| Age | Commit message (Collapse) | Author |
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* New config option: LogDB.Opt.ClearInterval - time in minutes between each call to cleanup.
* New config option: LogDB.Opt.ClearTime - maximum time in seconds to keep old log entries.
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addon messages, whispers, system/custom channels.
* Added config options to enable/disable them (ChatLogs.*), LogDB.Chat (enables/disables DB logging of chats), and ChatLogFile to specify the log file to use.
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without existed characters. Author: VladimirMangos
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VladimirMangos
* Send SMSG_CRITERIA_UPDATE to player itself only. This will fix bug when, for example near player death
owerwrite another player death count in statistics until next death or relogin.
* Send to near player CHAT_MSG_ACHIEVEMENT instead CHAT_MSG_GUILD_ACHIEVEMENT
* Not send CHAT_MSG_GUILD_ACHIEVEMENT to player itself.
* Limit around broadcast of SMSG_ACHIEVEMENT_EARNED to CONFIG_LISTEN_RANGE_SAY (same as for CHAT_MSG_ACHIEVEMENT)
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Author: VladimirMangos
* In creature case ignore fall/etc damage
* In player case apply fall damage/etc to controlled player, apply other movement effect to it also.
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VladimirMangos
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*Use delete type for duel complete.
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base reputation != 0. Author: emsy
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breath timers. Author: VladimirMangos
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This will fix problem with wrong item entry output in error message.
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VladimirMangos
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immunity buff on themselves. Author: `win
TODO: players who carry flag in bg are imune to immunity buffs casted by friendly players. (todo added to code).
Bug: if paladin casts Hand of protection on flag carrier - flag will be dropped, but he should get "target is immune" message.
Fixed: Do not call Battleground::Update for battleground template objects.
Fixed: Do not allow immune player to click on object in battleground (not sure if this is correct in all cases).
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* Removed LOG_TYPE_PACKET and changed LOG_TYPE_CRASH from 10 to 9.
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* Fixed 2131_world.sql - if you have already applied the older version of this, don't worry. 2160_world.sql contains the fixed lines too.
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*Fix a bug that client crashes when seer is far away from caster.
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*Remove aura by cancel when duel complete. This fix a crash.
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contents between 928 and 933 are not updated. Author: nofantasy.
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Author: VladimirMangos
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[7518] Implement new script command SCRIPT_COMMAND_PLAY_SOUND (look in World.h for args) Author: VladimirMangos
* Also rewrite use SMSG_PLAY_OBJECT_SOUND/SMSG_PLAY_SOUND
Now WorldObject have 2 function for sound level dependent from distance (PlayDistanceSound)
and for not depednet (PlayDirectSound)
* Old Player::PlaySound function removed and uses need to be updated to WorldObject functions
Note: function called for _source_ of sound in different from old function.
* chat command .debug ps removed and .debug playsound can used for bother packects test:
if no selection used SMSG_PLAY_SOUND, if selection exist including self then SMSG_PLAY_OBJECT_SOUND.
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