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2016-07-15Core/Chat: general cleanup and revamping: (#17576)ariel-
- Remove duplicate ObjectGuid in Channel (both as key and value member) - Add const-ness to Channel methods - NULL->nullptr - const type* -> type const* - Removed all instances of std::map::operator[] except where it is actually INTENDED to insert an element - Use Trinity::StringFormat instead of snprintf
2016-07-15Core/Quests: Failing/abandoning a quest should not unconditionally remove ↵Shauren
required items, non-quest specific items such as crafting reagents should remain in inventory
2016-07-15Core/Quests: Remove quest items that were looted if they are unique, bound, ↵Brian
quest items, when abandoning a quest. (#17556)
2016-07-15Core/Spell: Sheath of Light should add remaining ticks to healing done when ↵robinsch
refreshed (#17583)
2016-07-15Core/Scripts: Migrate Tanaris NPC's to SAI (#17390)Andrew Letson
2016-07-15Core/SmartAI: change SMART_ACTION_RISE_UP (114) to SMART_ACTION_MOVE_OFFSET ↵SnapperRy
and implement offset movement via target fields. (#17362)
2016-07-15Core/SpellArea: iterate spell_area entries by player's current area instead ↵SnapperRy
of quest id. (#17509)
2016-07-15Core/Unit: remove emote state when creature attacks another unit (#17542)SnapperRy
2016-07-15Core/Creature: implement INHABIT_ROOT to apply UNIT_STATE_ROOT to creature ↵SnapperRy
(#17543) Add flag 8 to InhabitType for creatures that should appear rooted client-side
2016-07-15Script/Archavon: Implement EMOTE_LEAP (#17588)robinsch
2016-07-13Core/Scripting: Fix acquiring of references between script swapsNaios
* Delay unloading of shared libraries to the next update tick to prevent crashes in the destructor of the last referenced script instance. * Closes #17557
2016-07-13Game/Entities: Fix math problem "Disk Point Picking" in GetRandomPoint (#17577)P-Kito
2016-07-11Core/Quest: implement usage of QUEST_FLAGS_RAID to allow a quest to be ↵SnapperRy
completed while in raid. (#17535) By @ForesterDev
2016-07-11Core/Entities: Fix flag CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN implementation. ↵Meruemu
(#17548)
2016-07-10Scripts/RubySanctum: Fix missing break reported by Coverity.Warpten
2016-07-10Core/Script: add missing say in script for npc Lakota WindsongSnapperRy
2016-07-10Core/Movement Fixed minimum speed check (#17555)Keader
2016-07-10Core/Misc: use enum for UNIIT_NPC_FLAGS' zero valuesSnapper
2016-07-10Core/Player: Move few logs of loglevel and add few notes (#17554)Aokromes
2016-07-09Core/Misc: kill whitespace and use enum instead of hardcoded value.Snapper
2016-07-09Core/Quest: don't save queststatus for autocomplete quests (#17487)SnapperRy
2016-07-09Core/Quests: Fixed crash during loading quest rewarded status added in ↵Shauren
7905651b0793d47b4ba040ad6ac47231ad3ec9d2 Closes #17552
2016-07-09Core/Scripts: Corrections after 14b93c04ee07e9fe6e2767460e7fc7cc2b3e6808w1sht0l1v3
2016-07-09Core/Handlers: removed useless db queryjoschiwald
2016-07-09Core/Units: Fixed autoattack rangeShauren
Closes #17539
2016-07-08Core/Unit: Add proc cooldown to all units (#17546)Golrag
2016-07-08Entities/Creature: Add some more std::chrono overloadstreeston
2016-07-07Core/Script: small improvement for quest "The Hunt is On". (#17537)SnapperRy
Reset emotestate when the event starts.
2016-07-07Core/PacketIO: Fixed crash happening when someone sends too small packet ↵Shauren
that is processed directly in WorldSocket Ref #17536
2016-07-06Core/Misc: Coding standardAokromes
2016-07-06Core/Misc: Coding standard (#17521)Aokromes
2016-07-06And another typo fixShauren
2016-07-06Typo fixShauren
2016-07-06Core/Mmaps: Charge ignoring z position of target (#17516)Aokromes
* Core/Mmaps: Charge ignoring z position of target By cemak closes #15011
2016-07-06Core/Unit: remove duplicate resist roll in Unit::MeleeSpellHitResult (#17520)ariel-
2016-07-05Core/Fishing: update fishing skill regardless of success or failure (junk ↵SnapperRy
items fished) (#17504)
2016-07-05Core/Spells: Fixed spell dest range check failing on 0 distance max range ↵Shauren
requirement even if standing directly on top of destination
2016-07-05Event/Midsummer: improve pole ribbon functionality (#17464)SnapperRy
Event/Midsummer: improve pole ribbon functionality: - Bunny creature should hover, which puts it in the intended position. - Use correct visual and internal spells to handle cosmetics and timers.
2016-07-05Scripts/Commands: Fix build warningDDuarte
2016-07-05Scripts/Commands: Remove unused argument of .cometome commandDDuarte
2016-07-05Core/Scripts Corrections on Halion's Encounter (#16725)Gustavo
Core/Scripts: Updates to Halion * Fixed Combustion and Consumption. * Fixed Living Embers and Blazing Auras. * Timer changes.
2016-07-05Core/Quest: do not save/load Dungeon Finder/daily/repeatable quests as ↵SnapperRy
completed (#17458) * Core/Quest: do not save/load Dungeon Finder/daily/repeatable quests as completed
2016-07-05Core/Spell: allow use of ground mounts while swimming (#17488)SnapperRy
2016-07-04Code/Battleground Opening a game object(banner) under absorb effects … ↵Aokromes
(#17459) * Code/Battleground Opening a game object(banner) under absorb effects in battlegrounds should result an interupt By zwerg, closes #6222
2016-07-04Core/Scripts: Migrate Shadowmoon Valley NPC's to SAI (#17373)Andrew Letson
* Migrate Flanis Swiftwing and Kagrosh to SAI and more.
2016-07-03Core/EventProcessor: Check whether an event was aborted before aborting it.Naios
* Fixes an assertion introduced in commit 1ad73212dca0cf. * Use itr = std::unordered_map<...>::erase for updating the iterator.
2016-07-03Core/Crash reporting: Better handle max nesting level settingjackpoz
Fix wheaty exception report counting reference symbols as 2 nesting levels, not logging child objects in some cases, i.e. spell id in SpellEvent crash.
2016-07-03Core/EventProcessor: Wait for non deletable events to get deletable.Naios
* Immediate deletion caused issues with the SpellEvent, so we delete it at one of the next update ticks now. * Only affects the unforced cancellation of events. * Ref #16675
2016-07-03Core/Scripting: Don't force event cancellation when swapping creatures.Naios
* EventProcessor::KillAllEvents(force = false) should only be used by the EventProcessor.
2016-07-02Core/Misc: Even better description for logsAokromes