| Age | Commit message (Collapse) | Author |
|
|
|
|
|
Fix an assertion triggered in SplineChainMovementGenerator happening when a new generator is added while last spline of the SplineChainMovementGenerator is being processed but is not finalized yet.
Fix #23077
|
|
instead of as soon as they are available to reflect retail behaivior. (#23323)
* according to sniffs the group update packet for out of range members has a fixed 5 seconds interval instead of spaming packets like crazy for example when updating positions. On 4.x and above this will fix a very nasty and ugly fps drop
* validated with 4.3.4 and 3.3.5 sniffs
|
|
Ref #2623
|
|
printed. (#23321)
|
|
or a reset time specified (#23298)
* Core/GameObjects: goober gameobjects may reset only if they have a lock id
Tests have shown that Goobers without a lock id (Data0=0) are not allowed to reset their go state such as the teleporters in Ulduar and Icecrown Citadel. The tests has been expanded by checking 4.x goobers as well and the perfect example that confirms that result is the Ancient Bell for Atramedes' intro which also is not suposed to reset after using it.
* Core/GameObjects: allow to reset goobers without a lock id if a reset time is defined
* fixed a typo
|
|
Add another value to event_param1 for SMART_EVENT_GOSSIP_HELLO to support all cases of OnGossipHello/OnReportUse in GameObjects:
- event_param1 set to 0: execute the action for both OnGossipHello and OnReportUse. This might result in the action being executed twice when clicking the GameObject
- event_param1 set to 1: execute the action for only OnGossipHello
- event_param1 set to 2: execute the action for only OnReportUse
|
|
|
|
Update the correct channel spell SPELL_BLUE_BEAM and spawn triggers used to cast it
|
|
|
|
when calculate Heal (#23312)
Closes: #23311
|
|
SMART_EVENT_SUMMON_DESPAWNED for GameObject owners
|
|
* Issue 22974: Initial bugfix suggestion.
* Fixed allignment.
* Removed unused call.
* Initial spider spawn targeting is done.
* Resolves issue 22874. Initial implementation suggestion.
* Commenting out dead code.
* Reordered private members to meet standards of member initializer list.
* Removing unused parameter and changing data structure from list to vector.
* Changed list to vector in the grid notifier.
* Removing comments and fixing identation.
* Stupid collapsed blocks.
* Scripts/Misc: Change IsSummonedBy(Unit*) to IsSummonedBy(WorldObject*)
* Scripts/Misc: Fix build
* Core/TempSummons: Rename GetSummoner() to GetSummonerUnit()
* Core/TempSummons: Add support to TempSummons::GetSummoner() to return GameObject too
* Fix build
* Core/TempSummons: Allow GameObject to be owner of TempSummon
* Core/TempSummons: Add support to SAI for GameObject owner of TempSummon
* Scripts/Misc: Fix no-pch build
* Cleaned up all the core changes and scripted eggs and spell according to pull request comments.
* Fix no-pch build.
* Fix no-pch build 2.
* Added sql file for the spell and gameobject script.
* Update 2019_05_20_00_world.sql
* Added conditions to spell thanks @xvywh and some minor changes to the code.
* Removed some strange leftovers.
* Removed obsolete brackets.
* Rename 2019_05_20_00_world.sql to 2019_05_24_00_world.sql
|
|
* Scripts/Misc: Change IsSummonedBy(Unit*) to IsSummonedBy(WorldObject*)
* Scripts/Misc: Fix build
* Core/TempSummons: Rename GetSummoner() to GetSummonerUnit()
* Core/TempSummons: Add support to TempSummons::GetSummoner() to return GameObject too
* Fix build
* Core/TempSummons: Allow GameObject to be owner of TempSummon
* Core/TempSummons: Add support to SAI for GameObject owner of TempSummon
* Scripts/Misc: Fix no-pch build
* Core/TempSummons: Implement PR comments
|
|
Fix SMART_EVENT_SUMMON_DESPAWNED not working when event_param1 was set to any value other than 0
|
|
Ref #23306
|
|
Unit::StopMoving() is evil, and so is MotionMaster::Clear()
the first can really mess up existing movement generators
the second can interrupt "controlled" movements... can do it literally mid-air
|
|
Unit::StopMoving() is evil, and so is MotionMaster::Clear()
the first can really mess up existing movement generators
the second can interrupt "controlled" movements... can do it literally mid-air
|
|
|
|
|
|
Clean up packet creation by removing some unneeded checks to specify the exact packet size to reserve.
It's cheaper and easier to just always specify the max size as it's a matter of a few bytes only anyway.
|
|
|
|
Closes #23287
|
|
receives progress (#23286)
|
|
* Initial fix suggestion for 22660.
* Removed todo related to the work done in this branch.
* Removing obsolete braces and added failfast check.
* Refactored the logic about having the quest.
* Removing obsolete braces.
* Adding reference to incomplete type.
* Switching from forward declaration to header where type is defined.
* Including Player type definition in order to work with nopch.
* Update src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp
Co-Authored-By: Trond B. Krokli <38162891+illfated@users.noreply.github.com>
* Update src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp
Co-Authored-By: Trond B. Krokli <38162891+illfated@users.noreply.github.com>
* Reverted mistakenly deleted todo
|
|
* Core/Spell: add proper cooldowns to some spells used by vehicles, thanks to jackpoz and sirikfoll.
* Add Wing Buffet and Stampy's Stompy-Stomp.
* Add Tag Greater Felfire Diemetradon and Touch of Darkness.
* Rename 9999_99_99_99_world.sql to 2019_05_17_00_world.sql
|
|
fatal error: field 'Action' will be initialized after field 'Validator' [-Wreorder]
|
|
|
|
|
|
Ref #23285
|
|
Unit::StopMoving() is evil, and so is MotionMaster::Clear()
the first can really mess up existing movement generators
the second can interrupt "controlled" movements... can do it literally mid-air
|
|
Unit::StopMoving() is evil, and so is MotionMaster::Clear()
the first can really mess up existing movement generators
the second can interrupt "controlled" movements... can do it literally mid-air
|
|
these unit states should never be removed outside motionmaster's handlings
|
|
correctly, if it's set to 0 the npc still spawn with the equipement. (#23273)
By Malcrom
Closes #16416
|
|
plus EnterEvadeMode streamline
|
|
plus another method reorganization
|
|
EscortAI
plus couple method reorganizations
|
|
|
|
|
|
plus minimum codestyle changes
|
|
|
|
|
|
* Script/Quest: improvements for quest Get Me Outa Here! (11673).
* Happiness for our Travis overlord
* Update 9999_99_99_99_world_quest_get_me_outa_here.sql
* Update zone_borean_tundra.cpp
* Update 9999_99_99_99_world_quest_get_me_outa_here.sql
* Update 9999_99_99_99_world_quest_get_me_outa_here.sql
* Fix hook that got renamed
* Update 9999_99_99_99_world_quest_get_me_outa_here.sql
* Rename 9999_99_99_99_world_quest_get_me_outa_here.sql to 2019_05_11_08_world.sql
|
|
|
|
* Fixes a client freeze
Closes #23042
|
|
* Return CheckCast result from CastSpell
* Return cast result from UnitAI methods too.
|
|
(#23243)
* Core/Movement: Fix Warrior's Charge launch visual while jumping backwards
By Natureknight
* fix no-pch
|
|
(#23250)
* Core/Quest: improve source item deletion logic for items that give quests.
Prevent deletion of items that aren't supposed to be destroyed (like Demon Scarred Cloak).
* Whoops.
|
|
killer can be a pet
|