Anubisss
d9d6e5732d
Add NULL rows for 2 ChatCommand table.
...
--HG--
branch : trunk
2010-06-11 01:55:04 +02:00
Anubisss
148f554814
Fix a mem leak in Item::IsTargetValidForItemUse().
...
--HG--
branch : trunk
2010-06-11 01:48:52 +02:00
Anubisss
6da05ec5d1
Fix memory leaks in ConditionManager.
...
--HG--
branch : trunk
2010-06-11 01:25:10 +02:00
Shauren
4507e7dd66
Fixed some spaces
...
--HG--
branch : trunk
2010-06-10 20:52:15 +02:00
John Holiver
5dff68e457
Allow to sell item for: money, extendedCost or money+extendedCost.
...
The new method (money+extende) can be used by using negative values on npc_vendor.ExtendedCost.
This one goes dedicated to ZxBiohazardZx.
Tnx also to VladimirMangos.
--HG--
branch : trunk
2010-06-09 19:38:15 -03:00
Tartalo
2457c5a174
Add copyright notes to CMake files
...
--HG--
branch : trunk
2010-06-09 15:39:34 +02:00
Tartalo
767d9b4091
Strip trinityscript ASCII banner
...
--HG--
branch : trunk
2010-06-09 15:21:43 +02:00
Rat
4cdb5c78f2
added revision.h O.o
...
game.vcproj update , game.lib now buildable
todo: auth+world server
--HG--
branch : trunk
2010-06-09 14:05:50 +02:00
Machiavelli
f24290b47e
Typo (It´s not like you can compile anyways)
...
--HG--
branch : trunk
2010-06-09 10:04:42 +02:00
Machiavelli
81bba22353
Update structure SMSG_AUTH_RESPONSE with response code AUTH_WAIT_QUEUE.
...
Fixes issue #2631
--HG--
branch : trunk
2010-06-09 09:59:28 +02:00
Brian
02efe02b43
* Added missing include paths that got lost in the merge a few revs ago
...
* Fixed realative path to Reference.h
* Re-enabled PCH building by default
* Re-enabled scripts building by default
* Linux compile now fully functional again.
--HG--
branch : trunk
2010-06-09 00:34:22 -06:00
Brian
bc04d7ce25
* Remove the last of the realative paths from #include statements
...
--HG--
branch : trunk
2010-06-08 17:01:03 -06:00
Brian
dee7fd1382
* Remove more not needed relative paths in include files
...
--HG--
branch : trunk
2010-06-08 16:13:55 -06:00
Brian
9b6669e5f3
* Remove more relative paths from includes
...
--HG--
branch : trunk
2010-06-08 15:50:23 -06:00
click
7561bab716
Change around some more headers to adhere to new strucutre and namebase
...
--HG--
branch : trunk
2010-06-08 23:44:55 +02:00
Brian
b76b6700ed
* Linux compile with and without PCH fixed
...
* Script library compile fixed
* --todo: fix all scripts themselves :)
--HG--
branch : trunk
2010-06-08 13:05:47 -06:00
Shauren
ae2f8d70a0
Added support for reloading creature_onkill_reputation table
...
Commented ace in externals/CmakeLists.txt and moved zlib before g3dlite, requested by click
--HG--
branch : trunk
2010-06-08 17:19:36 +02:00
Machiavelli
e5aa4f7be9
Only proc Infusion of Light (active buff) on Holy Shock criticals. (Problem introduced in previous fix)
...
Author: Shauren
--HG--
branch : trunk
2010-06-08 16:12:43 +02:00
Machiavelli
04955cfb23
Fix Infusion of Light talent (53569,53576), properly cast HoT on target after Flash of Light cast when target has Sacred Shield active.
...
Big thanks to Shauren, QAston and JohnHoliver.
--HG--
branch : trunk
2010-06-08 15:41:37 +02:00
click
332b0f3c8e
Properly build and link core (yay!)
...
- Not done yet : Sorting out the PCH-system on *nix
- Not done yet : Sorting out scriptcompilation (still broken)
--HG--
branch : trunk
2010-06-08 08:59:38 +02:00
click
f867f6d7a8
Get g3dlib, zlib and jemalloc to build again
...
--HG--
branch : trunk
rename : opt/cleanup/tab2spaces.sh => contrib/cleanup/tab2spaces.sh
rename : opt/cleanup/whitespace.sh => contrib/cleanup/whitespace.sh
rename : opt/conf_merge/README => contrib/conf_merge/README
rename : opt/conf_merge/index.php => contrib/conf_merge/index.php
rename : opt/conf_merge/merge.php => contrib/conf_merge/merge.php
rename : doc/AuctionHouseBot.txt => docs/AuctionHouseBot.txt
rename : doc/DocStructure.dox => docs/DocStructure.dox
rename : doc/Doxyfile.in => docs/Doxyfile.in
rename : doc/EventAI.txt => docs/EventAI.txt
rename : doc/HowToScript.txt => docs/HowToScript.txt
rename : doc/TextTables.txt => docs/TextTables.txt
rename : doc/UnixInstall.txt => docs/UnixInstall.txt
rename : externals/jemalloc/include/internal/arena.h => externals/jemalloc/jemalloc/internal/arena.h
rename : externals/jemalloc/include/internal/base.h => externals/jemalloc/jemalloc/internal/base.h
rename : externals/jemalloc/include/internal/chunk.h => externals/jemalloc/jemalloc/internal/chunk.h
rename : externals/jemalloc/include/internal/chunk_dss.h => externals/jemalloc/jemalloc/internal/chunk_dss.h
rename : externals/jemalloc/include/internal/chunk_mmap.h => externals/jemalloc/jemalloc/internal/chunk_mmap.h
rename : externals/jemalloc/include/internal/chunk_swap.h => externals/jemalloc/jemalloc/internal/chunk_swap.h
rename : externals/jemalloc/include/internal/ckh.h => externals/jemalloc/jemalloc/internal/ckh.h
rename : externals/jemalloc/include/internal/ctl.h => externals/jemalloc/jemalloc/internal/ctl.h
rename : externals/jemalloc/include/internal/extent.h => externals/jemalloc/jemalloc/internal/extent.h
rename : externals/jemalloc/include/internal/hash.h => externals/jemalloc/jemalloc/internal/hash.h
rename : externals/jemalloc/include/internal/huge.h => externals/jemalloc/jemalloc/internal/huge.h
rename : externals/jemalloc/include/internal/jemalloc_internal.h => externals/jemalloc/jemalloc/internal/jemalloc_internal.h
rename : externals/jemalloc/include/internal/jemalloc_internal.h.in => externals/jemalloc/jemalloc/internal/jemalloc_internal.h.in
rename : externals/jemalloc/include/internal/mb.h => externals/jemalloc/jemalloc/internal/mb.h
rename : externals/jemalloc/include/internal/mutex.h => externals/jemalloc/jemalloc/internal/mutex.h
rename : externals/jemalloc/include/internal/prof.h => externals/jemalloc/jemalloc/internal/prof.h
rename : externals/jemalloc/include/internal/ql.h => externals/jemalloc/jemalloc/internal/ql.h
rename : externals/jemalloc/include/internal/qr.h => externals/jemalloc/jemalloc/internal/qr.h
rename : externals/jemalloc/include/internal/rb.h => externals/jemalloc/jemalloc/internal/rb.h
rename : externals/jemalloc/include/internal/stats.h => externals/jemalloc/jemalloc/internal/stats.h
rename : externals/jemalloc/include/internal/tcache.h => externals/jemalloc/jemalloc/internal/tcache.h
rename : externals/jemalloc/include/internal/totally_not_p_r_n.h => externals/jemalloc/jemalloc/internal/totally_not_p_r_n.h
rename : externals/jemalloc/include/jemalloc.h => externals/jemalloc/jemalloc/jemalloc.h
rename : externals/jemalloc/include/jemalloc.h.in => externals/jemalloc/jemalloc/jemalloc.h.in
rename : externals/jemalloc/include/jemalloc_defs.h => externals/jemalloc/jemalloc/jemalloc_defs.h
rename : externals/jemalloc/include/jemalloc_defs.h.in => externals/jemalloc/jemalloc/jemalloc_defs.h.in
2010-06-08 08:04:26 +02:00
Brian
498f62f4cc
* Well 94% isn't bad. Last thing to fix is collision compiling.
...
* But I need a break.
--HG--
branch : trunk
2010-06-07 16:21:52 -06:00
Brian
6650068b5e
* Nearly done with fixing the Linux build.
...
* Thanks to samccstudios for saving me some time with the Outlands scripts.
--HG--
branch : trunk
2010-06-07 15:59:21 -06:00
Tartalo
c834449400
More fixes for game/ cmake compilation
...
--HG--
branch : trunk
2010-06-07 23:40:17 +02:00
Tartalo
fdae709af7
Fix include dirs in game/ cmake file
...
--HG--
branch : trunk
2010-06-07 22:58:24 +02:00
Brian
b0e1605455
* Getting closer (at least for Linux :) )
...
--HG--
branch : trunk
2010-06-07 14:44:18 -06:00
Brian
d9127cdee7
* Reverted to the old Mersenne Twister till the new one can be properly added
...
--HG--
branch : trunk
2010-06-07 14:13:56 -06:00
Brian
1a3f840a17
* broken
...
--HG--
branch : trunk
2010-06-07 13:20:46 -06:00
Machiavelli
7120513afe
Fix logic.
...
--HG--
branch : trunk
2010-06-07 20:12:14 +02:00
Brian
15f8bbe9ca
* More cleanup
...
--HG--
branch : trunk
2010-06-07 12:08:15 -06:00
Brian
2e0f8fb6e5
* Nope not yet
...
--HG--
branch : trunk
2010-06-07 09:23:19 -06:00
Brian
2435b4152d
* Nope still won't build yet
...
--HG--
branch : trunk
2010-06-07 09:04:14 -06:00
XTZGZoReX
fcd58c134d
* Move VMap3 code to a separate static 'collision' library.
...
--HG--
branch : trunk
2010-06-07 13:57:34 +02:00
Machiavelli
24c720d899
Fix a typo, spotted by tigercop773. If the reset of the repo wasn´t entirely borked, this would have fixed compile.
...
--HG--
branch : trunk
2010-06-07 13:24:32 +02:00
Tartalo
ce1b22ed0c
More cmake fixes. Now cmake runs without errors with -DO_SCRIPTS=0
...
--HG--
branch : trunk
2010-06-07 12:41:57 +02:00
Tartalo
74b3fb53c0
Some fixes for shared/CMakeLists.txt
...
Adjust game/CMakeLists.txt to the new structure (needs more work)
--HG--
branch : trunk
2010-06-07 12:13:15 +02:00
Spp
e7bb8bca1e
Group::Disband: remove no longer needed code check.
...
--HG--
branch : trunk
2010-06-07 09:37:36 +02:00
Machiavelli
f260a4d4ad
Attempt to trace down a crash issue related to Aura::__UnapplyForTarget
...
--HG--
branch : trunk
2010-06-07 09:06:17 +02:00
Machiavelli
fa4c813368
Fix SPELL_AURA_CLONE_CASTER on summoned creatures, it will now properly clone the appearance of the caster.
...
(Mirror Image is currently a hacked exception and was already working)
Still need to correctly implement cloning of weapons, though.
--HG--
branch : trunk
2010-06-07 01:59:04 +02:00
XTZGZoReX
6b33457e50
* Rename BIH.cpp/.h to BoundingIntervalHierarchy.cpp/.h.
...
--HG--
branch : trunk
2010-06-07 01:38:11 +02:00
XTZGZoReX
071df5528c
* Rename Transports.cpp/.h to Transport.cpp/.h.
...
--HG--
branch : trunk
2010-06-07 01:18:27 +02:00
XTZGZoReX
22950963e9
* Get rid of framework and move the files to game and shared.
...
--HG--
branch : trunk
2010-06-06 23:44:21 +02:00
XTZGZoReX
1170c67a70
* Move some grid stuff.
...
--HG--
branch : trunk
2010-06-06 23:32:59 +02:00
XTZGZoReX
7cb74345e0
* Move VMap code to game.
...
--HG--
branch : trunk
2010-06-06 23:30:25 +02:00
XTZGZoReX
2225a6bcf7
* Rename some PCH files.
...
--HG--
branch : trunk
2010-06-06 23:00:52 +02:00
XTZGZoReX
58c15e71a6
* Merge.
...
--HG--
branch : trunk
2010-06-06 22:58:12 +02:00
XTZGZoReX
62200e8d02
* Even more restructuring of the game library.
...
--HG--
branch : trunk
2010-06-06 22:55:56 +02:00
Tartalo
1b32fbe085
Better behaviour for .instance open/close commands
...
For Dungeons:
.instance open|close [mapid] normal|heroic|all
For Raids:
.instance open|close [mapid] normal|heroic|10man|25man|all|10normal|10heroic|25normal|25heroic
normal|heroic options will open|close instance in both 10man & 25man at once for selected difficulty
10man|25man options will open|close instance in both normal & heroic modes at once for selected num of players
--HG--
branch : trunk
2010-06-06 22:33:06 +02:00
Tartalo
a7bcc249c1
More CMakeLists.txt fixes.
...
Now the repo is compilable with cmake if you manage to bypass some libACE problems
(If you have system-wide libACE feel free to remove the dep/include/ace directory if it fucks you)
--HG--
branch : trunk
2010-06-06 17:23:31 +02:00
Tartalo
ebe36557b9
More CMakeLists.txt fixes.
...
Thanks to Visagalis for his research work ;)
--HG--
branch : trunk
2010-06-06 15:50:15 +02:00