ariel-
477878630e
Core/Scripts: implemented Combined Toxins proc only from poisons
2018-02-11 21:10:56 -03:00
jackpoz
5aba5c7aff
Scripting/Obsidian Sanctum: Fix crash
...
Fix crash caused by calling Reset() in constructor (which is not allowed)
2018-02-11 15:53:30 +01:00
Treeston
a4fc32dd86
Scripts/Instance: Transition Gnomeregan to boss states (instance spawn group prep)
2018-02-09 19:21:49 +01:00
Keader
2994abeae6
Scripts/Icecrown Citadel: Fixed Sindragosa spawn after grid unload
...
ty sirikfoll :)
2018-02-09 16:02:00 -02:00
ariel-
303efcf0e4
Core/Spells: remove 'Vanish Purge' hack, the spell is present on DB and is copy of one in vanilla DBC
...
Thanks to killerwife for the heads-up
2018-02-08 23:18:45 -03:00
Keader
31ad6358fb
Core/Scripts: Fixed tabs issues introduced in 5bef3e426a
2018-02-08 10:16:19 -03:00
Keader
5bef3e426a
Core/Scripts: Fixed possible crashs related with JustDied
2018-02-08 10:05:08 -03:00
ariel-
b490d3f5ad
Core/Scripts: fix non-functional Celestial Planetarium Access GO
...
- Client only sends CMSG_GAMEOBJ_REPORT_USE for this one
Closes #19982
2018-02-06 13:59:08 -03:00
sirikfoll
cfaa4e6caf
Scripts/Magisters Terrace: Removed not allowed ENSURE_AI call from constructor
...
Closes #20727
2018-02-05 21:27:13 -02:00
sirikfoll
14b6e3bbb3
Scripts/Sunwell Plateau: Fixed and improved spell "Curse of Boundless Agony" target selection (Boss Kalecgos)
2018-02-05 21:14:26 -02:00
Treeston
4bd2d28119
Revert "Scripts/Northrend: Malygos now uses modifiable threat list when teleporting after vortex. Fixes a crash. Closes #21315."
...
This reverts commit 6bbc95f3a0 , which is made unnecessary by 65709e1c30 .
2018-02-05 10:14:00 +01:00
Treeston
6bbc95f3a0
Scripts/Northrend: Malygos now uses modifiable threat list when teleporting after vortex. Fixes a crash. Closes #21315 .
2018-02-05 01:38:56 +01:00
Treeston
4cb13af4fa
Core/Threat: Custom ThreatListIterator that transparently iterates over the backing map (instead of using heap iterators) when working with the unsorted threat list. This greatly reduces the range of actions that can cause iterator invalidation.
...
Also some minor adjustments to .debug threat, which no longer hides certain invalid states from view.
2018-02-05 01:33:41 +01:00
Treeston
b3e0c89238
Scripts/Ulduar: Flame Leviathan used a very weird mixture of victim logic and REACT_PASSIVE, which broke during transition to the new system. Replaced with a working version.
...
Closes #21265 .
2018-02-04 21:27:48 +01:00
Treeston
8f52664a37
nopch fix
2018-02-04 15:10:31 +01:00
Treeston
aefc25482f
Scripts/ICC: Valithria Dreamwalker's script no longer despawns unrelated mobs in Frostwing Halls, and thus won't get them stuck in a despawned state due to linked_respawn.
...
Closes #21286 .
2018-02-04 01:32:30 +01:00
sirikfoll
a217c0be92
Scripts/Icecrown Citadel: Corrected Val'kyr Shadowguard positioning on heroic mode (Lich King)
...
Movement was being prevented by spell cast
2018-01-31 00:59:14 -02:00
Treeston
03ef79f3d9
Scripts/Pets: Mirror Image re-write, because it's a colossal mess right now. (PR #19818 )
2018-01-29 14:27:15 +01:00
Shauren
aaab7ba9f4
Scripts/Icecrown Citadel: Added missing cosmetic colors and emotes to Big Ooze (Rotface)
2018-01-28 23:29:33 +01:00
Killyana
52fc5a572b
Quest/script: Freedom to Ruul
...
Follows 4dc91429dd
2018-01-28 15:15:50 +01:00
Killyana
4dc91429dd
DB/Quest: Freedom to Ruul
...
Closes #7262
2018-01-28 14:03:43 +01:00
Shauren
2ab4e6c7aa
Core/Spells: Fixed downranking coefficient penalty formula
...
Closes #21318
2018-01-27 12:19:18 +01:00
Keader
db525a1401
Scripts/Spells: Fixed Nature's Guardian proc ( #21314 )
2018-01-26 00:06:50 -02:00
Treeston
51e28ae76a
DB/SpawnGroup: Instance spawn group data for Tempest Keep: The Eye and Hellfire Citadel: Ramparts.
...
(also some minor adjustments to command output for convenience)
2018-01-25 13:45:11 +01:00
Treeston
6c3c200cc5
Misc: assert -> ASSERT
2018-01-25 12:39:19 +01:00
Treeston
6ce078d8e8
Scripts/Commands: new command '.debug instancespawn'
2018-01-24 22:52:42 +01:00
ariel-
6dd465c441
Core/Scripts: reverted Auriaya spell script logic
...
Thanks Shauren for spotting it
2018-01-24 12:32:26 -03:00
ariel-
c099174ff7
Core/Misc: fix some /W4 warnings and some reported by GCC 6.3
2018-01-22 23:55:33 -03:00
ariel-
7c9722a4ae
Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI version
...
Closes #12108 (again)
2018-01-22 15:00:55 -03:00
ariel-
73cc613dc8
Core/Formations: update codestyle and fix crash
...
Closes #21288
2018-01-22 02:43:34 -03:00
Kittnz
8f64612cb1
Scripts/Outland: Fix logical error in Hellfire event in Honor Hold
2018-01-21 14:40:56 +01:00
joschiwald
5f54149107
Core/Battleground: Dropped battleground texts from trinity_string and replaced them with proper BroadcastText
...
(cherry picked from commit ed318fdc46 )
Fixed nopch build
(cherry picked from commit 6eff69818b )
Fixed nopch build again
(cherry picked from commit 3039f4bf86 )
2018-01-21 13:41:02 +01:00
ariel-
9f5d1e2b10
Core/Scripts: fix wrong uses of SetHitDamage hook.
...
This hook modifies damage AFTER it has been reduced by target auras/armor/resistances etc, it's useful if you want to scale damage by a factor, but not to add flat bonuses.
We're fixing those by moving calculation to Launch phase, where target taken bonuses haven't been used yet.
- Bronjahm: Magic's Bane
- BPC: Shadow Prison
- Oculus: Shock Lance
- Ymiron: Dark Slash (extra fix, it was wrongly damaging half of total health, it's supposed to be half of CURRENT health!)
- DK: Raise Ally Thrash spell (also extra fix: corrected formula)
- Warrior: Bloodthirst (shouldn't matter much as it's damage class none and those don't get bonuses by default)
- Warrior: Concussion Blow
- Warlock: extra fix for Haunt, healing part shouldn't scale with spell power
Closes #9560
2018-01-20 21:09:22 -03:00
ariel-
cb75105434
Core/Scripts: fix Wild Growth losing info about caster bonuses
...
Closes #21281
2018-01-20 19:08:03 -03:00
Keader
96983fc6bb
Scripts/Utgarde Keep: Fixed Ingvar evade in phase 2 (again)
...
Closes #21264
2018-01-19 20:56:27 -02:00
ariel-
7167edf27c
Core/Scripts: fix Roar of Sacrifice
2018-01-18 18:13:38 -03:00
ariel-
0db5c2df3f
Core/Scripts: added nullptr checks to DamageTaken hooks
...
Since cb9e72e521 attacker may not be in world when hook is called
2018-01-18 13:58:40 -03:00
Treeston
d9d26200f7
Scripts/AzjolNerub: Missing nullptr check in Hadronox. Closes #21258 .
2018-01-18 16:47:31 +01:00
Treeston
0319c713a4
DB/SpawnGroup: instance_spawn_group data for map 576 (The Nexus)
2018-01-18 16:06:08 +01:00
ariel-
b75ff7d4bf
Core/Globals: revert back to unordered_map for templates
...
Partial revert of commit b64c504314
See discussion on b64c504314
2018-01-18 01:07:29 -03:00
Moein
e519e14df8
Scripts/Spells: quest "That's Abominable" ( #21253 )
...
- scripted spell "Burst At The Seams" (59576)
- added Pet Bar
Closes #10876
2018-01-17 23:55:05 +01:00
ariel-
fb8885fabc
Core/Scripts: fix warning
2018-01-17 13:07:44 -03:00
ariel-
ab3307fc23
Core/Scripts: fix some spells double dipping from done/taken bonuses
...
Closes #21007
2018-01-17 13:01:18 -03:00
ariel-
b64c504314
Core/Globals: throw some RAII into ObjectMgr, and load templates into vectors
...
Ref #14274
2018-01-17 02:17:49 -03:00
sirikfoll
72ff2e30c3
Scripts/Scarlet Enclave: Quest The Endless Hunger will work correctly after Unworthy Initiate Respawn
...
Due to dynamic spawns, we need to be able to update the Npc GUID after the respawn, otherwise the quest can only be completed by the first player
2018-01-17 00:12:41 -02:00
Keader
0b09e9ee4e
Scripts/Pit of Saron: Tyrannus followup
...
fix new issue caused by 947cb6a453
2018-01-16 20:38:38 -02:00
Keader
947cb6a453
Scripts/Pit of Saron: Fixed Tyrannus not working after evade
2018-01-16 18:32:17 -02:00
Keader
a41cd41695
Scripts/Trial Of The Crusader: Lord Jaraxxus rework ( #21216 )
2018-01-15 19:47:15 -03:00
ariel-
50a84f0b2b
Core/Scripts: fix static analysis issue
...
CID 1384439
2018-01-14 17:28:10 -03:00
ariel-
f1986c6aaf
Core/Entities: implement secondary damage for some weapons and removal of old voodoo
...
- Fixed correct Retaliation damage spell according to sniffs is 20240
- CalcArmorReducedDamage insisted on dealing a minimum of 1 damage even if damage was 0
- CalculateDamage was zero-phobic too: it defaulted to arbitrary max 5 damage
Closes #19081
2018-01-14 09:23:34 -03:00