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AgeCommit message (Expand)Author
2009-09-14*Add TrinityScript to default x64 build configs (not sure why it wasn't there...maximius
2009-09-13Remove the remaining obsolete Zthread code Part2Chaz Brown
2009-09-13Remove the remaining obsolete Zthread codeChaz Brown
2009-09-02Add ssleay32.lib to linker dependencies for TrinityCore.vcproj VC90/VC80, so ...Machiavelli
2009-08-29*Handle creature rotation using movement generator. Please tell me if this br...megamage
2009-08-29*Move movement generator to a seperate folder.megamage
2009-08-23*Rename some ai functions.megamage
2009-08-17New Filters added to AHBot, moved into AI section for VSChaz Brown
2009-08-08*Cleanups, remove obsolete code and minor optimizations in spellauras.cpp and...QAston
2009-08-06AHBot rewrite, pulled from TC2-3.0.9 repo, in no particular order.Chaz Brown
2009-08-03*Cleanups in BattlegroundAV::Update.QAston
2009-08-03*Add some crash prevention checks.QAston
2009-07-31 [8259] Move functions code from ChannelMgr.h to ChannelMgr.cpp. Author: I...megamage
2009-07-29*Fix CRLFRat
2009-07-29*Use _SECURE_SCL=0 in all release vcpp projects - original patch by DearScorp...QAston
2009-07-26*Remove _SECURE_SCL = 0 option from windows release builds - this fixes memor...QAston
2009-07-24 [8200] Use FASTBUILD precompiled mode for debug case also. Author: Ambalmegamage
2009-07-24 [8194] Use _SECURE_SCL=0 for speedup iterators work at Windows platform i...megamage
2009-07-14*Add better proc check for Glyph of death's Embrace - by AstellarQAston
2009-07-12[8148] Remove zthread.vcproj GUID references from mangosdVC80.sln Author: yad02megamage
2009-06-30*Fix Unrelenting Assaultthenecromancer
2009-06-27*Remove some useless contents in sln files.megamage
2009-06-25*Fix the bug that DKs Death Coil is not learnableQAston
2009-06-15*Integrate TicketMgr with ObjectMgr and clean up assosciated code. More featu...Machiavelli
2009-06-11*Switch to support client version 3.1.3megamage
2009-06-10*Some merge of Mangos before update to 3.1.3. TC2 will update to 3.1.3 after ...megamage
2009-05-30*Provide another way to implement dynamic spawns. Now a creature will call it...megamage
2009-05-28*Fix build for VC90 x64.megamage
2009-05-26[7895] Fixed build problem and some warnings in VS2010 projects. Author: tomr...megamage
2009-05-25Fix CRLF issues in 3517Paradox
2009-05-25Fix genrevision to display Archive as revision and hash string, to give us a ...Paradox
2009-05-22[7866] Added VS 2010 Beta 1 project files. Requires libeay32.dll update. This...megamage
2009-05-22*Drop VC71 supportmegamage
2009-05-22*Some work on wintergrasp. Player can get ranks by killing other players and ...megamage
2009-05-13 [7810] Moved ZThread related code on ACE framework. Author: Ambalmegamage
2009-05-10*Move some AI functions to core. No real change.megamage
2009-05-05 [7765] Fixed build in proper way in case selected Debug_NoPCH windows con...megamage
2009-05-04*Fix build for VC80megamage
2009-05-04*Replace some "mangos_debug" with "trinity_debug"megamage
2009-05-04*Change some VC90 compile options to be the same as those of Mangos. I am not...megamage
2009-05-04*Fix a bug the the previous rev.megamage
2009-05-04*Some vcproj fix. Try to fix build for some compiler.megamage
2009-05-03 [7744] Use Precompiled Headers for fast build in win. Author: Ambalmegamage
2009-05-03*Remove some useless files.megamage
2009-04-25[7711] Removed Sqlite Code. Author: AlexDerekamegamage
2009-04-09*Fix seals: command, justice, wisdom, light unleashing damage.QAston
2009-04-07[7622] Added creatureAI with related database tables. Author: AlexDerekamegamage
2009-04-06*Update of aura system.QAston
2009-03-27[7552] Move client version dependend DBC code to src/game. Author: VladimirMa...megamage
2009-03-26*Move most reputation/force faction reaction code to new ReputationMgr. Autho...megamage