| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-08-29 | Scripts/Spells: Check range to fire totem when casting Fire Nova. Closes #22303. | Treeston | |
| 2018-08-29 | Core/Maps: Properly re-create map on login for ephemeral player saves. ↵ | Treeston | |
| Because it bugged me to no end when testing anything ever. | |||
| 2018-08-29 | Core/Spells: Clean up some assist checks (no behavior change) | Treeston | |
| 2018-08-28 | Core/Spells: Fix an incorrect check that was exempting negative spells from ↵ | Treeston | |
| _IMMUNE_TO_x checks. Closes #21929. | |||
| 2018-08-28 | woops (da21ca8 follow-up) | Treeston | |
| 2018-08-28 | Core/Entities: Fixed an issue where creatures would not properly assist ↵ | Treeston | |
| formation members in certain scenarios. Tagging #21967. | |||
| 2018-08-28 | Core/Unit: Some charm fixes: | Treeston | |
| * Properly restore react state after possession expires. Closes #20769. * Possessed creatures now don't override player control with random/waypoint motion * SmartAI creatures now properly re-aggress charmer after charm expires | |||
| 2018-08-28 | Core/LFG: fixed random dungeon cooldown (#22321) | Ovah | |
| * Core/LFG: fixed random dungeon cooldown The issue was that queuing up for random dungeons puts you into a queue for a already selected dungeon from the beginning so the dungeonId that we use here is actually the dungeonId that we will enter when out group is complete. We change that and use our selected dungeons as reference instead which contains the random dungeon at the very beginning (if we queued up for random dungeons so we check that too). | |||
| 2018-08-28 | Scripts/Commands: .npc info now includes react state info | Treeston | |
| 2018-08-27 | Core/Spells: Mage slow need be negative | Keader | |
| Was possible use Spellsteal vs Bosses | |||
| 2018-08-27 | Core/Threat: Only send SMSG_THREAT_UPDATE if the threat list actually changed | Treeston | |
| 2018-08-27 | Core/Threat: Further tweak to assist threat, all CC now prevents assist ↵ | Treeston | |
| threat splitting (not just damage-breakable CC) | |||
| 2018-08-27 | Core/Unit: Random code style/naming adjustments | Treeston | |
| 2018-08-27 | Core/Threat: Threat system adjustments: | Treeston | |
| * Online states are now re-evaluated before victim update instead of continuously. Closes #22226. Tagging #21501. * Victim update now happens every 1s as opposed to every server tick unless current target goes away. * Suppressed threat is no longer re-established until the victim gains additional threat (by hitting the target, for instance). * Assistance threat is now split between non-controlled units threatened by target, as opposed to all units threatened by target. | |||
| 2018-08-27 | Core/Unit: Inline some unnecessary helpers. | Treeston | |
| 2018-08-26 | Chain heal won't bounce on 100% target now (#22136) | PolarCookie | |
| 2018-08-26 | DB: Naxxanar and Voltarus teleporters | PolarCookie | |
| Closes #22311 | |||
| 2018-08-26 | Core/Maps: initialize PositionFullTerrainStatus to avoid having issues with ↵ | Ovah | |
| those variables (#22315) | |||
| 2018-08-26 | Build fix | Keader | |
| 2018-08-26 | Scripts/Uduar: XT002 Rework (#21566) | Keader | |
| Closes #21489 | |||
| 2018-08-26 | Utilities/EventProcessor: Added a overload to AddEventAtOffset accept rand time | Keader | |
| 2018-08-26 | Scripts/Black Temple: Fixed some issues on Illidan | Keader | |
| 2018-08-25 | Core/Unit: Store charmer and charmed pointers on Unit directly, no more map ↵ | Treeston | |
| lookups for Unit::GetCharmer and Unit::GetCharmed | |||
| 2018-08-24 | Core/Creatures: Restored old initialization order: AI after movement | Shauren | |
| Closes #22307 | |||
| 2018-08-23 | Core/Unit: Acquire GetControllingPlayer. Use to fix duel bugs. | Treeston | |
| 2018-08-23 | indent + header fix | Treeston | |
| 2018-08-23 | wops (042f551 follow-up) | Treeston | |
| 2018-08-23 | missing base class forward, 042f551 follow-up | Treeston | |
| 2018-08-23 | Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ↵ | Treeston | |
| crapton of booleans | |||
| 2018-08-23 | Core/Creature: Fall back to combat list if calling for help without threat list | Treeston | |
| 2018-08-22 | Scripts/SmartScripts: _SET_IN_COMBAT_WITH_ZONE and _CALL_FOR_HELP no longer ↵ | Treeston | |
| use a target. Because that feature made no sense and was unused. | |||
| 2018-08-22 | Core/Creature: Some adjustments to Creature::CallForHelp. Now works even if ↵ | Treeston | |
| the Creature hasn't selected a victim yet. | |||
| 2018-08-22 | Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972f | Treeston | |
| 2018-08-22 | Core/LFG: Order group members before creating LFG group (leader > tank > ↵ | Treeston | |
| healer > dps). Closes #16244. | |||
| 2018-08-22 | Core/Packets: Reduce memory footprint of cached queries (#22297) | jackpoz | |
| Ensure only the minimum required memory is used by caching query packets by calling shrink_to_fit() | |||
| 2018-08-22 | DB/Quest: Move the Sunken Treasure to SAI | ZenoX92 | |
| Closes #22290 | |||
| 2018-08-22 | [3.3.5] Core/Loot/Gameobject: Tempspawned Gameobjects after looting (#22124) | PolarCookie | |
| * spell spawned chest non-despawn fix * fix the consumed game objects | |||
| 2018-08-22 | Scripts/Scarlet Enclave: Death Comes From On High | DanVS | |
| 2018-08-20 | Core/AI: Some cleanup to DoZoneInCombat and Malygos' AI that I found while ↵ | Treeston | |
| working out #22226. | |||
| 2018-08-19 | Core/Movement: Prevent NO_PATH evades from incorrectly happening in a few ↵ | Treeston | |
| places. Closes #22226. | |||
| 2018-08-19 | Core/SmartAI: SetRun fix for SAI, because for some reason it has like 95% of ↵ | Treeston | |
| escortai code duplicated??? shitshow zz closes #21463 | |||
| 2018-08-19 | DBError follow-ups: | Treeston | |
| * broadcast_text mismatch (6eb7f06) is now a _INFO since Aok isn't nearly as fast as fixing as he claimed. * SmartAI invoker misuse (482328b and a3c85c8) are now blocking errors | |||
| 2018-08-19 | Core/AI: EscortAI::SetRun now also adjusts already-in-progress waypoint ↵ | Treeston | |
| paths, as opposed to only affecting future path loading. Closes #21290. | |||
| 2018-08-18 | Scripts/Trial Of The Crusader: Fixed Anub'arak Pursuing Spikes | Keader | |
| Closes #21420 | |||
| 2018-08-17 | Core/Commands: Fixed .damage command to work with spell schools caused by ↵ | Shauren | |
| bad strtok usage Closes #22280 | |||
| 2018-08-16 | Scritpts/Commands: Fix area name display if no area present. Closes #21727. | Treeston | |
| 2018-08-16 | Startup/DB: Print errors on npc_text vs broadcast_text mismatches. | Treeston | |
| 2018-08-15 | DB/Quest: The Missing Diplomat (Part 16) | ZenoX92 | |
| Closes #22261 | |||
| 2018-08-15 | DB/Quest: Cleansing Witch Hill | ZenoX92 | |
| Closes #22262 | |||
| 2018-08-14 | Scripts/Commands: Fix .quest complete to properly work with PvP kill quests. ↵ | Treeston | |
| Closes #16321. | |||
