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2017-03-31Revert "Core/Battlegrounds: disable health regen for battleground vehicles ↵ariel-
(#19183)" This reverts commit 85af0a06305e6f771482da973244737e47bcf34c.
2017-03-31Core/Scripts: Fix a logic fail that overriden the script of an entity that ↵ariel-
changed entry Closes #19389
2017-03-29Core/Battlegrounds: disable health regen for battleground vehicles (#19183)Gustavo
Updates issue #950
2017-03-29Scripts: minimize duplicated enum names in header files (#19377)tkrokli
* Scripts: Minimize duplicated enum names in header files This reduces the number of cache resets with the Zapcc compiler - Standard followed is instance/raid TLA + DataTypes/CreaturesIds/etc - Partial cherry-pick of master commit 7eb4512eee5fc04994e2aa55126ccc97a8393506 - Removed unused defines in sunken_temple.h (the core scripts using these have been moved to SAI)
2017-03-28Core/AI: Build fixariel-
- Stop exposing DoublePosition constructor versions, they're only used for internal representation - Moved IsInBounds function to public scope
2017-03-28Core/AI: AreaBoundary refactorariel-
- Added an auxiliary function IsInBounds to base CreatureAI - Changed container to vector. Set had no sense because we're storing new pointers, they have different addresses even if the boundary is the same
2017-03-27Core/Creature: added CREATURE_FLAG_EXTRA_GHOST_VISIBILITY to allowed db ↵ariel-
flags_extra mask - Cleaned up the mask to be a much nicer enum definition
2017-03-27Core/Global: reserve storage for script names vectorariel-
2017-03-27Added new creature extra flag which makes npc visible only to dead unitsxinef1
closes #19333 * Rename 9999_99_99_99_world.sql to 2017_99_99_99_world_335.sql - file affects creature removed in patch 4.0.3a * Update Creature.cpp
2017-03-26Core/Scripts: implemented enchant Blade Wardingariel-
2017-03-26Core/Gameobject: remove virtual from GetScriptId, it's not overridenariel-
2017-03-26Game/AI: SMART_ACTION_JUMP_TO_POS should resume path when reached jump ↵tkrokli
location (#19029) SmartAI NPCs using SMART_ACTION_JUMP_TO_POS should resume their path when they have reached the jump location. The changes in this PR makes the action work as intended. Closes #18760
2017-03-26Typo fixAokromes
2017-03-26Core/Scripts: Add support for spawn specific C++ scriptsAokromes
By Krudor
2017-03-26Core/SmartAI: Missing parts on previous commitAokromes
By Malcrom
2017-03-25Core/Auras: fix a deleted memory access crashariel-
Closes #19319
2017-03-25Fix warningccrs
field '_top' will be initialized after field '_owner'
2017-03-25Core/Movement: 96f4c7c followupccrs
2017-03-25Core/MotionMaster: cleanup use of _expireListccrs
And restore broken _cleanFlag check/use on update (eca3645d8bb655b88e39f05e36b435171f738f70)
2017-03-25Core/Unit: cleanup UnitState enumccrs
2017-03-25Core/Movement: cleanup MovementGeneratorTypeccrs
2017-03-24Core/Scripts: minor fixes in boss_the_lich_king (#19311)Gustavo
Closes #4427 Closes #7091
2017-03-23Core/Scripts: Updated Ulduar instance modelariel-
- Codestyle/indent fixes - Added ObjectData for some GOs - Added GetUlduarAI to creatures - Fixed possible out-of-bounds access in boss_razorscale_controllerAI (boss AI number beyond allocated boss size)
2017-03-23Core/SmartAI: Implement SMART_TARGET_VEHICLE_ACCESSORYAokromes
By Malcrom
2017-03-23Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] ↵Chaouki Dhib
(#16290) Core/Spells: Fix wrong distance calculations in AoE spells. Pull request #16290 by chaodhib. God bless, finally.
2017-03-21Core/Misc: remove some weird and unneeded codeariel-
2017-03-21Core/Creatures: Fixed GMs being considered in party/raid with nearby ↵S.V
creatures without CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT Ref #19340
2017-03-21Fixed dynamic linking (#19341)Sebastien Levy
2017-03-21Core/Misc: fix dynamic linkingariel-
2017-03-21Core/Misc: cache server MOTD and properly format it for RA and when issuing ↵ariel-
.server motd
2017-03-20Spell/Aura: Fix handling of max power reducing debuffs when removed. Fixes ↵treeston
issues with Reliquary of Souls encounter.
2017-03-20Core/Scripts: Fixed wrong calculation of Aura of DesireKeader
Closes #19322
2017-03-20Core/Items: Fixed durability problems for wrapped item (#19003)xinef1
2017-03-20Core/Spell: fix an issue with vehicle spells changing orientation of base ↵ariel-
vehicle Closes #17234
2017-03-20Core/Scripts: Updated Zul'Aman instance modelariel-
- Codestyle/indent fixes - Use of DoorData and ObjectData - Added GetZulamanAI for creatures - Moved bosses to BossAI
2017-03-19Core/AchievementMgr: fix integer underflow neglecting already completed ↵ariel-
realm firsts Closes #19334
2017-03-19Core/Entities: don't finalize movesplines before deleting.ariel-
- The whole MotionMaster will be destroyed along with the unit, freeing the allocated memory. Closes #19324
2017-03-19Core/Social: Implement FRIEND_STATUS_RAF (#19317)robinsch
2017-03-19Core/Object: Fix Line of Sight issue with object edgesGolrag
Fixes: https://github.com/TrinityCore/TrinityCore/pull/15807#issuecomment-268077802
2017-03-19Core/Crash: Refactor and fixesjackpoz
Code cleanup. Fix buffer overflow crash. Fix type being truncated to 199 characters.
2017-03-19Core/Spell: add assert checks on SpellMgr::CheckSpellGroupStackRulesariel-
Ref #19319
2017-03-18Core/SocialMgr: fix case when contacts appears in friend list many timesForesterDev
Closes #19306
2017-03-17Core/Players: Rename "heroic character" to "death knight"Chazy Chaz
Closes #19287
2017-03-17Core/Pet: load template immunities when creating (except for hunters)ariel-
Fixes #19275
2017-03-17Core/Unit: properly reset displayIds when having a shapeshift aura activeariel-
Closes #19309
2017-03-16Core/Quests: fixed exclusivegroup interaction with prevquestId and nextQuestId.ariel-
- They should work as documented by wiki now. - Add some consts to Player methods - Fixed negative PrevQuestID to mean only active quest (ie not rewarded/complete, as those quests are required to complete another) Closes #19300
2017-03-16Core/Quests: changed quest_template_addon.NextQuestID to unsignedariel-
- No reason to keep this anymore after 4349adf0f25210e5b26201523a09bc26b4a83394, this is a broken functionality.
2017-03-16Core/Globals: some changes in quest loadingariel-
- Made load/reload associated quest tables data-driven, so removed a bunch of similar looking code from ObjectMgr (yay!) - Codestyle and encapsulation for ExclusiveQuestGroups
2017-03-16Core/Globals: Fix Quest codestyle and member variable initializationariel-
2017-03-15Core/Auth: Per SRP6a protocol, terminate connection of A % N == 0. This ↵Shauren
resolves another authentication bypass issue (cherry picked from commit cmangos/mangos-wotlk@ea3e08a8123fbce0082b8aae8eb9b2541f083a9c)