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2016-09-21Movement/SplineChain: Streamline the script workflow for resume info a bit, ↵treeston
provide static method that does all the ugly pointer casts for you. Also prevent a nullptr dereference crash if scripts mishandle motionmaster, and canonize Chain == nullptr to signify "no resume info".
2016-09-21Map/InstanceMap: Ease up on a somewhat overzealous error message regarding ↵treeston
instance saves.
2016-09-21Core/Movement: Fix a DB spline chain overload I missed in 2170541treeston
2016-09-20Code style follow-up, I blame Notepad++.Treeston
2016-09-20Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while ↵treeston
moving. Both now fail while moving unless arg2 bool is true. Movement/SplineChain: Bump value range for DB chainId up to uint16 (0 to 65535) from uint8 (0 to 255). Turns out sniffs generate far more chains than I expected.
2016-09-205952752 follow-up: Member declaration now matches order of usage.treeston
2016-09-20Instance/Naxxramas: Loatheb no longer instantly murders you. Five spam casts ↵treeston
of Doom tend to do that to raids.
2016-09-20PCH build fix. Again.treeston
(( Alright, you made me waste 20 minutes of my life on a full nonPCH rebuild of the core now. )) (( I hope you're happy. ))
2016-09-20Core/Movement: Add a convenience default ctor to SplineChainResumeInfo, and ↵treeston
fix PCH build in some configurations (zzz why do we even keep Appveyor and Travis around).
2016-09-20Merge remote-tracking branch 'Treeston/3.3.5-splinechains' into 3.3.5 (PR ↵treeston
#17946)
2016-09-20Core/Movement: Add new SplineChainMovementGenerator that allows accurate ↵treeston
replication of sniffed waypoints in static sequences, along with DB facilities that allow loading of waypoints from DB.
2016-09-17Core/Scripts: simplified npc_pet_trainer gossip scripttkrokli
This is what the script changes should have been in PR #17746 (also updates issue #14719 with a correct solution). - remove OnGossipHello() to use DB conditions - replace OnGossipSelect() with sGossipSelect() - focus script on the confirming gossip option - let the other gossip menus be handled in DB
2016-09-16Map/Instances: Greatly simplify PermBindAllPlayers logic. (#17940)Treeston
2016-09-15Core/Scripts: Fix a crash when swapping creatures with pending vehicle join ↵Naios
events. * Closes #17833
2016-09-15Core/Scripts: Fix a crash when adding/removing objects from the map while ↵Naios
swapping * Ref #17833
2016-09-15Fix wrong copy-paste from last commit.SnapperRy
Sorry.
2016-09-15Core/Achievement: do not consider overkill damage for ↵SnapperRy
ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE.
2016-09-14Core/Creature: enable pet bar for TempSummons with category SUMMON_CATEGORY_PET.SnapperRy
Thanks @ariel- for helping with the research (although I'm two months late).
2016-09-14Core/SmartAI: do not target player's group for ↵SnapperRy
SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS. SMART_TARGET_INVOKER_PARTY or SMART_ACTION_CALL_GROUPEVENTHAPPENS should instead be used to achieve this functionality.
2016-09-14Maps/Boundary: Some code style clean-up in AreaBoundary code, as well as ↵treeston
adding an additional utility overload to IsWithinBoundary (Position const&).
2016-09-13Common/Utilities: More std::chrono overloads for EventMap. Specifying 2 ↵treeston
std::chrono types now gives you a random (to milliseconds) time in that interval (inclusive) for (Re)ScheduleEvent.
2016-09-13Core/Fishing: implement retail-like fishing skill-up functionality (#17528)SnapperRy
2016-09-13DB/Quest: improvements for Test at Sea:SnapperRy
- Prevent player from entering combat when using the quest item. - The targeted NPCs should only yell sporadically.
2016-09-12Core/Spell: Updated SpellInfo::GetMaxTicks with all effects capable of periodicsariel-
2016-09-12Core/Fishing: ignore required skill when fishing in pools.SnapperRy
2016-09-12Core/Spell: do not cast interrupt effect if the spell did not hitariel-
2016-09-12Instance/UtgardePinnacle: Fix Svala Sorrowgrave timings (from sniff).treeston
2016-09-12Update DBUpdater.cppAokromes
2016-09-12Update DBUpdater.cppAokromes
2016-09-12Core/Updater: Clarify more 2 errorsAokromes
2016-09-11Core/Movement: Fix an edge case crash in HomeMovementGenerator.treeston
2016-09-11Core/SpellMgr: removed some wrong spells from LoadSpellInfoCorrections:ariel-
34754 is actually Holy concentration, and does not proc. 39805 doesn't exist
2016-09-10Woops. Thanks, clang.treeston
Crash fix.
2016-09-10Entities/Object: Add some Position const& overloads to distance/angle ↵treeston
methods for usability.
2016-09-10Script/Quest: fix and use proper serverside summon spell for quest "Red ↵SnapperRy
Snapper - Very Tasty!".
2016-09-10Script/Quest: replace wrong test spell used for quest "Red Snapper - Very ↵SnapperRy
Tasty!" with actual summoning. The spell does not appear in sniffs, and the summoned NPC's spawn time was far too short to be appropriate (15 seconds).
2016-09-09Core/Scripts: Enhance quest status hook by making it catch more status ↵Rochet2
changes (#17865)
2016-09-09Fine, this time I actually built it. Promise.treeston
2016-09-09Build fix.treeston
2016-09-09Game/Scripting: Follow-up to b3d44d6. Fix script selection for creatures on ↵treeston
difficulty > 0.
2016-09-09Core/Maps: Add override to allow InstanceMap const* -> InstanceScript const*.treeston
Also tighten const-ness on CanSpawn method of CreatureScript.
2016-09-09Core/Conditions: New CONDITION_QUESTSTATE (47). It's the existing quest ↵treeston
conditions collapsed into a bitmask value2 because I'm a lazy person that doesn't like having long SQL queries. Then use this new condition to fix Sniffing out the Perpetrator for Horde. Tagging issue #17914.
2016-09-09Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ↵treeston
Now also applies to initial spawn. Dynamic spawning prep.
2016-09-09Derp. Build fix.treeston
2016-09-09AI/SmartAI: Fix an issue where SmartAI creatures would not properly follow ↵treeston
their owner on evade. Also fix a bug where creatures with INHABIT_ROOT would get stuck in evade under certain conditions. This allows us to fix quest 12261 (No Place to Run). Closes #16291.
2016-09-06Core/Entities: moved duplicated triggered cast proc check to ↵ariel-
Unit::ProcDamageAndSpellFor, it was preventing some always triggered auras from proccing.
2016-09-05Core/AI: updated SpellTargetSelector::operator() (#17824 follow-up)ariel-
2016-09-04Core/Battlefield: container optimizationariel-
2016-09-04Core/Battlefield: fix Wintergrasp defender portal logicariel-
2016-09-04Core/Scripts: move Icehowl unroot after movement (MotionMaster does not ↵ariel-
update if unit is Rooted) Closes #17864