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fatal error: field 'Action' will be initialized after field 'Validator' [-Wreorder]
(cherry picked from commit 71e7394b74bc36467f478986c0bd179e18e04fb8)
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(cherry picked from commit b2b85dedb6fe1ad120c9f3eeb280fc65da360dd5)
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(cherry picked from commit acbfac7b1321f0b23f601df531af9958a369ea2f)
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Ref #23285
(cherry picked from commit 9435caa8d110ebfec894c7f99541f77dc6a83ff1)
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Unit::StopMoving() is evil, and so is MotionMaster::Clear()
the first can really mess up existing movement generators
the second can interrupt "controlled" movements... can do it literally mid-air
(cherry picked from commit 74678b247e04728562e78f6a624577964020a7f0)
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Unit::StopMoving() is evil, and so is MotionMaster::Clear()
the first can really mess up existing movement generators
the second can interrupt "controlled" movements... can do it literally mid-air
(cherry picked from commit a4e94dcf6bf654ef57a735a67d5e8850390c2d96)
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these unit states should never be removed outside motionmaster's handlings
(cherry picked from commit 79b90f9d3afb3815e265fc59a1e98c92ec788012)
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correctly, if it's set to 0 the npc still spawn with the equipement. (#23273)
By Malcrom
Closes #16416
(cherry picked from commit 61ba477c7733e2d69f1bc287f2bff853cbc67d16)
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plus EnterEvadeMode streamline
(cherry picked from commit f309b49eb12b09e7afc5d5af157f81688c346b8f)
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plus another method reorganization
(cherry picked from commit d3b8d69e38122d64daaac2d1cb7dd002ade7fbd5)
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EscortAI
plus couple method reorganizations
(cherry picked from commit 0e22d61d4a85bc8d5080474a007ba2fc72842af6)
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(cherry picked from commit fdb71ce19e02b44323fbb9dfa5f07dae2a35f8ba)
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(cherry picked from commit 0eb5d240fa82592ff7a4b2df81206ac49df628e2)
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plus minimum codestyle changes
(cherry picked from commit 179c7da1fc264b1444aa50632317e16dca02f78b)
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(cherry picked from commit 7025b0065646e0d70ba2ca0ef807ff4e9d8612ce)
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* Script/Quest: improvements for quest Get Me Outa Here! (11673).
* Happiness for our Travis overlord
* Update 9999_99_99_99_world_quest_get_me_outa_here.sql
* Update zone_borean_tundra.cpp
* Update 9999_99_99_99_world_quest_get_me_outa_here.sql
* Update 9999_99_99_99_world_quest_get_me_outa_here.sql
* Fix hook that got renamed
* Update 9999_99_99_99_world_quest_get_me_outa_here.sql
* Rename 9999_99_99_99_world_quest_get_me_outa_here.sql to 2019_05_11_08_world.sql
(cherry picked from commit 552720a993cd02e47956cf99e41715b244e0b0eb)
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(cherry picked from commit 3e9239a1e552d926caccf7e9a588e8d82ce0b9ee)
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* Fixes a client freeze
Closes #23042
(cherry picked from commit 99a9129a72a594cab8f3b15d9da388cf99afa47b)
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* Return CheckCast result from CastSpell
* Return cast result from UnitAI methods too.
(cherry picked from commit 49d0a5bbb69dd352bac0009625ded2c472b66805)
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(#23243)
* Core/Movement: Fix Warrior's Charge launch visual while jumping backwards
By Natureknight
* fix no-pch
(cherry picked from commit cc1a5202995b2c70eb2d0d4af36c593011234e35)
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(#23250)
* Core/Quest: improve source item deletion logic for items that give quests.
Prevent deletion of items that aren't supposed to be destroyed (like Demon Scarred Cloak).
* Whoops.
(cherry picked from commit 49dc8a8e4461063b4500e6b8af4eefadbd6698a1)
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areatrigger_create_properties and areatrigger tables
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instead of always being 0
Closes #27261
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Player::UpdateForQuestWorldObjects
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script (#27336)
Co-authored-by: Shauren <shauren.trinity@gmail.com>
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Unit::SetPlayHoverAnim
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killer can be a pet
(cherry picked from commit a639a99c6c43a6e74883fb03a3a3ec5334da1db3)
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Closes #8919
(cherry picked from commit d1c5b3c89792a429f0b07bf5b146540082803745)
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By Riztazz
Closes #23248
(cherry picked from commit 1e97dfec538b9113134a67b7d25a1c1d2bc7b662)
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(cherry picked from commit ce562415ed49d202de172fc2edab84250c494238)
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(#23252)
(cherry picked from commit b76bcc836cb194e35a534c94054b2bf4b94776be)
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when learning a new skill. (#23249)
(cherry picked from commit 0a25069db4fd359619fed219e86f7842104677d0)
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(cherry picked from commit 991b2a11bd8aba4351a60a5f0e13153cd3f2c71c)
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(cherry picked from commit 4130384f2e88ba266f75c553c89a351d43e52203)
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(cherry picked from commit 6dae4a747da558ca46a777186d4519c32fc1bf04)
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Fix #22856
(cherry picked from commit a76d01278a8f7986414edd0eaefaa42344926dbd)
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(cherry picked from commit fe311260f7fab3b6fb4d7dd2ee88826820379d94)
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(cherry picked from commit fd166025c857477d654cdea6cd6f700e53bfe64b)
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instead of 2D
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(cherry picked from commit d4414af2d4f0736a842c4c596546c9583692ec3c)
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* Core/Object: Fix all missing parts for #23062
* Update GameObject.cpp
(cherry picked from commit 78070163dc6b9bb34ab2d006e9cc218548e861b7)
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Closes #23005
(cherry picked from commit fe3bf57aba9a5009e7e17922391a0d9374915ab5)
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Change the way #22332 moved spell damage calculations from SpellEffectDMG to scripts, using OnEffectLaunchTarget and SetEffectValue instead
(cherry picked from commit 20772dbf5d10c6ec2891a068fb556c9f5fc7d324)
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(cherry picked from commit 24fbbee4b9af7b5226772378dd83b78c103d969d)
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(cherry picked from commit 69c15f5ae769612c89346c6a308655d0987caae7)
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Set both Earthshaker Drum Events to 50%
(cherry picked from commit 14445088ea0b03d556619a9e5cd5f138cca09561)
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(cherry picked from commit dfa54d3bf41897dbdfc0acf42f39b173dd39e857)
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