aboutsummaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2017-04-18Core/Misc: Sync database schema with masterChazy Chaz
2017-04-17Update boss state load logicKrudor
Reset boss state to NOT_STARTED if state loads as FAIL
2017-04-15Core/Spell: register spell mod owner properly on spell castariel-
- This fixes pets and totems getting mods from owner
2017-04-15Core/Scripts: fix dereferencing invalid iteratorariel-
Closes #19464
2017-04-15Fix non-PCH build.Gacko
Even on 3.3.5. What's PCH for?
2017-04-14Core/Unit: implement miss chance reduction for low level mobsariel-
Source: http://wow.gamepedia.com/index.php?title=Miss&oldid=1980141 > Level is not a factor except when attacking a mob level 9 or lower. Miss chance against a low-level mob is a percentage of normal equal to the mob’s level divided by 10.
2017-04-14Core/Auras: don't skip stack rule check whenever spells have same IDariel-
- The auras might not have the same amounts due to spellmods Closes #1626
2017-04-14Core/Spells: Name a spell attributeShauren
(cherry picked from commit e88a5e4d6d34a7d319cf8a18d3522017bc9101c0)
2017-04-14Core/Spell: fix broken Unit::GetHighestExclusiveSameEffectSpellGroupValueariel-
- Affects 3 aura effects currently, should be rewritten with GetTotalAuraModifier maybe?
2017-04-14Core/Entities: fix integer undeflow when calculating skill value differenceariel-
Closes #19455
2017-04-14Core/Spell: fix nopch build x2ariel-
2017-04-14Core/Spell: fix nopch buildariel-
2017-04-14Core/Spell: build fixariel-
2017-04-14Core/Spell: fixed SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT to actually ↵ariel-
check effects - This commit enables stack rule 3 to be properly used to fix auras that should be active but only one providing effects, even if the spell has multiple auras Closes #19454
2017-04-13Core/Spell: check aura positivity per effect on spell hitariel-
- Fixes applying DR to positive effects, and changing duration of whole aura Closes #19447
2017-04-12Core/Player: fix use after free crashariel-
2017-04-12Core/Spell: fix SPELL_ATTR3_IGNORE_HIT_RESULT bypassing reflectsariel-
Closes #19440
2017-04-12Core/Instance: stop updating the instance resettimes based on creature respawnsariel-
- Rather update normal instance reset time to 2 hours after last creature kill - This fixes yet another integer overflow due to the possibility of having time_t max showing up - Also change respawntime and resettime fields to bigint on respawn/instance related tables - Start using prepared statements on the InstanceSaveMgr
2017-04-11Core/Misc: pch fixes pt 2ariel-
2017-04-11Core/Creature: fix integer overflow in Creature::Update leading to endless ↵ariel-
thrashing of characters database Closes #19182
2017-04-11Core/Misc: fix non-pch buildariel-
2017-04-11Core/Loot: implement Loot Item Storage (#19018)xinef1
* Created Item Loot Storage, no more synchronous DB selects * Fixed buyback case, where stored loot was not removed from db * Added Primary key, and changed field types to be unsigned for table item_loot_money
2017-04-11Core/Random: Remove no longer needed hack for VS 2013Shauren
(cherry picked from commit 59fe9087447dc58c3f41fb6f647bc2b50a95b9b5)
2017-04-11Core/Movement: correct no point recalculation on speed change in ↵ccrs
TargetedMovementGenerator
2017-04-10Core/Unit: fix crash on magic school autoattacksariel-
Closes #19436
2017-04-10Core/Unit: cleanup and minor fixes of miss and resist calculationsariel-
- Removed Unit::GetUnitMeleeSkill as it was basically a copy of GetMaxSkillValueForLevel - Removed static from GetEffectiveResistChance, as this was passed anyways, changed name to CalculateAverageResistReduction, which better reflects what it does - Fix melee miss chances calculated from attacker maxskill instead of victim maxskill - Do actual checks if spell can be resisted/missed in MagicSpellHitResult (ie chances > 0) - Fixed SPELLMOD_RESIST_MISS_CHANCE calculation in MeleeSpellMissChance - Minor codestyle and cleanup of diminishing returns calcs
2017-04-09Core/Misc: fix static analysis issuesariel-
CID 1373466 CID 1373481 CID 1373482
2017-04-09Core/Quest: fix RewardNextQuest being used to condition previous quests in chainariel-
2017-04-09Core/Scripts: Baltharus the Warborn preincrement _cloneCountKeader
2017-04-09Core/Movement: FormationMovementGeneratorccrs
Use own movement generator for creatures following on a formation. First step of implementation, huge room for improvement. Closes #19422
2017-04-08Core/Achievement: fix bad lookup of ↵ariel-
ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM item Closes #19064
2017-04-08Core/Misc: Fix static analysis issuesjackpoz
2017-04-07Core/Spells: Fixed Chilled to the BoneKeader
Closes #19417 thanks ariel-
2017-04-07[3.3.5] Core/Movement: MotionMaster & MovementGenerators cleaning (#19361)ccrs
2017-04-06Core/Player: fix weapon dependent aura talents not applied on talent learnariel-
Closes #19408
2017-04-04Core/GameObject: fix unitialized member on GameObjectDataariel-
2017-04-04Core/Creature: fix uninitialized member on CreatureDataariel-
Closes #19405
2017-04-03Core/Auction: wrap item deletions from AHBot auction on a transactionariel-
This speeds up the query execution time tremendously Refs #19182
2017-04-03Core/Scripts: Baltharus the Warborn make clone count more readableKeader
*Also fixed issue that make Baltharus summons alot of clones when he is casting
2017-04-03Core/AHBot: fix price calcariel-
- priceRatio is already a factor
2017-04-03Core/AHBot: fixed assert checkariel-
2017-04-03Core/Spell: don't set scaleAura for some special spellsariel-
Closes #14541
2017-04-03Core/AHBot: fix a typoariel-
2017-04-03Core/AHBot: Refactor of AuctionHouseBotSeller:ariel-
- Use AuctionHouseBot.Class.* for what they really are, priorities, factor them when calculating item amount per class, changed enums to CONFIG_AHBOT_CLASS_*_PRIORITY to reflect this change - Don't factor in the priority calc empty item lists: * Let's say you had AuctionHouseBot.Class.Glyph set to 10, sum of AuctionHouseBot.Class.* is 20, and AuctionHouseBot.Items.Amount.White is 5000 * If there were no glyphs on the item list, you automatically lost 50% of the total item amount, meaning only 2500 of original 5000 were alloted to fill - Fixed AuctionHouseBot.AH.Price.Ratio to be an actual percentage factor - Separated containers in SellerConfiguration, each one better reflects what kind of data is stored there, now we won't use magic index 0 from _ItemInfo :P - General cleanup, removal of bad voodoo and magical numbers - Use unordered_sets for loading item lists, as they were only used to check for item presence
2017-04-03Core/Scripts: fix Judgement of Wisdom mana returnariel-
Closes #19400
2017-04-02Core/Scripts: Fixing Carbonion/TravisKeader
2017-04-02Core/Scripts: Fixed Baltharus the Warborn clonesKeader
*Clones not working after wipe *Changed Clone Action for a event (to check casting)
2017-04-01Core/Scripts: Typo in last commitKeader
2017-04-01Core/Scripts: Fixed Volatile Ooze/Gas Cloud issues in Professor PutricideKeader
Closes #18925
2017-03-31Core/ScriptReloadMgr: Fixed scripts hot swapping on OS X (#19365)S.V