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2020-01-28Core/Scripting: fixed build. Re-enable ModifyVehiclePassengerExitPos for Crea...Ovah
2020-01-28Core/AI: call ModifyVehiclePassengerExitPos for CreatureScripts since the hoo...Ovah
2020-01-27Spell/Script: Fix Prison chain for Unworty InitiateKillyana
2020-01-26Scripts/Ebon Hold: How To Win Friends And Influence Enemies (#24090)Sorikoff
2020-01-26Scripts/Borean Tundra: Plug the Sinkholes (#24085)Sorikoff
2020-01-23Core/GameObject: Add infinite visibility GameObject check (#24074)Kittnz
2020-01-22Core/Movement: improved RandomMovementGenerator wait handling to get closer t...Ovah
2020-01-22Core/Maps: cosmetic correction on comment (#24096)Kelno
2020-01-22Core/Movement: reset position update interrupt info after the interrupt check...Ovahlord
2020-01-22Core/Movement: properly fix aura interrupts during movement (#24068)Ovah
2020-01-20Core/MMaps: Handle path on same positionjackpoz
2020-01-20Core/PathGenerator: Fix path generator returning shortcuts when start and end...Giacomo Pozzoni
2020-01-19DB/Quest: Convert Reports from the Field to SAIKillyana
2020-01-19Core/Gameobject: Rename GO_STATE_ACTIVE_ALTERNATIVE to GO_STATE_DESTROYED (#2...NoName
2020-01-19Scripts/Quests: Reports from the Field (#24075)Sorikoff
2020-01-19Scripts/Violet Stand: Warmages (#24084)Sorikoff
2020-01-19Scripts/Transitus Shield: Warmages (#24082)Sorikoff
2020-01-18Core/PathGenerator: Temporarily revert 29bf280e3496cf13c24ccb20e37da29d3bfa74d9jackpoz
2020-01-17Scripts/Ulduar: Fix Ominous Clouds movementsjackpoz
2020-01-17Core/Spells: SPELL_AURA_48 implementation (#24054)NoName
2020-01-17Spell: "Fierce Lightning Stike" must hit only one targetKillyana
2020-01-15DB/Quest: Convert the quest "Missing in Action" to SAIKillyana
2020-01-14Scripts: Fix rbac permission for skipping default boss sequencing checkShauren
2020-01-14Fixed PvP Combat timer never getting refreshed (#24058)Kelno
2020-01-14Core/SAI: Fix SMART_ACTION_SET_MOVEMENT_SPEED behavior (#24059)Regigicas
2020-01-14Scripts/Ulduar: Attempt to fix Yogg-Saron not evading on wipe (#24055)Giacomo Pozzoni
2020-01-14Scripts/Spells: fix Turkey Timer duration (#24048)Alan Deutscher
2020-01-14Core/DynamicObjects: Restore the ability of DynamicObjects to be world object...xvwyh
2020-01-12Scripts/ICC: include missing call from UnitAI::JustExitedCombat override in n...ccrs
2020-01-11Scripts/Icecrown Citadel: Removed unneccessary combat hacks from Valithria Dr...Shauren
2020-01-11Core/Events: allow to override holiday durations and correct Lunar Festival d...Ovahlord
2020-01-11Scripts/Misc: Fix static analysis issues.jackpoz
2020-01-09Quest/Scripts: Remove some hacks from "Trolls Is Gone Crazy!"Killyana
2020-01-09Core/PathGenerator: Fix path generator returning shortcuts when start and end...Giacomo Pozzoni
2020-01-07Scripts/Blood Furnace: Fixed Broggok reset issues and some little improvementsKeader
2020-01-07Scripts/Misc: Fix build warningsGiacomo Pozzoni
2020-01-05DB/Spawns: Remove "Hand of the Deceiver" spawns as summoned by a scriptKillyana
2020-01-03Creature/Script: Add text target for npc_shadowfang_prisonerKillyana
2020-01-03Core/SAI: Add missing break (fixes incorrect db errors)Shauren
2020-01-02DB/Quest: Move "Gyromast's Revenge" to SAIdr-j
2020-01-02Core/Spells: Fix Sacred Shield (Paladin) absorb amount with ICC buff (#24023)Gildor
2020-01-02New yearAokromes
2020-01-02Scripts/ICC: little bit of cleanup in Valithria after the "recent" changesccrs
2020-01-01Core/Misc: Fix no-pch buildjackpoz
2020-01-01Core/SAI: Implement new action to set movement speedLopfest
2020-01-01Core/Movement: Remove a wrong set SetWalk from HomeMovementGeneratorKillyana
2020-01-01lineKillyana
2020-01-01Core/Creature: Clear creature focus after an evadeKillyana
2020-01-01Fix fleeing speed to 66% run speed (#24025)Giacomo Pozzoni
2019-12-30Core/AI: Fix creatures not updating their target properly once engagedKillyana