dependency!
Signed-off-by: Naios <naios-dev@live.de>
Signed-off-by: Nayd <dnpd.dd@gmail.com>
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Scripts/Spells: Hand of Reins - Questsupport for 'Mounting Up'
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readability
Original code by @Shocker (6.x branch)
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* Assignment of function parameter has no effect outside the function. Did you forget dereferencing it?
-> This argument is passed by value, it makes no sence so set it to null here.
* Member variable 'instance_violet_hold_InstanceMapScript::bWiped' is not initialized in the constructor.
(cherry picked from commit 433bc289c2c82b7377ad0189e415a3ca070d220f)
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* probably fixes gcc compile after adding cppformat
(cherry picked from commit a610dea85c77da9ce6c2be5b10f8259e3f315227)
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(cherry picked from commit d64e6ffade392be32f634b32658a6e0353f369c1)
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by @untaught closes #3977
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closes #1815
* Add missing Waypoint
* Improve Aggrobehaviour
* Add BroascasttextIDs
* Update to current GUID-Handling
Original Patch by @trickerer
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Type safe logging
(cherry picked from commit cc0c9add5a3f3a17e19029ddcaa7e711040f4fc5)
Conflicts:
src/server/bnetserver/CMakeLists.txt
src/server/game/Server/WorldSocketMgr.cpp
src/server/shared/Logging/AppenderDB.cpp
src/server/worldserver/CMakeLists.txt
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* Possible inefficient checking for 'list' emptiness.
* Variable '_scheduledScripts' is assigned in constructor body.
Consider performing initialization in initialization list.
* Variable 'Text' is assigned in constructor body.
Consider performing initialization in initialization list.
* Possible inefficient checking for 'm_loadedScripts' emptiness.
(cherry picked from commit 9a61049f88835fd6bdb75905f042583d038d0667)
Conflicts:
src/server/game/Server/Packets/TicketPackets.cpp
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* Either inefficient or wrong usage of string::find(). string::compare() will
be faster if string::find's result is compared with 0, because it will not scan the whole string.
If your intention is to check that there are no findings in the string,
you should compare with std::string::npos.
* C-style pointer casting detected. C++ offers four different kinds of casts as replacements:
static_cast, const_cast, dynamic_cast and reinterpret_cast.
(cherry picked from commit 8882a6ca78e90d2980a3cd8d53acea9d2137f8b8)
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missing things to Journey to Undercity's quest end event
Closes https://github.com/TrinityCore/TrinityCore/pull/14094
Thans to @Killyana @Rushor @jaredjones and all others who helped with this
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Core/Condition: Realm Achievement condition
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by @Killyana + @danlapps
closes #10234
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- Partly Fixes https://github.com/TrinityCore/TrinityCore/issues/5754
@DRJ has SQL examples
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