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been 5 years.
* Remove useless VC100 files - they will need to be re-done in the future anyway.
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* Thanks Sundark
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Windows users can actually make use of SSL features.
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*Any file named README.Something (including the original README) will be copied to the build directory when compiled with VS
*Converted AuctionHouseBot to class structure, implemented Singleton for class
*Moved global variables inside of AuctionHouseBot class,
*Minor code cleanups, reformated headers, fixed switch logic errors
*Parts of this code are from Naicisum's Mangos version.
*Prevent endless looping condition where Item Quality has no percentage
*Fix situation where items in the AH would be less than the maxitems setting
*Move AHBot item filters to initialization so the items that are not allowed only get evaluated once.
*Change the way Bid prices are calculated, along with Maximius' uint64 fix, prices should look a lot better now.
*Includes a fix for grey items from MrSmite
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Infinity
Also cleanups in #includes and singleton instantiate.
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DearScorpion.
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memory corruption at player login and crash -by Kuteur.
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So in fact remove this define and use related includes unconditionally.
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in release mode. Author: Ambal
Change added for VC80/VC90, but not added for VC10.
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features concerning ticket system are to be added soon. Please report any issues, thanks.
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*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash.
Source: Mangos
Thanks to TOM_RUS for most work to make this switch possible ;)
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its zonescript before spawn to determine the spawned entry. This can be used to implement zones such as wintergrasp with less data requirement (only need to know the entry of counterpart creatures, not require spawn points)
*Use zonescript as basic class of opvp script and dugeon script (can also be used for bg)
*Store zonescript in worldobject.
*Add door for sapphiron.
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can build vehicles at workshop. Vehicles can be used to destroy buildings. Except these no other thing is done.
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Remove ZThread source code from mangos.
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configuration Author: VladimirMangos
* Build mangosd fiels in proper dir
* Use Win32 getrevision version
* Use proper prebuild libs at script DLL linking
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Work in "Visual Studio 8 2005" and "Visual Studio 9 2008".
For Compile without precompiled headers use Debug_NoPCH configuration.
*Note: I have only tested VC90. VC80 is not tested. And I do not know if cmake needs any changes.
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*Note: three tables are renamed.
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VladimirMangos
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Author: VladimirMangos
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work when in the shared library.
* Fixed debug build on Windows (no more warnings).
* Spaces->tabs in some .vcproj's; these files are not meant to be composed of spaces (Visual Studio plainly doesn't like it).
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* Fixed a merge issue that broke VC71 files.
* Moved WheatyExceptionReport to shared, where it should be.
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VladimirMangos
Anyway it always fail and back to non-incremental way.
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* src/game/GameEvent.* renamed to src/game/GameEventMgr.* for consistence
* `game_event` now have new `holiday` field for store client side holiday id associated with game event
* Added new enum HolidayIds with existed at this moment holiday ids.
* New function "bool IsHolidayActive(HolidayIds id)" added accessabel from scripts for active holidays check.
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*Groups (called pools) can be also member of any game event
Author: Neo2003
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house id in fact).
More auction related code refactoring,
Move auction related code from ObjectMgr to AuctionHouseMgr.
Author: VladimirMangos
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->AuctionHouseMgr.h Author: VladimirMangos
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Paradox. Only apply 930_characters.sql if you dont already have AHBot installed. AHBot requires an account ID and a character ID to work with, set them in trinitycore.conf and also login atleast once to this character.
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Definition from being set in VS builds, and related fixes.
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*Added cmake error message if no ACE library found. - by raczman
*Updated sql/updates install file. - by raczman
*Genrevision vcproj fix by deicide.
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