Shauren
0b2087ae41
Core/Criteria: Add all values of CriteriaStartEvent
2021-06-01 21:16:41 +02:00
Shauren
4b6ddfbbcc
Core/Criteria: Add all values of CriteriaFailEvent
2021-06-01 21:04:22 +02:00
KoNicks
cfd4f18885
Core/Misc: Fix build when using libstdc++-11 ( #26565 )
2021-05-30 20:00:34 +02:00
Shauren
b29cc8f31a
Fix build
2021-05-29 22:04:49 +02:00
Kittnz
299746f9f6
Scripts/Outland: Implement Hellfire event in Honor Hold ( #21110 )
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* Script/Outland: Implement Hellfire event in Honor Hold
This is hourly, event is only 60 seconds long.
(cherry picked from commit acc73d4693 )
2021-05-29 21:27:11 +02:00
ariel-
63f9b52ea1
Core/Misc: kill whitespace
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(cherry picked from commit f50a333418 )
2021-05-29 21:27:11 +02:00
lachtanek
5e774fc7f1
Core/Pools: Fixed spawning in pools with both explicitly and equally chanced entries ( #21170 )
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(cherry picked from commit c50aefac96 )
2021-05-29 21:27:11 +02:00
Shauren
6ecfe58cae
Core/Maps & Extractors: Move copypasted map file headers into a single shared file and replace #defines with enums
2021-05-29 21:21:37 +02:00
Shauren
2de6e56d29
Core/Misc: Rename MapDefines.h to MMapDefines.h as it contains mmap defines exclusively
2021-05-29 14:48:18 +02:00
sueastward
28c075765b
Scripts/Spells: Implement mage Alter Time
2021-05-27 12:56:10 +02:00
Shauren
480039f913
Core/Logging: Add functions that allow creating loggers and appenders from other sources than config files
2021-05-27 11:47:51 +02:00
Shauren
3c08eb190f
Core/Misc: Add another boost hack. Fixes bnetserver/worldserver -c command line parameter when path contains spaces
2021-05-24 00:08:03 +02:00
Shauren
ce37c24481
Core/PacketIO: Properly send inventory error when attempting to withdraw guild bank item into "any slot" when bags are full
2021-05-23 01:39:08 +02:00
Luzifix
7f7ccfd6cd
Core/PacketIO: Implement new guild bank item swap opcodes
2021-05-23 01:39:08 +02:00
Luzifix
07ee254b7d
Core/PacketIO: Delete old guild bank swap item structures and handler
2021-05-23 01:39:08 +02:00
Shauren
de59dea83f
Core/Misc: Initialize local variable
2021-05-23 01:39:08 +02:00
Shauren
9d4ccbda34
Core/PacketIO: Add new guild bank interaction opcodes
2021-05-23 01:39:08 +02:00
Shauren
daa09f3346
Core/PacketIO: Fixed swapped values for bank interaction opcodes
2021-05-22 23:35:46 +02:00
MistiX
c22f27a767
Core/PlayerChoice: Fixed loading player_choice_response from db ( #26541 )
2021-05-22 15:13:50 +02:00
Shauren
622cec8a8f
Core/Vmaps: Fixed crash in unloading vmaps
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Closes #26536
2021-05-21 12:31:21 +02:00
Shauren
3df64ceff4
Core/Items: Fixed crash happening when deleting item before it was saved for the first time
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Closes #26532
2021-05-18 14:41:06 +02:00
Treeston
ac8ff49274
Core/Unit: Abide UNIT_FLAG2_DISABLE_TURN on creatures. Add that flag to Kologarn (from sniff). Hi sirikfoll.
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(cherry picked from commit d9c772303c )
2021-05-17 00:36:06 +02:00
Treeston
563188fe4b
3dcd49e v2, slightly cheaper
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(cherry picked from commit b53cbf467b )
2021-05-17 00:06:52 +02:00
Treeston
7cd61b581c
Core/Threat: fix a potential super edge case iterator invalidation
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(cherry picked from commit 3dcd49ef90 )
2021-05-17 00:05:47 +02:00
Treeston
4a65dcaecb
Scripts/World: New target dummy AI, because I don't trust the existing one in light of #21187 .
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(cherry picked from commit a23c97a0fc )
2021-05-17 00:02:27 +02:00
Treeston
e090c9a00e
Scripts/Commands: New command: .debug threatinfo
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(cherry picked from commit f45c211987 )
2021-05-16 21:57:35 +02:00
Chaouki Dhib
0ce1e9d652
Core/Movement: Correct the allowed distance to target before a repositioning is necessary. #20173
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Also getting rid of the wordserveur config parameter 'TargetPosRecalculateRange' since it is no longer needed.
(cherry picked from commit 274dede3dc )
2021-05-16 21:56:07 +02:00
xinef1
1912999b9e
Core/Spells: Defined and implemented some new spell attributes ( #18950 )
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(cherry picked from commit 23823f5147 )
2021-05-16 21:56:07 +02:00
Keader
068b4f96e5
Core/Spells: Fixed Shapeshift using macro
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Close #21197
Author: lineagedr
(cherry picked from commit 57672fdf25 )
2021-05-16 21:56:06 +02:00
kelno
1206e815cd
Core/Creature: improve DB linked_respawn handling ( #21172 )
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* Fixed SetCreatureLinkedRespawn function possible erasing/replacing a GameObject link (instead of a creature one)
(cherry picked from commit 70eb18d0e5 )
2021-05-16 21:56:06 +02:00
Treeston
a121f47ba3
9ad11e6 follow-up, prevent Halion respawn without loot
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tagging #21198
(cherry picked from commit f0a394753a )
2021-05-16 21:56:06 +02:00
Treeston
c31ae7ab33
Core/Threat: Fix a potential exploit allowing players to damage a boss without them taking damage.
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Scripts/Halion: General cleanup of old hacks no longer needed under new combat system.
(cherry picked from commit 9ad11e67fb )
2021-05-16 21:56:06 +02:00
Treeston
8b7728f82e
Core/Map: New Map::ForceRespawn to override objections and force a respawn (equivalent to force = true). Use this to fix various GM commands.
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Scripts/Valithria: Fix an issue that could get the encounter stuck in an unloaded state.
(cherry picked from commit 3bb33e3108 )
2021-05-16 21:56:06 +02:00
Shauren
c79e5528e1
Core/Units: Remove Unit::EnergizeBySpell overload taking spellId argument
2021-05-16 21:56:06 +02:00
Shauren
b9d63c2009
Core/Scripts: Remove deprecated overload of QuestReward without LootItemType argument
2021-05-16 21:56:06 +02:00
Treeston
6344ddd633
Core/Threat: only send periodic threat list updates while unit is engaged
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(cherry picked from commit a08ad9aac1 )
2021-05-16 21:56:05 +02:00
Treeston
dce39aedc2
Core/Combat: Some more sanity check asserts to try and track down #21187 .
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Also, some anti-annoyance treatment for dot tele.
(cherry picked from commit fdacf12739 )
2021-05-16 21:56:05 +02:00
Treeston
2a7bb9b404
Core/Combat: some more detailed assertions to possibly shed light on #21187 .
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(cherry picked from commit 5a9fddaa5a )
2021-05-16 21:56:05 +02:00
Treeston
b00d3812ab
Core/Map: Fix a crash that could happen if a player moved very far away from a creature they were in combat with. Closes #21177 .
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(cherry picked from commit e0b609a178 )
2021-05-16 21:56:05 +02:00
Moein
673cc20e79
MovementInform should overrides
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(cherry picked from commit 18f5eae835 )
2021-05-16 21:56:05 +02:00
Treeston
5aee452943
Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to fix legacy bugs exposed by it:
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- Triggers can no longer have a threat list (this may expose some ugliness in old legacy scripts)
- Threat entries are forced to OFFLINE if the AI refuses to attack the target
- Clean up passive creature evade behavior to be more consistent
- Fix a months old issue in spawn group management that would cause "Inactive" to incorrectly show in .list respawns for system groups outside of map 0
- Valithria script cleanups, remove old hacks and make it work with the new system. Closes #21174 .
- Some strings cleanup
(cherry picked from commit 9f9507e6a1 )
2021-05-16 21:56:05 +02:00
ariel-
83159544b5
Core/Spells: fix casting NO_TARGET event spells
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Closes #19978
(cherry picked from commit e245113660 )
2021-05-16 21:56:05 +02:00
Treeston
34c7810fe5
Core: Combat/threat system rewrite (PR #19930 )
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- PvE combat is now always mutual. UNIT_FLAG_IN_COMBAT is backed by actual references to the units we're in combat with.
- PvP combat is now also tracked, and almost always mutual; spells like Vanish and Feign Death can break this rule. That means we can easily determine a list of players we're fighting.
- By extension, IsInCombatWith now has sensible behavior when invoked on nonplayers.
- Threat and combat systems are no longer the same.
- They still have an enforced relationship (threat implies combat - clearing combat clears threat)...
- ...but we can have combat without threat. A creature (with threat list) isn't considered to be engaged until it has an entry on its threat list...
- ...which means we can now faithfully replicate retail engage behavior. Combat on projectile launch - engagement start on projectile impact. Yay for progress!
- AI method refactor, as already ported in 6113b9d - `JustEngagedWith`, `JustEnteredCombat` and `JustExitedCombat`.
- Vehicle threat is now properly pooled on the main vehicle body (fixes #16542 ).
- Various edge case bug fixes for threat redirects (Misdirection "cancelling" Vigilance and similar).
- Target re-selection is now significantly faster.
- Fixed a ton of other smaller edge case bugs, probably.
Closes #7951 and #19998 .
(cherry picked from commit 532ab1c7f8 )
2021-05-16 21:56:01 +02:00
Shauren
5158136ee8
Core/Players: Fixed last tick of power regeneration when reaching minimum or maximum value not being visible clientside and not triggering auras on power value change
2021-05-15 17:44:31 +02:00
Shauren
12ed21e690
Scripts/Spells: Clear arcane charge damage/cost/cast time modifier aura when reaching 0 arcane charges (power)
2021-05-15 17:44:31 +02:00
Shauren
331c7ec7c2
Scripts/Spells: Remove manual damage adjustment from Arcane Barrage for scaling with arcane charges and use spell cast for mana energize
2021-05-15 17:44:31 +02:00
Shauren
fd7f854995
Scripts/Spells: Properly utilize all Arcane Explosion energize effects
2021-05-15 17:44:31 +02:00
Matan Shukry
be8cbab4b3
Scripts/Spells: Fixed arcane barrage + explosion
2021-05-15 17:44:31 +02:00
Shauren
e2964dadf4
Fixed nopch build with clang 11
2021-05-15 02:17:08 +02:00
Shauren
b511fac643
Core/Spells: Send actual power gain amount in spell energize log
2021-05-15 02:15:09 +02:00