| Age | Commit message (Collapse) | Author |
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more appropriate ones
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rather than CheckCast.
Fixes and closes #16836.
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- Moves to own class for reading, storage and player subclass
- Proper destruction handling for player (ensure cinematic is ended)
- Timeout for cinematic if it reaches past the end without completing
- boost::filesystem::path used for path/filename transform
- Correct for assert trigger under certain circumstances
- Other changes previously suggested
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* Also renames the header to it's correct name QueryCallback
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- .debug hostil now shows spawn ID (DBGUID) in addition to current GUID (so you can .go creature to it)
- .npc temp now takes an additional argument before the creature entry that determines whether the spawned creature instantly despawns upon death. Default is instant despawn (current behavior).
- Add .npc evade command.
- Add .pet level command.
- .server shutdown and .server restart now fail with an error message if time is below a config var (GM.ForceShutdownThreshold, default 30s) as long as another player is connected.
- New commands .server shutdown force and .server restart force bypass this limitation.
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Script/SWP Full rework of the M'uru encounter
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[3.3.5][6.x] Core/Battleground Script for Isle of Conquest Bosses
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[3.3.5][6.x] Core/Spells: Fix wrong totem placement
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by @gerripeach
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(cherry picked from commit b29005925edeeda313d81a69873f59c5007287d2)
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(cherry picked from commit a3b4c40073ec50a9e65eff8ae3b2799c5e42d326)
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shutdown to take another parameter structure:
e.g.:
* .server idlerestart 12d3h13m13s
* .server idleshutdown 46m13s
* .server restart 45h56m
* .server shutdown 323m42s
(cherry picked from commit 0940f3e0776b58bd7abad472347da7d0dea2ac50)
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(cherry picked from commit d621023192a6480aa0f338908a353002fc6accf1)
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CreatureAI: Adjust AI behavior when a charm ends
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all other ice tombs too
Closes #7808
Merges #16863
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on the creature's base (non-charmed) AI, allowing the AI to react to the creature no longer being charmed.
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- remove hardcoded text from script npc_beaten_corpse
- remove OnGossipHello() hook, gossip text moved to DB
- use sGossipSelect() hook instead of OnGossipSelect()
- add npc_text 3557 and 3558 as text_id to gossip_menu
- add gossip_menu_option 2871 to NPC 10668 Beaten Corpse
- add condition for gossip_menu_option 2871 in Quest ID 4921
Tested on 4 different characters/classes, male & female.
Thanks to joschiwald for the sGossipSelect() script change.
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depending on faction.
Allies of player who earned achievement will see his nickname as link and enemies - as just string.
Closes #17068
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(cherry picked from commit 71a7f96e22a68654edd66ccdb5f6202dec4dfd2c)
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Closes #17049
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* Removed a chunk of duplicate code
* Generalized Message notification
* Generalized checking of resources modification with a min-max
* Generalized checking of single value modification
* Closes #16858
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(cherry picked from commit 3ac33163db2786cbd18f2158fc81d6ea9fa66316)
# Conflicts:
# src/server/game/Server/Protocol/PacketLog.cpp
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(cherry picked from commit 67fd3ee726cbd509e6a15f81f4780e757a78a8b5)
# Conflicts:
# src/server/game/Spells/Auras/SpellAuras.cpp
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timers. This makes update diffs immune to systemwide time changes
(cherry picked from commit 406ac4f4b492e8733d0c1e6142838b3fff8c80a3)
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This line is missing from authserver.conf.dist :
`# MySQL server and their own thread on the MySQL server.`
I have copied this description text line from the matching description in
`worldserver.conf.dist` (line 108 in the 3.3.5 worldserver source file).
This line is also missing in bnetserver.conf.dist , but the files are different
in line number, filename and folder, so bnetserver needs a separate commit.
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[3.3.5][6.x]Core/Unit: Do not remove auras from Pets and Guardians after evading
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Core/Spell: Magic Absorption Calculation
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SFMT random generator
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* Thanks jackpoz for noticing
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* Closes #16640
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