Age | Commit message (Collapse) | Author | |
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2017-03-31 | Revert "Core/Battlegrounds: disable health regen for battleground vehicles ↵ | ariel- | |
(#19183)" This reverts commit 85af0a06305e6f771482da973244737e47bcf34c. | |||
2017-03-31 | Core/Scripts: Fix a logic fail that overriden the script of an entity that ↵ | ariel- | |
changed entry Closes #19389 | |||
2017-03-29 | Core/Battlegrounds: disable health regen for battleground vehicles (#19183) | Gustavo | |
Updates issue #950 | |||
2017-03-29 | Scripts: minimize duplicated enum names in header files (#19377) | tkrokli | |
* Scripts: Minimize duplicated enum names in header files This reduces the number of cache resets with the Zapcc compiler - Standard followed is instance/raid TLA + DataTypes/CreaturesIds/etc - Partial cherry-pick of master commit 7eb4512eee5fc04994e2aa55126ccc97a8393506 - Removed unused defines in sunken_temple.h (the core scripts using these have been moved to SAI) | |||
2017-03-28 | Core/AI: Build fix | ariel- | |
- Stop exposing DoublePosition constructor versions, they're only used for internal representation - Moved IsInBounds function to public scope | |||
2017-03-28 | Core/AI: AreaBoundary refactor | ariel- | |
- Added an auxiliary function IsInBounds to base CreatureAI - Changed container to vector. Set had no sense because we're storing new pointers, they have different addresses even if the boundary is the same | |||
2017-03-27 | Core/Creature: added CREATURE_FLAG_EXTRA_GHOST_VISIBILITY to allowed db ↵ | ariel- | |
flags_extra mask - Cleaned up the mask to be a much nicer enum definition | |||
2017-03-27 | Core/Global: reserve storage for script names vector | ariel- | |
2017-03-27 | Added new creature extra flag which makes npc visible only to dead units | xinef1 | |
closes #19333 * Rename 9999_99_99_99_world.sql to 2017_99_99_99_world_335.sql - file affects creature removed in patch 4.0.3a * Update Creature.cpp | |||
2017-03-26 | Core/Scripts: implemented enchant Blade Warding | ariel- | |
2017-03-26 | Core/Gameobject: remove virtual from GetScriptId, it's not overriden | ariel- | |
2017-03-26 | Game/AI: SMART_ACTION_JUMP_TO_POS should resume path when reached jump ↵ | tkrokli | |
location (#19029) SmartAI NPCs using SMART_ACTION_JUMP_TO_POS should resume their path when they have reached the jump location. The changes in this PR makes the action work as intended. Closes #18760 | |||
2017-03-26 | Typo fix | Aokromes | |
2017-03-26 | Core/Scripts: Add support for spawn specific C++ scripts | Aokromes | |
By Krudor | |||
2017-03-26 | Core/SmartAI: Missing parts on previous commit | Aokromes | |
By Malcrom | |||
2017-03-25 | Core/Auras: fix a deleted memory access crash | ariel- | |
Closes #19319 | |||
2017-03-25 | Fix warning | ccrs | |
field '_top' will be initialized after field '_owner' | |||
2017-03-25 | Core/Movement: 96f4c7c followup | ccrs | |
2017-03-25 | Core/MotionMaster: cleanup use of _expireList | ccrs | |
And restore broken _cleanFlag check/use on update (eca3645d8bb655b88e39f05e36b435171f738f70) | |||
2017-03-25 | Core/Unit: cleanup UnitState enum | ccrs | |
2017-03-25 | Core/Movement: cleanup MovementGeneratorType | ccrs | |
2017-03-24 | Core/Scripts: minor fixes in boss_the_lich_king (#19311) | Gustavo | |
Closes #4427 Closes #7091 | |||
2017-03-23 | Core/Scripts: Updated Ulduar instance model | ariel- | |
- Codestyle/indent fixes - Added ObjectData for some GOs - Added GetUlduarAI to creatures - Fixed possible out-of-bounds access in boss_razorscale_controllerAI (boss AI number beyond allocated boss size) | |||
2017-03-23 | Core/SmartAI: Implement SMART_TARGET_VEHICLE_ACCESSORY | Aokromes | |
By Malcrom | |||
2017-03-23 | Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] ↵ | Chaouki Dhib | |
(#16290) Core/Spells: Fix wrong distance calculations in AoE spells. Pull request #16290 by chaodhib. God bless, finally. | |||
2017-03-21 | Core/Misc: remove some weird and unneeded code | ariel- | |
2017-03-21 | Core/Creatures: Fixed GMs being considered in party/raid with nearby ↵ | S.V | |
creatures without CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT Ref #19340 | |||
2017-03-21 | Fixed dynamic linking (#19341) | Sebastien Levy | |
2017-03-21 | Core/Misc: fix dynamic linking | ariel- | |
2017-03-21 | Core/Misc: cache server MOTD and properly format it for RA and when issuing ↵ | ariel- | |
.server motd | |||
2017-03-20 | Spell/Aura: Fix handling of max power reducing debuffs when removed. Fixes ↵ | treeston | |
issues with Reliquary of Souls encounter. | |||
2017-03-20 | Core/Scripts: Fixed wrong calculation of Aura of Desire | Keader | |
Closes #19322 | |||
2017-03-20 | Core/Items: Fixed durability problems for wrapped item (#19003) | xinef1 | |
2017-03-20 | Core/Spell: fix an issue with vehicle spells changing orientation of base ↵ | ariel- | |
vehicle Closes #17234 | |||
2017-03-20 | Core/Scripts: Updated Zul'Aman instance model | ariel- | |
- Codestyle/indent fixes - Use of DoorData and ObjectData - Added GetZulamanAI for creatures - Moved bosses to BossAI | |||
2017-03-19 | Core/AchievementMgr: fix integer underflow neglecting already completed ↵ | ariel- | |
realm firsts Closes #19334 | |||
2017-03-19 | Core/Entities: don't finalize movesplines before deleting. | ariel- | |
- The whole MotionMaster will be destroyed along with the unit, freeing the allocated memory. Closes #19324 | |||
2017-03-19 | Core/Social: Implement FRIEND_STATUS_RAF (#19317) | robinsch | |
2017-03-19 | Core/Object: Fix Line of Sight issue with object edges | Golrag | |
Fixes: https://github.com/TrinityCore/TrinityCore/pull/15807#issuecomment-268077802 | |||
2017-03-19 | Core/Crash: Refactor and fixes | jackpoz | |
Code cleanup. Fix buffer overflow crash. Fix type being truncated to 199 characters. | |||
2017-03-19 | Core/Spell: add assert checks on SpellMgr::CheckSpellGroupStackRules | ariel- | |
Ref #19319 | |||
2017-03-18 | Core/SocialMgr: fix case when contacts appears in friend list many times | ForesterDev | |
Closes #19306 | |||
2017-03-17 | Core/Players: Rename "heroic character" to "death knight" | Chazy Chaz | |
Closes #19287 | |||
2017-03-17 | Core/Pet: load template immunities when creating (except for hunters) | ariel- | |
Fixes #19275 | |||
2017-03-17 | Core/Unit: properly reset displayIds when having a shapeshift aura active | ariel- | |
Closes #19309 | |||
2017-03-16 | Core/Quests: fixed exclusivegroup interaction with prevquestId and nextQuestId. | ariel- | |
- They should work as documented by wiki now. - Add some consts to Player methods - Fixed negative PrevQuestID to mean only active quest (ie not rewarded/complete, as those quests are required to complete another) Closes #19300 | |||
2017-03-16 | Core/Quests: changed quest_template_addon.NextQuestID to unsigned | ariel- | |
- No reason to keep this anymore after 4349adf0f25210e5b26201523a09bc26b4a83394, this is a broken functionality. | |||
2017-03-16 | Core/Globals: some changes in quest loading | ariel- | |
- Made load/reload associated quest tables data-driven, so removed a bunch of similar looking code from ObjectMgr (yay!) - Codestyle and encapsulation for ExclusiveQuestGroups | |||
2017-03-16 | Core/Globals: Fix Quest codestyle and member variable initialization | ariel- | |
2017-03-15 | Core/Auth: Per SRP6a protocol, terminate connection of A % N == 0. This ↵ | Shauren | |
resolves another authentication bypass issue (cherry picked from commit cmangos/mangos-wotlk@ea3e08a8123fbce0082b8aae8eb9b2541f083a9c) |