Age | Commit message (Collapse) | Author |
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*remove all existing vehicles when workshop is destroyed or captured.
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spelleffecthandler.
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r1354 Add one lost text from revision 1352.
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r1346 Convert script for quest 2078 to use followerAI
r1347 Use spell to summon friends instead of manual summon in script for quest 1249.
r1348 Extend followerAI function SetFollowComplete with argument to simplify implementation of end events in scripts.
r1349 Convert script related to quest 1560 to use followerAI
r1350 Apply SD2 code style to one instance and boss script - skip
r1351 Add basic support for quest 4491.
r1352 Add basic support for quest 5321
r1353 Adjust way to complete quest, for script related to quest 938
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Merge [SD2]
r1345 Check for valid quest before use in followerAI
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win duel with other dk player
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dead loop.
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CMSG_FORCE_MOVE_ROOT_ACK. Author: VladimirMangos
Also avoid packet tail warnings spam at rejected movement packets.
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VladimirMangos
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not all data read. Author: VladimirMangos
* This let more easy catch packet structure chnages at client switch.
* Fixed structure CMSG_GUILD_BANK_SWAP_ITEMS
* Fixed structure CMSG_SPLIT_ITEM, CMSG_SELL_ITEM
* Added read data amount fixes for some other packets.
Thanks to TOM_RUS in help check correct packets structure.
Note: not all packets possible fixed. Please report for not fixed cases at errors:
"opcode %s (0x%.4X) have unprocessed tail data (read stop at %u from %u)"
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Should also fix possible color leak on Windows CLI.
Signed-off-by: freghar <compmancz@gmail.com>
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Old check caused false positives for trigger #4853
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arrai
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* Also fixed wrong read_skip<char*>() code.
* Also fixed some warnings in related code.
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for server in received packets. Author: VladimirMangos
* Use this fucntions in some case.
* Change some packets to form: read fields first check later for better control recieved packets structure.
* Fix CMSG_STAND_STATE_CHANGE packet structure to more correct.
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VladimirMangos
* Restrict access, use enum args, move some repeated code parts to function.
* Make m_selfContainer set only part of Unit::SetCurrentCastedSpell
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Spell::EffectTriggerRitualOfSummoning. Author: VladimirMangos
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Author: arrai
CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd
could crash due to the asserts in ByteBuffer.h. That was exploitable by
malicious players.
Furthermore, there were duplicate checks: Additionally to
CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye
on not exceeding the packet boundaries - just to crash the server for
sure in such a case.
To prevent memory leaks or other undesirable states, please read in
every handler all variables _before_ doing any concrete handling.
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to ensure that talents don't end up in the spell storage causing unexpected behaviour in game when trying to learn a talent.
Note: If your players have trouble learning specific talents, or they have an abnormal amount of talent points, force a talent reset on them after this rev and it should be resolved.
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Fixed some mails using hardcoded HOUR instead of MailTimeDelay from config.
AHBuyer once again sends out pending sale mails, and they use the correct time. (Thanks for helping, Aokromes)
Still needs some work to make the time update every second, instead of every minute.
Also, thesale pending mail doesn't get deleted when the timer runs out, but, on the next
mail cleanup.
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*I have reduced the number of mobs because they may make the server laggy if the server is not good.
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* Don't wipe threat in transition from phase 1 to phase 2
* Correctly cast flame patches in phase 2 if no target in melee range instead of resetting
* Fix crash in dive bomb
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between 1 and the maxstack setting of the item, instead of 1. - Thanks T`lexii for pointing this out
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bug of quest "death's challenge". Thanks to Kudlaty
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