ariel-
80073bc368
Core/SAI: restore deleted line in 28050f338d
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Field left uninitialized. Caused weird evade behaviour
2016-12-01 02:00:27 -03:00
ariel-
7e3a0cba9d
Core/Spells: Fixed one issue with auras having SPELL_ATTR4_CAST_ONLY_IN_OUTLAND and aura zone updates
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Defined spell attribute SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING
Closes #18286
2016-12-01 01:16:31 -03:00
ariel-
8a7b0f198c
Scripts/BT: Fix noPCH build
2016-11-30 23:59:38 -03:00
ccrs
62e97c4551
Scripts/BlackTemple: 4bc60e650d followup
2016-11-30 14:41:38 +01:00
ccrs
4bc60e650d
Scripts/BlackTemple: minor cleanup and corrections after recent PRs
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plus a ninja tabs to spaces cleanup
2016-11-30 14:05:07 +01:00
ariel-
0229cb865e
Core/Spells: proc spells after damage apply, not before. Fixes #13025
2016-11-29 22:09:42 -03:00
Kittnz
2cac8e43a5
Fix build
2016-11-29 21:53:33 +01:00
Kittnz
1553cc02fb
Core/Scripts: Drake Hunt
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- Removed creature script
- Using a spell script for red dragonblood spell http://wotlk.openwow.com/spell=46620 from sunwell
- Updated the SAI scripts for the quest Drake Hunt also from sunwell and fixed by Kilyana
2016-11-29 21:44:23 +01:00
ariel-
0f649d51e9
Core/Scripts: fix a failed assertion crash in Master's Call script
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Closes #18316
Closes #18318
2016-11-29 03:45:05 -03:00
Aokromes
b049caf62f
typo fix
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by ccrs
2016-11-28 01:30:34 +01:00
ccrs
2d1ef6b5b0
Core/Pets: Pet Attack Distance
2016-11-28 01:22:46 +01:00
Aokromes
2402f47642
Fix typo in VMap BIH generation ( #18297 )
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Fix typo in VMap BIH generation
By zorix
2016-11-28 01:19:16 +01:00
Keader
cd687fb36d
Core/Scripts: Partial Revert in 87977b00d3 misunderstand concept. ( #18334 )
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Sorry for the mess
2016-11-28 00:25:34 +01:00
Keader
87977b00d3
Core/Scripts: Black Temple misc codestyle and unit state casting check ( #18333 )
2016-11-28 00:02:45 +01:00
Keader
e7024f8a4c
Core/AI: Added new method for search friendly targets with certain entry and hp pct below a value ( #18310 )
2016-11-27 23:28:06 +01:00
Aokromes
46ee3881e6
Core/DungeonFinder: disable map only for LFG ( #17784 )
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Core/DungeonFinder: disable map only from looking for dungeon
2016-11-26 02:50:17 +01:00
Keader
109174146c
Core/Scripts: Teron Gorefiend encounter rewrite ( #18263 )
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Core/Scripts: Rewrite Teron Gorefiend Encounter
2016-11-26 02:41:15 +01:00
Keader
bced796414
Core/Scripts: Minor Fixes in Black Temple ( #18293 )
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Core/Scripts: Minor Fixes in Black Temple
2016-11-26 02:34:01 +01:00
Keader
eb41194dbb
Core/Scripts: Gurtogg Bloodboil Rewrite ( #18279 )
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Core/Scripts: Gurtogg Bloodboil Rewrite
2016-11-26 02:31:17 +01:00
Keader
51507efd01
Core/Scripts: Fixed Supremus encounter ( #18234 )
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Core/Scripts: Fixed Supremus encounter
2016-11-26 01:42:56 +01:00
Keader
571b3b6a76
Core/Scripts: Improved High Warlord Naj'entus fight - Black Temple ( #18229 )
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Core/Scripts: Improved High Warlord Naj'entus fight
2016-11-26 01:42:04 +01:00
Andrew Blakely
60ac53ff07
Core/Scripts: Fixed Vaelastrasz bomb mechanic ( #18260 )
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* Core/Scripts: Fixed Vaelastrasz bomb mechanic
Vaelstraz was suppose to bomb raid members that are mana users every 15
seconds. He was not doing that with the current implementation.
This implementation allows him to bomb the raid and to select the proper
targets. This is also done in a cleaner way.
* Added AuraScript for SPELL_BURNINGADRENALINE
Needed to define an AuraScript for custom behavior that would denatonate
the damaging aura when the debuff falls off.
SpellId - 18173
* Added SQL for Burning Adrenaline Script Ref
* Fixed Multiple Application of BA
* Add unit null check in lambda
* Remove DB name from sql query
* Added Newline in SQL update file.
* Added SQL delete query for potential existing spell
* Fix SQL newline again.
* As suggested a simpler SpellCast overload works
I don't know if there are any consequences but it seems to function fine
in in-game.
I'd like more information on the overload that involves an AuraEffect.
* Remove duplicate Unit null check in lambda
* Update boss_vaelastrasz.cpp
2016-11-25 11:54:38 -02:00
Riztazz
28050f338d
[3.3.5][master] Core/Movement: Smooth movement #13467 ( #18020 )
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Implement smooth movement for all waypoint pathing and escortai
2016-11-24 23:31:10 +00:00
Shauren
90a5811701
Core/Spells: Fixed logic related to movement while channeling
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Closes #18289
2016-11-24 20:22:47 +01:00
Keader
ab4ec5bd01
Core/Scripts: Added Boundary in Forge of Souls ( #18226 )
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Core/Scripts: Added Boundary in Forge of Souls
2016-11-23 15:45:21 +01:00
Aokromes
8a864fc085
Merge pull request #18094 from Staleness89/3.3.5
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Script/Quest: Rivenwood Captives
2016-11-23 02:31:48 +01:00
Aokromes
fe68b2e998
Merge pull request #18053 from ccrs/motion
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Core/MotionMaster: cleanup, reordering and renaming
2016-11-23 02:28:40 +01:00
Aokromes
24105ec158
Merge pull request #17983 from Ghost-R/3.3.5-wgbuff
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Core/Battlefield: Wintergrasp 'Tenacity' buff
2016-11-23 02:25:42 +01:00
Killyana
3cc89c32d5
Creature/script: Add area restriction for Freed Proto Drake
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Closes #11754
Thanks to ariel-
2016-11-20 20:01:54 +01:00
ariel-
7ce1cb295d
Core/Unit: add impurity attack power bonus to healing too (for Death Coil for example)
2016-11-20 04:13:53 -03:00
ariel-
858d45885b
Core/Player: fix regression with EquippedItemClass requiring spells
2016-11-20 03:48:36 -03:00
ariel-
61a4e08e1e
Revert "Core/Spell: add EquipedItemClass/EquippedItemSubClass check to passive spell casts"
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This reverts commit f188ff1ce4 .
Was breaking Titan's Grip.
Spells are loaded before items, and they CAST the spell on the player.
When items are then loaded, Player::ApplyItemDependentAuras only has AddAura on it. Titan's Grip is an effect, no auras involved.
In turn reverting this commit will now allow Two-handed weapon specialization and similar from spells load. Which is the lesser of two evils.
2016-11-20 03:34:20 -03:00
ariel-
ce0680200b
Core/Player: fix build pt. 2
2016-11-20 03:19:46 -03:00
ariel-
2e820004a0
Core/Player: fix build
2016-11-20 03:04:47 -03:00
ariel-
f188ff1ce4
Core/Spell: add EquipedItemClass/EquippedItemSubClass check to passive spell casts
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- Was adding auras on login that didn't satisfy requirements (like Two-Handed Weapon Specialization)
2016-11-20 02:39:14 -03:00
Shauren
6dc37a9add
Core/Auras: Rewritten conditionally applying SPELL_AURA_MOD_WEAPON_CRIT_PERCENT, SPELL_AURA_MOD_DAMAGE_DONE and SPELL_AURA_MOD_DAMAGE_PERCENT_DONE auras
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* Now the entire aura is removed when changing equipment
* All aura types can now depend on equipped items
(cherry picked from commit b9f7b500a3 )
2016-11-20 01:46:47 -03:00
Shauren
5237eda340
Core/Spells: Updated spell required items check, EquippedItemInventoryTypeMask should only be used for enchantments
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(cherry picked from commit 28fd8a424d )
2016-11-19 23:41:38 -03:00
ariel-
25281ecb31
Core/Guild: avoid data integrity problems wrapping delete+insert statements in a transaction
2016-11-19 23:28:52 -03:00
ariel-
d2bf7237a3
Core/Guild: fix indentation and codestyle
2016-11-19 21:13:05 -03:00
ariel-
c5d1b46569
Core/Unit: do not allow judgement spells to bypass damage immunity
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3f19eea5e4 follow-up. Without the #16658 regression
2016-11-19 20:17:17 -03:00
ariel-
9b00fd8d7b
Core/Scripts: fixed Imp. Leader of the Pack
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Closes #12830
2016-11-19 19:56:46 -03:00
ariel-
16c14593dc
Core/Player: recheck shapeshift bonus auras when switching spec.
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- Fixes Leader of the Pack stuck when switching specs while shapeshifted
2016-11-19 18:39:29 -03:00
ariel-
f30778c998
Core/Scripts: Seal of Corruption/Vengeance shouldn't reset periodic timer on reapply
2016-11-19 15:46:55 -03:00
ariel-
ef227d7e64
Core/Entities: fix interaction of traps with ffa pvp and sanctuary flags
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- Traps should select ATTACKABLE not UNFRIENDLY targets (it shouldn't attack unfriendly targets on sanctuary zones for example)
- Made more readable the nasty oneliner in Unit::_IsValidAttackTarget
Closes #6464
Closes #18271
2016-11-19 15:43:22 -03:00
ariel-
5db308b686
Core/Entities: better support of absorb, resist and block procs
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2e457b3be4 followup
Closes #18275
2016-11-19 13:56:19 -03:00
ariel-
5b56c94e6d
Core/Spell: restore old proc system behaviour on auras self proc.
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- Use Spell::m_triggeredByAuraSpell and compare against trigger aura, it requires scripts to set triggeredByAura parameter.
- Fixed existing scripts lacking it
DB/Spell: Anger Capacitor (Tiny Abomination in a Jar) proc
Closes #18269
2016-11-19 03:05:44 -03:00
ariel-
503259e6fe
Core/Spell: register items received through SPELL_EFFECT_SUMMON_CHANGE_ITEM for quest credit
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- Also sends proper SMSG_ITEM_PUSH_RESULT packet
Closes #3505
2016-11-18 03:42:01 -03:00
ariel-
2c8a6fb771
Core/Spell: Fixed Drain Soul incorrectly downscaling ranks when targetting lower level enemies
2016-11-18 03:11:35 -03:00
ariel-
e7ccd8ea3f
Core/Spell: Added the possibility to explicitly disable auraEffect procs using attributes
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- Renamed IsProcTriggeredOnEvent to GetProcEffectMask, since long ago this function returned bool, new name should better reflect its use
2016-11-18 02:15:45 -03:00
ariel-
3f19eea5e4
Core/Spell: spells with ignore hit result should pierce damage immunities
2016-11-16 23:04:19 -03:00