ZenoX92
7101e33e77
DB/Creature: Privateer Groy
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Closes #20273
(cherry picked from commit accdbe1806 )
2020-08-23 21:57:39 +02:00
ZenoX92
c4319f6962
DB/Creature: Yarlyn Amberstill
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Closes #20268
(cherry picked from commit e03a6f53f0 )
2020-08-23 21:52:16 +02:00
ZenoX92
d29d8b7597
DB/Creature: Devlin Agamand
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Closes #20266
(cherry picked from commit 4ccc0b66a2 )
2020-08-23 21:13:01 +02:00
ZenoX92
4762ec844e
DB/Quest: The Moss-twined Heart
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Closes #20261
(cherry picked from commit 15fefa7a2d )
2020-08-23 21:09:21 +02:00
ZenoX92
c3ff874271
DB/Creature text: Add missing text to Erich Lohan
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Closes #20259
(cherry picked from commit 12ea2fdaec )
2020-08-23 21:07:10 +02:00
ZenoX92
e90771b36c
DB/Creature: Lizzarik
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Closes #20256
(cherry picked from commit a94d87fb56 )
2020-08-23 21:02:18 +02:00
ZenoX92
77b6191d6b
DB/Creature text: Cerellean Whiteclaw Fix incorrect text type
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Closes #20255
(cherry picked from commit 731b1d2120 )
2020-08-23 19:33:06 +02:00
ZenoX92
785182dd53
DB/Creature: Tavernkeep Smitts
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Closes #20254
(cherry picked from commit 63f050ea96 )
2020-08-23 19:11:56 +02:00
ZenoX92
82badd3587
DB/Creature: Shellene
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Closes #20253
(cherry picked from commit d6bc36840a )
2020-08-23 19:08:13 +02:00
ZenoX92
513f1ba818
DB/Creature text: Infiltrator Marksen BroadcastText correction
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Closes #20252
(cherry picked from commit d8f3fa7179 )
2020-08-23 19:06:33 +02:00
ZenoX92
b1498a7a1c
DB/Creature: Viktori Prism'Antras
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Closes #20251
(cherry picked from commit db6073374f )
2020-08-23 19:05:41 +02:00
Treeston
4a909ada55
Scripts/Naxxramas: Missing nullptr check in Patchwerk. Closes #20247 .
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(cherry picked from commit c9ac68d6e3 )
2020-08-23 19:02:57 +02:00
Treeston
fc12e47cb8
Core/Player: Prevent changing equipment while charmed. Closes #20209 .
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(cherry picked from commit a1a12ec755 )
2020-08-23 19:02:30 +02:00
Aokromes
eccaf847c5
DB/Creature: Restore 2 creatures deleted on previous commit
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(cherry picked from commit 310cc50cd1 )
2020-08-23 19:01:46 +02:00
Keader
b3c6330a6e
Core/Scripts: Auriaya rewrite ( #20204 )
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(cherry picked from commit f67c6a5a12 )
2020-08-23 18:59:36 +02:00
ccrs
debe97b77a
Core/Movement: minor correction on WaypointMovementGenerator
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remove the CanMove check since it will never trigger
the timer is left there to prevent errors on loading such as leader being created before the other members of the formation making them skip the first movement; purely a workaround
(cherry picked from commit c7d565739b )
2020-08-23 18:46:49 +02:00
Killyana
f27450d0e8
DB: Add missing spawns to Mord'rethar: The Death Gate
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(cherry picked from commit 4aceb7bf91 )
2020-08-23 18:46:25 +02:00
Keader
68992bcd0d
Core/Scripts: Removed wrong AddThreat call in Pursuit spellscript
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followup 52ad0c9e5c
checked in sniffs, only ick add threat in target, wrong call in original script (why o keep it? o.o)
(cherry picked from commit f86b4e45e5 )
2020-08-23 18:39:49 +02:00
ZenoX92
d716f3e5b5
DB/Creature: Madame Eva
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Closes #20219
(cherry picked from commit 7a62c71a46 )
2020-08-23 18:39:08 +02:00
ZenoX92
226cb4b8a1
DB/Creature: Hogan Ference
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Closes #20217
(cherry picked from commit 8aaf1405fc )
2020-08-23 18:38:03 +02:00
ZenoX92
eab37a464f
DB/Creature: Councilman Millstipe
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Closes #20216
(cherry picked from commit 1e32ae578c )
2020-08-23 18:36:37 +02:00
ZenoX92
fe310c64f2
DB/Creature: Lord Ello Ebonlocke
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Closes #20215
(cherry picked from commit 49e6b1f6df )
2020-08-23 18:35:23 +02:00
ZenoX92
f06d08122a
DB/Creature: Althea Ebonlocke
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Closes #20214
(cherry picked from commit 8aac8003f1 )
2020-08-23 18:28:22 +02:00
ccrs
c065c5c774
Core: fix noPCH build v2.0
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(cherry picked from commit 5f370a035c )
2020-08-23 18:02:32 +02:00
Carbenium
4e44bc6ea2
Core: Fix non-PCH build
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(cherry picked from commit 45cb8c90e9 )
2020-08-23 17:57:07 +02:00
Dr-J
1b2dae376b
DB/Misc: Kirin Tor Spirits force reaction
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Abjurist Belmara, Cohlien Frostweaver, Conjurer Luminrath and Battle-Mage Dathric each should become neutral to players once there associated quest is rewarded
(cherry picked from commit 420732e961 )
2020-08-23 17:55:57 +02:00
Keader
d0a655de12
Core/Scripts: Typo fix
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(cherry picked from commit 72aa03441f )
2020-08-23 17:49:42 +02:00
Keader
0537f3bd58
Core/Script: Krick and Ick, fixed spell Pursuit
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Close #2261
(cherry picked from commit 52ad0c9e5c )
2020-08-23 17:48:07 +02:00
Treeston
06a1271a50
Core/Misc: random refactors
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(cherry picked from commit 37dff2b7a1 )
2020-08-23 17:47:41 +02:00
Treeston
27806eeac9
Core/Spawn: Move spawn group state management from sObjectMgr to the Map object, which makes it actually function as intended with instances. Woops.
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(cherry picked from commit f279207d48 )
2020-08-23 17:00:59 +02:00
ccrs
5d61618955
Scripts/AzjolNerub: minor corrections
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ref #19072
(cherry picked from commit 80a8867332 )
2020-08-23 16:25:25 +02:00
Treeston
67abc694e3
Scripts/AzjolNerub: Fix some duplicate summons after JustAppeared changes. Closes #20183 .
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(cherry picked from commit dcc3cd21e8 )
2020-08-23 16:07:46 +02:00
Yehonal
ae4dacfd1d
Core/Scripts: FOR_SCRIPTS macro shouldn't return early ( #20187 )
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FOR_SCRIPTS, insteadof FOR_SCRIPTS_RET, shouldn't return
otherwise methods such as void ScriptMgr::OnPlayerEnterMap(Map* map, Player* player) will end prematurely
(cherry picked from commit 4ee16fb536 )
2020-08-23 16:06:43 +02:00
Killyana
d361de0c27
DB/Creature: Fix Risen Archmage positions on Valithria 25 modes
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(cherry picked from commit e56c4f40d4 )
2020-08-23 16:06:16 +02:00
Treeston
f97b601d93
Core/Creature: Fix an oversight in Creature::SelectVictim that was causing creatures to evade when chased by another creature from outside their own aggro range. Closes #19998 .
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(cherry picked from commit 1f57d1ac67 )
2020-08-23 16:01:13 +02:00
ZenoX92
ddf45f44d3
DB/Creature: Tosamina
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Closes #20176
(cherry picked from commit 6621d8fd7b )
2020-08-23 16:00:51 +02:00
ccrs
9a5e2b80b3
Core/Creature: regenerate health
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There are three possible scenarios regarding regenerating health
- db lock and curhealth set to > 0
- db lock and curhealth set to 0
- dynamic lock (set in scripts and such) overriding db lock
(cherry picked from commit 91c0d49c18 )
2020-08-23 15:56:21 +02:00
ZenoX92
04c974dbc3
DB/Creature: Lil Timmy
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Closes #20175
(cherry picked from commit 5f8ee9a01e )
2020-08-23 15:28:07 +02:00
ZenoX92
dea04f8649
DB/Creature: Zem Leeward
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Closes #20174
(cherry picked from commit d3ba34fdeb )
2020-08-23 15:02:22 +02:00
Treeston
22b754c9e2
Core/Creature: temporary summons are now dynamic flagged (oversight in dynspawn). This fixes issues with vehicle kit resets breaking AI.
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Closes #20137 #20138 #20153 .
(cherry picked from commit 92e9376e5e )
2020-08-23 14:52:51 +02:00
Treeston
2924ae0803
Scripts/Commands: .npc delete and .gobj delete now work while the specified guid is despawned. Fixes #20145 .
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(cherry picked from commit cac99beffd )
2020-08-23 14:47:48 +02:00
Treeston
88a61fa9d6
Scripts/Auchindoun: Fix a super edge case crash bug with GM far teleports during Blackheart's charm phase. Follow-up to d80d7c6.
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(cherry picked from commit 165bc02889 )
2020-08-23 14:47:29 +02:00
Keader
43f76c8cdd
Core/Scripts: Updated Razorscale to new registers model
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* More codestyle fixes
* Ty sirikfoll :)
(cherry picked from commit 76fc9ed635 )
2020-08-23 14:44:29 +02:00
Keader
3df7e8b9fb
Core/Razorscale: Codestyle Updates
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* Removing spelldifficulty_dbc to make portable to master
* Updated to new Spell/Aurascript model
(cherry picked from commit 203c5f7058 )
2020-08-23 14:39:20 +02:00
Foereaper
07e903a23d
Scripts/Naxxramas: Fix Heigan the Unclean eruption event ( #20129 )
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By scheduling the eruption event without cancelling the previously registered eruption events, Heigan's eruption (or dance) would overlap and cause a runaway scenario, where eruptions would not follow a proper timer.
By using Reschedule and not locking the Eruption event to the fighting phase, the dance now works as intended.
(cherry picked from commit 6f4492bc61 )
2020-08-23 14:35:07 +02:00
Killyana
3fcb592568
DB: Add missing spawns in Wintergarde Mausoleum
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(cherry picked from commit c702a1e250 )
2020-08-23 14:21:30 +02:00
Gustavo
e5963fda0e
Core/Scripts: More fixes in boss Lich King ( #20147 )
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* Core/Scripts: More fixes in boss Lich King
Fix Valkyr charge spell, they will no longer ignore Z position and become unreachable.
Correct height of Spirit Bomb and added the 3 seconds delay on his explosion.
Set the Trigger inside frostmourne room as active, to avoid problems with reseting the room, e.g: Spirit Bombs not despawning and Wicked Spirits stuck in evade.
Use correct InhabitType for Wicked and Vile Spirits, this avoid a situation where they could spawn falling.
(cherry picked from commit 22a7956069 )
2020-08-23 01:20:27 +02:00
Demonid
fa762826e9
Scripts/Icecrown Citadel: Fixed Lord Marrowgar - Coldflame to not ignore resistances ( #20146 )
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Closes #13240
(cherry picked from commit 7b747848ed )
2020-08-23 01:16:17 +02:00
ccrs
5e39572c06
Core/Movement: 7fff83d675 followup
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since MOTION_SLOT_IDLE cannot be expired, signal path done and behave like IdleMotionGenerator
(cherry picked from commit eb2769996f )
2020-08-23 00:52:05 +02:00
ccrs
138edeb34e
Core/AI: add missing checks on AssistPlayerInCombatAgainst
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(cherry picked from commit ee5cbf28bc )
2020-08-23 00:49:53 +02:00