Shauren
f94d87b00f
Core/Scripts: Mark script base class constructors noexcept
2025-06-13 19:31:03 +02:00
Shauren
d778d5ec7c
Core/Misc: Include cleanup - remove MapUtils.h from Containers.h
2024-12-31 18:12:36 +01:00
ModoX
26d1337461
Core/Creature: Implement aggro grace period ( #30362 )
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Ref: #26528 #30273 #23258
2024-12-29 09:04:40 +01:00
Meji
23bb1a56b7
Core/Summons: Handle summons using SummonProperties.Control type 5 as vehicles ( #30391 )
2024-11-05 14:42:35 +01:00
Shauren
be3dc89c32
Core/Creatures: Implemented CREATURE_STATIC_FLAG_5_NO_LEAVECOMBAT_STATE_RESTORE
2024-02-27 00:13:11 +01:00
Shauren
a748fddfa4
Core/Creatures: Implemented CREATURE_STATIC_FLAG_4_NO_MELEE_APPROACH and fixed CREATURE_STATIC_FLAG_NO_MELEE_FLEE implementation (should cause fleeing from melee range)
2024-02-22 15:47:11 +01:00
Teleqraph
88ff97c1f9
Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE ( #29159 )
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Co-authored-by: Shauren <shauren.trinity@gmail.com >
2023-07-20 19:09:27 +02:00
HuangStomach
9805b133c9
Core/Scripts: Added const to GetDialogStatus functions
2023-06-08 16:31:24 +02:00
Shauren
6e309ed17f
Core/Creatures: Allow flagging creatures to not clear their tap list when evading
2023-03-15 19:42:58 +01:00
Shauren
080bf4c565
Core/Scripts: Make CreatureAI::DoZoneInCombat overload accepting a different creature static
2023-03-11 13:37:03 +01:00
Shauren
3df16c12b7
Core/Scripts: Move EvadeReason outside of CreatureAI class
2023-01-19 21:23:06 +01:00
Shauren
d791afae1d
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compatible api)
2023-01-08 21:16:53 +01:00
Shauren
d8a4668c77
Core/Misc: Add missing Containers.h include where neccessary
2023-01-06 16:44:11 +01:00
Shauren
133334a902
Core/Loot: Implemented personal loot and tag sharing for non-boss loot
2022-10-17 23:11:46 +02:00
Shauren
b47185cabf
Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag
2022-03-27 18:14:47 +02:00
offl
c4906ce60b
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE ( #26913 )
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(cherry picked from commit c4741a131a )
2022-03-15 23:03:26 +01:00
Treeston
1bbf61ef02
AI/CreatureAI: Properly update Victim even while spell focusing
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(cherry picked from commit 684910a230 )
2022-02-28 21:36:50 +01:00
Shauren
ad4f4bfab7
Core/Misc: Minor game include cleanup
2022-02-13 00:49:10 +01:00
Carbenium
b3f2ff97ff
Core/CreatureAI: std::chrono-ify DoSummon* methods
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(cherry picked from commit 1245833cdd )
2022-01-24 13:11:13 +01:00
Carbenium
3bba8d50b1
Core/WorldObject: Remove non-std::chrono SummonCreature overload
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Remove
TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, uint32 vehId = 0, uint32 spellId = 0);
(cherry picked from commit a41f599be7 )
2022-01-24 12:39:59 +01:00
Carbenium
310f996b1d
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
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TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0);
to
TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime = 0s);
(cherry picked from commit 1131229ee9 )
2022-01-24 11:55:32 +01:00
jackpoz
dab7e5688c
Core/AI: Fix remaining charming issue
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Make creatures evade when a charming expires and they cannot attack the charmer (i.e. charmer with .gm on)
(cherry picked from commit 69809d1203 )
2021-12-22 21:00:14 +01:00
Giacomo Pozzoni
93e66f3f3e
Core/AI: Allow creatures to evade ( #24221 )
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* Core/AI: Allow creatures to evade
Revert changes that didn't allow creatures to evade anymore no matter how hard a script would try
* PArtially revert 163f44c1b0
(cherry picked from commit 817ae5bca6 )
2021-12-22 21:00:05 +01:00
ccrs
d7571e5d1f
Scripts/ICC: little bit of cleanup in Valithria after the "recent" changes
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(cherry picked from commit 7ffe018571 )
2021-12-19 18:05:23 +01:00
Killyana
a7cf209428
Core/Creature: Clear creature focus after an evade
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(cherry picked from commit a32aeceb0d )
2021-12-19 17:44:00 +01:00
Killyana
a09d5d4854
Creature/AI: Reset CoolDowns on evade
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Closes #24008
(cherry picked from commit cb11ad97fb )
2021-12-19 15:46:40 +01:00
Artamedes
913f0903a3
Scripts/Outland: Fix npc_ancestral_wolf not starting waypoint ( #23763 )
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* Scripts/Outlands: Fix npc_ancestral_wolf not starting waypoint, and also add a way to not follow owner automatically in CreatureAI::JustAppeared() for tempsummons
* fix nopch
(cherry picked from commit 0b3a9e2a2b )
2021-12-18 21:37:02 +01:00
Treeston
14c38a1c52
Core/Unit: Spell focusing now no longer nonsensical. HasSpellFocus always const. Error logs for various stuff.
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(cherry picked from commit 4a219eda07 )
2021-12-18 11:36:50 +01:00
ccrs
be4ed9152c
Core/Unit: rename IsFocusing method
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Workaround prework till actual facing system rework arrives
(cherry picked from commit ec9f15a5ff )
2021-12-18 00:25:14 +01:00
Treeston
6b1ca0ca12
Core/Combat: Properly unset engagement flag on death.
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(cherry picked from commit 9c603ea87f )
2021-12-17 22:45:55 +01:00
Treeston
3269c42789
Core/AI: No longer do strange things when told to enter evade mode while there's no need to do so, typically by terrible legacy code.
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(cherry picked from commit 163f44c1b0 )
2021-12-17 21:50:47 +01:00
Treeston
a4c2c0fb1d
Core/AI: No longer override chase movement with follow movement if the creature engages before JustAppeared has had a chance to fire.
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(cherry picked from commit 49b04c0fdd )
2021-12-17 00:25:59 +01:00
Treeston
c13d83796f
Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged. Fixes #17981 and #23602 for real this time.
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(cherry picked from commit 0e7c66cb4c )
2021-12-17 00:23:33 +01:00
Treeston
bba4696de7
Entities/Player: Clean up client control handling behavior around possession. Mind Control should no longer cause various weirdness. Closes #23539 .
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(cherry picked from commit f6f1c48aa5 )
2021-12-13 23:44:13 +01:00
ccrs
cadbf42ea4
Misc: some corrections after recent merges
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(cherry picked from commit 626a24822b )
2021-12-13 00:42:18 +01:00
Treeston
c9d52c9547
Core/AI: Actually accurately reproduce the logic from before 8499434 that determines what summons start following on appearance. Third time's the charm?
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Closes #23513 .
(cherry picked from commit 3cdf27494f )
(cherry picked from commit 63383da36e )
2021-12-13 00:42:16 +01:00
Shauren
1c00109756
Core/Creatures: Fixed crash in CreatureAI::JustAppeared caused by scripted summons without SummonProperties
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Closes #23507
(cherry picked from commit c0b25c9a83 )
2021-12-12 02:20:42 +01:00
ccrs
d7e544e816
Core/AI: minimize further undesired behaviours ( e3e4b97 followup)
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Those Category checks come from checking all Spell::SummonGuardian uses
(cherry picked from commit ebd438883e )
2021-12-12 02:15:00 +01:00
Treeston
38d7c1530a
Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::ClearAllThreat. NotifyDisengaged signifies intent to clear the engagement flag, and should only be called from AI. Fixes #23490 .
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(cherry picked from commit 1158f267df )
2021-12-12 02:09:15 +01:00
Treeston
9f7d3ebd6a
Core/AI: Remove EnterEvadeMode calls from Guardian/Summon spell handlers. Add follow logic to CreatureAI::JustAppeared. Closes #23270 .
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(cherry picked from commit 8499434340 )
2021-12-12 01:27:04 +01:00
ccrs
844f969ed7
Core/AI: logs, codestyle & cosmetics standarization
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(cherry picked from commit fdb71ce19e )
2021-12-05 16:48:58 +01:00
ccrs
dd11603150
Core/AI: variable naming standarization
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plus minimum codestyle changes
(cherry picked from commit 179c7da1fc )
2021-12-05 16:17:02 +01:00
jackpoz
a855e6221d
Core/Vehicles: Fix accessories disappearing on reset
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(cherry picked from commit 6dae4a747d )
2021-12-03 22:02:13 +01:00
Treeston
e4e8c1c59c
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a crapton of booleans
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(cherry picked from commit 042f5515e4 )
2021-10-22 23:47:51 +02:00
Treeston
5d48e8db7d
Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972f
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(cherry picked from commit c00a2efb21 )
2021-10-22 13:29:34 +02:00
Seyden
8f097e4425
Core/Scripts: Implement script name reloading
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* Authored by Seyden
* Co-authored by Naios
* We thank Shauren for your helpful feedback
2021-10-22 12:52:37 +02:00
Treeston
6a5edf0472
Core/AI: Some cleanup to DoZoneInCombat and Malygos' AI that I found while working out #22226 .
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(cherry picked from commit eb1972f21d )
2021-10-22 00:48:20 +02:00
ccrs
426f9f2f92
Core/Movement: MotionMaster reimplementation ( #21888 )
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Internal structure and handling changes, nothing behavioural (or thats the intention at least).
(cherry picked from commit 982643cd96 )
2021-09-28 00:15:13 +02:00
Treeston
bc89e1cdb0
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.
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(cherry picked from commit 4692e10ca2 )
2021-09-23 22:21:29 +02:00
Treeston
994121e671
Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does. Also moved to public so spellscript can use it.
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(cherry picked from commit df639d85e4 )
2021-08-23 23:28:48 +02:00