tobmaps
2400a8a1dd
Core/Spells: Fix Beacon of Light in more correct way
2011-07-13 05:48:14 +07:00
Sarjuuk
1d5fbc3830
Core/Spells: Fix combat log bugs with Beacon of Light
2011-07-13 05:23:40 +07:00
Spp-
f37a2030c0
Core: Minor optimization in AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheck
2011-07-12 13:30:33 +02:00
Spp-
f441a159b1
Cosmetic: Some cosmetic changes in Unit.cpp and conversion of pVictim to victim
2011-07-12 13:18:18 +02:00
QAston
1c7616dcc8
Core/Spells: Define and implement SPELL_ATTR3_IGNORE_RESURRECTION_TIMER - now you can instantly resurrect with Rebirth spell.
2011-07-12 10:43:58 +02:00
QAston
cd1df639b2
Core/Spells: Define and implement SPELL_ATTR2_CANT_TARGET_TAPPED attribute.
2011-07-12 07:34:42 +02:00
QAston
b253c844fc
Core/Spells: Add ability check in one more place, to prevent other kind of spell reflection.
2011-07-12 06:34:57 +02:00
Machiavelli
145ff66382
Core/Entities: MOVEMENTFLAG_ROOT in conjunction with MOVEMENTFLAG_FALLING will cause client freezes, so make them mutually exclusive.
2011-07-12 00:22:38 +02:00
QAston
53cc218983
Core/Spells: Allow periodic trigger auras to work on dead creatures. Patch by Josh (major stuff) and me (minor changes).
2011-07-12 00:19:50 +02:00
QAston
58c63f4cc5
Core/Spells: Breaking news: Spell Reflection cannot reflect abilities (patch 1.2 change)
2011-07-11 22:54:18 +02:00
Lopin
a233e7b9d8
Core/Misc: Add new function for selection nearest player in given distance
2011-07-11 16:17:21 +02:00
Lopin
e35e4d6e23
Core/Disables: Allow to disable certain vMaps through Disables system. Wiki will be updated soon
2011-07-11 16:14:26 +02:00
QAston
72ea9c9fa8
Core/Spells: Add a base for brand new proc system, this is a WIP and doesn't affect currently working code.
2011-07-10 13:13:02 +02:00
QAston
22135f4d91
Core/Spells: Add a temporary workaround for spell Summon Eye of Acherus(51888) - fixes gameobject cast of the spell after recent changes.
2011-07-09 20:25:32 +02:00
Havenard
0c984bfdf5
Core/Auras: Fix problem with aura charges introduced on 42a20f1 with the reuse of existing aura objects on aura reapply.
...
Closes #1989
Closes #2039
Closes #2211
2011-07-09 14:59:35 +07:00
Shauren
bc1f668471
SQL: Corrected comment, oops bad copypasta
2011-07-08 18:29:32 +02:00
Shauren
39be194fd0
Core/Object: Removed unused LoadValues method
2011-07-08 18:18:04 +02:00
Shauren
d12194a006
Core/Units: Removed unused vehicle check
2011-07-08 18:16:28 +02:00
Shauren
34124f6ce9
Scripts/Icecrown Citadel
...
* Lord Marrowgar's Coldflame will now spread slower
* Lord Marrowgar will no longer attempt to target tanks with Bone Spike Graveyard
* Valithria Dreamwalker will now properly cast Dreamwalker's Rage and kill enemy creatures
* Blood-Queen Lana'Thel will now warn the player who is under effects of Frenzied Bloodthirst
2011-07-08 18:15:57 +02:00
Shauren
3ea03b0aaf
Scripts/Spells: Fixed Shadowmourne after recent changes to auras
2011-07-08 16:44:58 +02:00
Spp-
f874ca6342
Compile fix (typo in ceefc8c3d7)
2011-07-08 11:45:18 +02:00
Spp-
d8bbbc40de
Cosmetic: Correction to 3f9db9d29e
2011-07-08 11:18:05 +02:00
Spp-
6e68b82250
Core/Handlers: Use correct packet size in SMSG_LOOT_MONEY_NOTIFY
2011-07-08 11:15:00 +02:00
Spp-
ceefc8c3d7
Core/Misc: Replace dynamic_cast<XXX*> with proper ToXXX
2011-07-08 11:12:19 +02:00
Spp-
3f9db9d29e
Core/Quests: Reduced the need to expose internal Player's class member
2011-07-08 10:54:46 +02:00
Spp-
a17aae626c
Core/Misc: Add better log error in CMSG_FAR_SIGHT Opcode
2011-07-08 10:18:20 +02:00
kaelima
622fa86026
Core/Spells: Allow death knights to mount while under the effect of Lichborne.
...
Closes #878
2011-07-08 08:19:50 +02:00
Nay
0c23e1597a
DB/Misc: Add scripts & gossip to npc 10578; Template update and auras for corpses in Grizzly Hills; Remove a console error ( Closes #2247 )
2011-07-07 18:56:44 +01:00
Akama
6bf7597043
DB/NPCs: Thorim triggers should be.. triggers
2011-07-07 18:52:24 +01:00
QAston
99f917552e
Forgotten change from 0dc90a2cbb.
2011-07-07 18:04:35 +02:00
QAston
0dc90a2cbb
Core/Spells: use spell caster as a target of spells triggered by SPELL_EFFECT_FORCE_CAST
2011-07-07 18:02:59 +02:00
Nay
4147106373
DB/NPCs: Add some random gossips and template updates. Should fix some combat bugs in Ulduar. Closes #2241
2011-07-06 18:17:44 +01:00
Spp-
f0c28cb398
Cosmetic: Define PetAuraMap
2011-07-06 13:28:59 +02:00
Spp-
e3729950b9
Core: Rename GetDispellMask to GetDispelMask
2011-07-06 13:21:39 +02:00
Tome
e5b5f4e2c7
DB/SAI: Replace some EAI-scripts with SAI equivalents
...
Signed-off-by: click <click@gonnamakeyou.com >
2011-07-06 03:07:38 +02:00
Aokromes
e510c8fffb
DB/Instances: Fix more instance portals orientation/position
2011-07-05 22:24:21 +01:00
Nay
c572adea15
Scripts/Silithus: Fix Wind Stones gameobjects (fixes many quests in this zone). Closes #95
2011-07-05 22:07:40 +01:00
Shauren
0059e2e21b
Scripts/Icecrown Citadel: Sindragosa will now mark 2 players for frost tombs on 10 man heroic mode
...
Closes #2233
2011-07-05 19:51:15 +02:00
Nay
82887dc7fc
DB/Factions: Double the reputation gains of Mag'har quests.
2011-07-05 15:32:31 +01:00
Nay
283ec002ae
DB/Factions: Increase 4 times the reputation gains of Timbermaw quests. Closes #989
2011-07-05 15:09:40 +01:00
QAston
2bf3bc334c
Core/Spells: define spell attributes: SPELL_ATTR1_MELEE_COMBAT_SPELL, SPELL_ATTR1_FARSIGHT, SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR
2011-07-05 15:40:17 +02:00
Aokromes
0039ca5861
DB/Instance: Fix character orientation on ZG entrance and exit
2011-07-05 03:16:46 +01:00
Nay
19cd259113
Core/Spells: Remove utterly wrong delay on GameObject activate spells
2011-07-05 02:58:14 +01:00
Tome
fa29708759
DB: Clean up some EAI-scripts and creature templates (already converted, deprecated or missing the AI)
2011-07-05 01:01:19 +02:00
Shocker
8eea1ef807
Core/Achievements: ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL should be triggered by pet and controlled vehicle kill too
2011-07-05 01:19:07 +03:00
QAston
3963d6eeb2
Typo in enum name, thanks Nayd for pointing this
2011-07-04 23:26:36 +02:00
QAston
0bc23239d8
Core/Spells: Remove some incorrect spell attribute checks and add custom attributes instead - it's better to know that there is no attribute for something than to pretend there's one and do ridiculous checks.
2011-07-04 23:14:20 +02:00
QAston
3bf7035fe1
Core/Spells: Remove some redundant code.
2011-07-04 22:10:42 +02:00
Shauren
07f3da9426
Core/EventAI: Added a db error log to EventAI loading when AIName is not set properly (we don't like stealth changes to loaded data)
2011-07-04 18:58:52 +02:00
Nay
9ed52dc646
Core/Commands: Update the trinity_string and cleanup the code related to .list auras command
2011-07-04 16:03:11 +01:00