QAston
73b481073d
*Fix talent Will of the NEcropolis
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*Backout unintentional change from ra299f0b248.
--HG--
branch : trunk
2010-07-31 23:39:03 +02:00
QAston
e0af5f9220
*Fix Glyph of Salvation - by DrTenma.
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--HG--
branch : trunk
2010-07-31 20:51:53 +02:00
QAston
fdc36b9d89
*Fix periodic damage of Unholy Blight - Fixes issue 1152.
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--HG--
branch : trunk
2010-07-31 20:31:40 +02:00
silinoron
9d93ebc8b7
Move SPELLFAMILY_PALADIN dummy spell effects for Holy Shock, Blessing of Faith, and Judgement of Command to spell scripts.
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--HG--
branch : trunk
2010-07-31 10:46:33 -07:00
click
0be9e71f85
Buildsystem/CMake: Fix a minor "need sleep, i am tired"-error (typos ftw)
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--HG--
branch : trunk
2010-07-31 16:16:55 +02:00
thenecromancer
270367abfc
Prevent players from gaining rest state in hostile capital zones.
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Fix a bug where PvP status never resets when not moving to another zone.
Reset PvP status at Taxi node end/worldport when moving into friendly territory.
--HG--
branch : trunk
2010-07-31 13:55:23 +02:00
thenecromancer
bdf20fa420
Fix exploit with Shiv giving 100% chance to apply any enchant on offhand items
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--HG--
branch : trunk
2010-07-31 13:49:13 +02:00
thenecromancer
99efabdbd3
Remove crude check in proc system preventing charges drop in proc system for absorbs.
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To preserve effect, code must be placed for charge handler to skip procs with 0 damage.
This code is preventing procs that should happen (like Savage Defense, or CCs)
--HG--
branch : trunk
2010-07-31 13:45:00 +02:00
thenecromancer
06caa4a945
Typo in some function usage
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--HG--
branch : trunk
2010-07-31 13:40:32 +02:00
silinoron
71b1c781e3
Add basic support for NPCs on transports; DB data required.
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Currently no support for combat while the transport is in motion.
Based on a patch by Socolin.
Fixes issue #168
--HG--
branch : trunk
2010-07-30 21:54:46 -07:00
click
7e4235ac08
Core/AuctionHouse: Fix CMSG_AUCTION_LIST_ITEMS reading (pending further investigation)
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--HG--
branch : trunk
2010-07-31 04:31:21 +02:00
Xanadu
ae384ea8c7
Fixed a bug in CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET conditions loading checks.
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--HG--
branch : trunk
2010-07-31 04:12:30 +02:00
Xanadu
cf4d89990e
Don't save Call Stabled Pet aura on player save, since it is impossible to open the stable dialog when player is loaded.
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--HG--
branch : trunk
2010-07-31 03:23:14 +02:00
click
c298bdb662
Remove duplicate "Error:" from some outError messages...
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--HG--
branch : trunk
2010-07-31 03:12:51 +02:00
QAston
e5881d9590
*Cleanup in single target auras (thanks to JuliuSZS some useable debug info)
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*Add ToInstanceMap() and ToMapInstanced() typecast functions and CAST_INST macro to use in scripts.
--HG--
branch : trunk
2010-07-31 01:41:32 +02:00
QAston
48b360097c
*use ASSERT macro instead of regular assert for better output.
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--HG--
branch : trunk
2010-07-30 20:04:28 +02:00
Shauren
3dc29732b7
Fixed a very silly mistake at item loading
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--HG--
branch : trunk
2010-07-30 17:54:01 +02:00
Shauren
ab95e5a6dc
Fixed remaining bank/bag issues added in r9090
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Added temporary hack to item creation to prevent new items from bugging (heroic+sockets issue), this will be removed after my work on item flags is done
--HG--
branch : trunk
2010-07-30 17:36:28 +02:00
Shauren
350864de80
Fixed saving new items to database, thx GMKretol for spotting the typo
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--HG--
branch : trunk
2010-07-30 16:01:43 +02:00
QAston
d666ba26c1
*Thread safe player searcher in scripts.
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--HG--
branch : trunk
2010-07-30 15:51:07 +02:00
Shauren
9bda35c7df
Killed the last blob field (corpse)
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--HG--
branch : trunk
2010-07-30 15:15:07 +02:00
Shauren
77fc91bde8
Deleted data blob in item_instance
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Fixed issues with displaying sockets/enchants/durability on heroic items
--HG--
branch : trunk
2010-07-30 13:15:31 +02:00
Xanadu
c227065fc0
Minor fixes, translation and coding style changes of creature_template check function.
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--HG--
branch : trunk
2010-07-30 06:47:35 +02:00
Xanadu
3565bbccf3
Fixed NPCs not offering quests with warlock or druid in SkillOrClassMask to these classes.
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--HG--
branch : trunk
2010-07-30 06:22:55 +02:00
Xanadu
1e5ce69d19
Merge
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--HG--
branch : trunk
2010-07-30 03:43:09 +02:00
QAston
272e954a70
*Lock on RemoveAllAuras till all auras and applications are removed with all linked events they may cause.
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*Add assertion after error log, just in case you've missed it.
--HG--
branch : trunk
2010-07-30 03:07:34 +02:00
Xanadu
eb852f5bbd
* Added the option to specify target entry in conditions table for spells with AoE GO targets.
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* A few examples where this is desirable are posted on the forum.
--HG--
branch : trunk
2010-07-30 01:51:33 +02:00
click
f213f2c7d9
Buildsystem/CMake: Include core/script headerfiles in generated MSVC-projects.
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- Still "work in progress", as in missing filters and MSVC folder layouts.
- external libraries not fully "headerified" (not really required)
--HG--
branch : trunk
2010-07-29 21:08:16 +02:00
QAston
c44b601ac7
*Allow some spell effects to target units not in caster's map - fixes SPELL_EFFECT_SUMMON_PLAYER
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--HG--
branch : trunk
2010-07-29 19:48:40 +02:00
Shauren
ade1bbdd62
Remade access_requirement table, now each difficulty mode for each instance has its own entry (for future Dungeon Finder development)
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Added completed achievement as new requirement type
Removed obsolete access_id from areatrigger_teleport table
Implemented automatic downscaling of raid difficulty when requested mode does not exist
Changed dungeon_difficulty in characters table to instance_mode_mask saving both dungeon and raid difficulty in form (dungeon diff | raid diff << 4)
--HG--
branch : trunk
2010-07-29 18:11:41 +02:00
Shauren
f3c9767bcf
Modified announce command to be more blizzlike
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--HG--
branch : trunk
2010-07-29 15:29:49 +02:00
Brian
09728dd491
* Fix small typo in commit 9073 -- oppppsss
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* MembersList still sounds better than MemberList -- but ehh -- I'm American
--HG--
branch : trunk
2010-07-28 17:40:02 -06:00
click
3296a944e7
Convert to using ACE for reading configurationfiles, and remove dependency on dotconfpp configuration library and related files
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(patch by astellar - and a thankyou to vladimir for being a russian teddybear)
--HG--
branch : trunk
2010-07-29 01:22:45 +02:00
Brian
22d75dabda
* Send the proper number of accounts in a guild in the SMSG_GUILD_INFO packet
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* Patch by Toinan67
--HG--
branch : trunk
2010-07-28 17:19:39 -06:00
silinoron
a9b9915744
Properly send SMSG_GROUP_INVITE even when the invite fails because the user is already in a group.
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--HG--
branch : trunk
2010-07-28 12:20:42 -07:00
click
140bc313d2
branchmerge - urgh!
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--HG--
branch : trunk
2010-07-28 19:40:37 +02:00
click
c595eb8ae9
First part of petAI logic cleanup : Hunter PetAI change: Ignore attacking CC'ed targets unless explicitly asked for by player
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(thanks to QAston, Shauren, Liberate for the discussions and codehelp to sort this out properly)
--HG--
branch : trunk
2010-07-28 19:39:56 +02:00
Liberate
311e8ddf66
Merge
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--HG--
branch : trunk
2010-07-28 13:48:35 +02:00
Liberate
f5e3943e54
Makes Auto-accepted quests show up the way they should. They should work perfectly again now.
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--HG--
branch : trunk
2010-07-28 13:47:32 +02:00
Liberate
78c3db174c
Fixes a typo and a stupid mistake made by me, making demolishers in sota respawn on the location where they died.
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--HG--
branch : trunk
2010-07-28 13:10:43 +02:00
Shauren
0fbb3af7a3
Typo fix for previous revision
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--HG--
branch : trunk
2010-07-28 13:00:30 +02:00
Shauren
045bf5163b
Fixed spellpower coef for Lifebloom final heal
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--HG--
branch : trunk
2010-07-28 12:57:00 +02:00
Shauren
69a567b90e
Fixed loading checks for SCRIPT_COMMAND_CAST_SPELL
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--HG--
branch : trunk
2010-07-28 10:33:14 +02:00
silinoron
c173e84f25
Move dummy effect handlers for all SPELLFAMILY_HUNTER dummy effect handlers but Scatter Shot to spell scripts.
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--HG--
branch : trunk
2010-07-27 22:12:50 -07:00
silinoron
e7e49c56cf
Cleanup the mage spell scripts, and move SPELLFAMILY_PRIEST and SPELLFAMILY_ROGUE dummy effect handlers to spell scripts.
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--HG--
branch : trunk
2010-07-27 21:12:40 -07:00
QAston
86576de982
*Remove assert from opcode handler - to prevent remote crashing the server.
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--HG--
branch : trunk
2010-07-28 01:39:37 +02:00
Liberate
ac01c9796b
SotA Fixes:
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*When 10 min are over in the first round, the ship does appear in the second round
*Defender's Portals
*Seaforium Charges spawned
*Graveyards not recappable by the defenders
Thanks to beberlescaraber for some pieces of the code and the exact locations.
Fixes issue #2665
Fixes issue #2585
Fixes issue #2638
Fixes issue #2781
--HG--
branch : trunk
2010-07-28 01:34:01 +02:00
Liberate
4476247f10
Makes mechanicals immune to heals other than those specifically targeting mechanicals. had to bribe quite some Gnomes and Goblins to make this happen.
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--HG--
branch : trunk
2010-07-28 01:26:18 +02:00
QAston
e232c0e235
*Cleanup in ObjectAccessor - this should fix some crashes
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--HG--
branch : trunk
2010-07-28 00:08:21 +02:00
Shauren
51400a4e15
Moved few dummy spell handlers to database
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--HG--
branch : trunk
2010-07-27 19:32:21 +02:00