Age | Commit message (Collapse) | Author |
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*Clear movement generators for unit when removing from world.
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(SPELL_AURA_INITIALIZE_IMAGES)
*Handle CMSG_GET_MIRRORIMAGE_DATA opcode.
*Save Minions follow angle to allow themmoving in a formation
*Improvements in SpellAI: correctly evade and select attack target for creatures without threat list
*Use SpellAI instead of PetAI for not controllable guardians
*Only guardians with SUMMON_TYPE_PET are controllable now
*Add script and template data for Mirror Image.
*Thanks to Drahy for help.
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*This fix the bug that eg.: player cast Ice Block(45438) and click on a flypoint and INSTANTLY teleported to the flypoint. :)
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crash in case killer is not in world.
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KillCredit fields. Author: GriffonHeart
Note: for avoid double counting must be removed C++ scripts and EventAI scripts that do same thing in old way.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Also implement KillCreditN field check at loading.
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VladimirMangos
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For cases where name of sender is expected to show in client chat (mainly emote texts), add %s to the text where name should display.
Signed-off-by: NoFantasy <nofantasy@nf.no>
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Author: VladimirMangos
* GM.InGMList replaced by GM.InGMList.Level with default value 3 (visible any gm levels)
* GM.InWhoList replaced by GM.InWhoList.Level with default value 3 (visible any gm levels)
Update mangosd.conf if used non default value for old GM.InGMList and GM.InWhoList
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*Port player to homebind if instance cannot be created in WorldSession::HandleMoveWorldportAckOpcode.
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-fixed void reaver's arcane orb spell, now it is shown in combatlog (cheers to bossmods)
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*Use -1 to mark entries, for which default spell bonus calculation should be used.
*Move periodic auras ap bonuses from core to db.
*Add coefficient for Black Arrow.
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*includes owner, banlist,announce,password, saving
*todo:
-make it cacheble
-add a filter to not save some addon spec channels
-find someone who does these for me :)
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-target only players for some spells
-innerdeamons only follow their 'targets'
-despawn deamons when Leo divides himself
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*fixed Supremus Molten Flame
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strike bonus if avalible
*Use floor() function for rounding in rep gain calculation
*Add some debug info to WorldSession::HandleMoveWorldportAckOpcode()
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script - by Drethek.
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* Add summonerguid to summons by spell
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* Implement use `consumable` field in gameobject template for gameobject required explcit despawn at use.
* Move gameobject template fields cech function from Gameobject to gameobject template class, and update callers.
* Cast spells at gameobject use with gameobject guid as original caster guid, as already used in some other cases. (skipped)
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speedup Author: Ambal
Also some code logic cleanups.
Changes let make more cleanups in base map access and other places,
but this chnages not inlcuded in patch.
*This patch may cause crash.
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