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AgeCommit message (Expand)Author
2009-12-21* Drop support for VC80 (VS 2005). Time to upgrade, people... It's almost bee...XTZGZoReX
2009-12-21* Fix windows buildBrian
2009-12-14Adds Debug or Release to the Full Revision string, fully tested under Windows.Paradox
2009-12-14Wintergrasp: Normalization of names to fit OutdoorPvP systemspp
2009-12-01Implement No Fly Zone using Spell, by Spp. Needs db support. Closes #494tartalo
2009-11-02*Implementation of 'No Fly Zone' (Dalaran and Wintergrasp), by Spptartalo
2009-09-02Add ssleay32.lib to linker dependencies for TrinityCore.vcproj VC90/VC80, so ...Machiavelli
2009-08-29*Move movement generator to a seperate folder.megamage
2009-08-23*Rename some ai functions.megamage
2009-08-06AHBot rewrite, pulled from TC2-3.0.9 repo, in no particular order.Chaz Brown
2009-07-31 [8259] Move functions code from ChannelMgr.h to ChannelMgr.cpp. Author: I...megamage
2009-07-29*Fix CRLFRat
2009-07-29*Use _SECURE_SCL=0 in all release vcpp projects - original patch by DearScorp...QAston
2009-07-26*Remove _SECURE_SCL = 0 option from windows release builds - this fixes memor...QAston
2009-07-24 [8200] Use FASTBUILD precompiled mode for debug case also. Author: Ambalmegamage
2009-07-24 [8194] Use _SECURE_SCL=0 for speedup iterators work at Windows platform i...megamage
2009-06-15*Integrate TicketMgr with ObjectMgr and clean up assosciated code. More featu...Machiavelli
2009-06-11*Switch to support client version 3.1.3megamage
2009-05-30*Provide another way to implement dynamic spawns. Now a creature will call it...megamage
2009-05-22*Some work on wintergrasp. Player can get ranks by killing other players and ...megamage
2009-05-13 [7810] Moved ZThread related code on ACE framework. Author: Ambalmegamage
2009-05-10*Move some AI functions to core. No real change.megamage
2009-05-05 [7765] Fixed build in proper way in case selected Debug_NoPCH windows con...megamage
2009-05-04*Fix build for VC80megamage
2009-05-04*Replace some "mangos_debug" with "trinity_debug"megamage
2009-05-04*Some vcproj fix. Try to fix build for some compiler.megamage
2009-05-03 [7744] Use Precompiled Headers for fast build in win. Author: Ambalmegamage
2009-05-03*Remove some useless files.megamage
2009-04-25[7711] Removed Sqlite Code. Author: AlexDerekamegamage
2009-04-07[7622] Added creatureAI with related database tables. Author: AlexDerekamegamage
2009-03-27[7552] Move client version dependend DBC code to src/game. Author: VladimirMa...megamage
2009-03-26*Move most reputation/force faction reaction code to new ReputationMgr. Autho...megamage
2009-03-21Updated OpenSSL lib. Thanks to Neo2003. Author: tomrus88megamage
2009-03-19* Move WheatyExceptionReport back to realmd/worldd. Apparently, it doesn't wo...XTZGZoReX
2009-03-19* Removed unused/unneeded classes: Base, MthreadXTZGZoReX
2009-03-09 [7423] Disable incremental limking for binaries in debug mode. Author: Vl...megamage
2009-03-06[7393] Implement access to client side holiday ids. Author: VladimirMangosmegamage
2009-02-28AHBot/AH changesParadox iamparadox@netscape.net
2009-02-19*Implemented gameobjects and creatures grouping (pools of them)megamage
2009-02-13[7266] Use DBC data for auction cut/deposit percents and location (auiction h...megamage
2009-02-13Rename AuctionHouse.cpp -> AuctionHouseHandler.cpp AuctionHouseObject.h ->Auc...megamage
2009-01-30VC80 project file fix. Patch by deicide.panaut0lordv
2009-01-23*Update to HG 957.megamage
2009-01-20AuctionHouseBot patch added. thanx to everyone who worked on it especially Pa...KingPin
2009-01-19*Update to trinity 921.megamage
2009-01-19Fix typos in vcproj files that prevented TRINITY_DEBUG Preprocessor Definitio...Paradox
2009-01-19Fix typo that prevented genrevision from compiling correctly on Debug|Win32 modeParadox
2009-01-18*Merge.megamage
2009-01-18*Fixed version required by cmakes. - by raczmanBlaymoira
2009-01-17*Update to Trinity 878.megamage