Commit Graph

12819 Commits

Author SHA1 Message Date
Spp-
b2a84d9f1e Core/ObjectMgr: Remove GetPlayer function (Remove double use of singletons) 2011-07-27 12:14:27 +02:00
Spp-
fa50c0a464 Fix some warnings here and there 2011-07-27 11:00:39 +02:00
Spp-
39be30a39f Fix compile 2011-07-27 11:00:14 +02:00
QAston
b0fe236265 Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
2011-07-26 23:09:28 +02:00
QAston
29c228a801 Core/Spells: Add SpellInfo class to store static data and methods for spells. This class is going to replace SpellEntry use in core. SpellInfo class includes all spell-related functions which resided in SpellMgr, and makes them much easier to access, reuse or add new stuff. Another advantage is that you no longer have to lookup db/dbc data by entry or index, because such data can now be included in the new class. Thanks to that, TC will have no problems on drastic spell dbc format change in 4.x. 2011-07-26 23:00:23 +02:00
tobmaps
b2698d699e SQL: Fix typo in filename 2011-07-27 03:45:05 +07:00
Shocker
0cedb54219 Core/Achievements: Fix Didn't Stand a Chance 2011-07-27 03:33:11 +07:00
Shauren
16a1435a0b Core/GameObjects: Prevent repeating damage/destruction events when the gameobject is already in that state 2011-07-24 23:55:14 +02:00
insider42
17c2c122da Core/Spells: Fix Glyph of Shadow Word: Death 2011-07-25 01:50:46 +07:00
tobmaps
17c3ac6b07 Core/Spells: Garrote and Ambush should be usable only behind the target 2011-07-24 23:49:15 +07:00
tobmaps
55b0e550b9 Core/Spells: Properly fix Ignite 2011-07-24 19:37:57 +07:00
Sarjuuk
ef57bc3439 Scripts/Blackwing Lair: Fix access to loot from Vaelastrasz 2011-07-24 06:58:29 +07:00
Sarjuuk
3e70742e81 Core/Units: Prevent dodge/parry/block while under the effects of fear or desorientation 2011-07-24 06:22:53 +07:00
Sarjuuk
ec9d738f3e DB/Item: Removed deprecated item Constrictor Gras from vendors 2011-07-24 05:18:08 +07:00
tassader
8bf7af541f Scripts/Ahn'kahet: Fix a bug with Herald Volazj after party wipe 2011-07-24 04:09:55 +07:00
tobmaps
5a370392d4 Core/Chat: Prevent turning whispers on, receive spam about AFK or DND in case of whispering with addon message 2011-07-24 03:14:28 +07:00
Sarjuuk
f526b61e1a Core/Spells: Grounding Totem should respect line of sight 2011-07-24 00:44:29 +07:00
Sarjuuk
bfb5032937 Core/Spells: Bonuses from SPELL_AURA_MOD_CRIT_DAMAGE_BONUS should be multiplicative 2011-07-23 23:19:16 +07:00
tobmaps
bb0634c7c2 Core/Spells: Bonuses from SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN should be multiplicative 2011-07-23 22:17:16 +07:00
crackm
d06d174a4f Scripts/Sholazar Basin: Add support for areatrigger conditions for Quest: The Etymidian (12548)
Closes #896
Closes #1638
2011-07-23 18:25:19 +07:00
Sarjuuk
57c042e280 Core/Spells
* refactored the calculations of critical strike amount for damaging spells
* renamed and reimplemented SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE

Closes #2354
2011-07-23 06:11:26 +07:00
Shauren
bd45e59e9f Merge branch 'master' of github.com:TrinityCore/TrinityCore 2011-07-23 00:23:27 +02:00
Shauren
18d4daf539 Revert "Scripts/Icecrown Citadel: Fixed Sindragosa first air phase entering condition (when reaching 85% health, not timed)"
This reverts commit c1fb71fefc.
2011-07-23 00:22:38 +02:00
tobmaps
a0f1a5c789 Core/Spells: Removed remaining part of old global cooldown handler 2011-07-23 03:30:43 +07:00
Shauren
7303adf1eb Core/Scripts: Merged ZoneScript::ProcessEvent methods into one accepting WorldObject* parameter 2011-07-22 21:52:53 +02:00
Shauren
ba4c4d8943 Core/GameObject: Added missed change to destructible health setting 2011-07-22 21:42:17 +02:00
Shauren
74e2d981ac Core/GameObject: Refactored destructible building handling, properly implemented spell effect repair 2011-07-22 21:22:05 +02:00
Shauren
0a4f18fab3 Compile fix and removed unneeded call in HomeMovementGenerator initialization 2011-07-22 20:10:48 +02:00
tobmaps
4c9269cd54 Core/Spells: Fix talent Deep Wounds. Original idea by DrTenma
Closes #395
Closes #954
Closes #1188
2011-07-23 00:10:44 +07:00
Shauren
6b1a7497dc Scripts/Icecrown Citadel: Fixed Precious' Plagued Zombies duration
Closes #2365
2011-07-22 19:05:46 +02:00
tobmaps
a3feb40eb6 Core/Spells: Define and implement SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS; revert SPELL_ATTR4_FIXED_DAMAGE
Closes #1307
Closes #2270
2011-07-22 23:30:23 +07:00
tobmaps
f50892fa77 Core/Misc: Small code style fix 2011-07-22 20:46:19 +07:00
tobmaps
ecc76277f1 Core/Spells: Update damage formulas for talent Ignite 2011-07-22 20:16:31 +07:00
tobmaps
d7b8ec60fe Added missed changes for previous revision 2011-07-22 06:17:38 +07:00
tobmaps
6a89bd767f Scripts/Trial of the Crusader
* Use spells instead of scripts to handle summons used by Lord Jaraxxus
* Fix stacks for spell Nether Power used by Lord Jaraxxus
* Make some triggers invisible

Closes #829
2011-07-22 06:04:10 +07:00
tobmaps
6f30f16177 Core/Spells: talent Judgements of the Pure should proc also on absorbs 2011-07-21 20:58:34 +07:00
tobmaps
dd2990e2a7 Core/Spells: Fix Glyph of Scourge Strike
Closes #391
2011-07-21 20:38:13 +07:00
Machiavelli
dae2a088fd Core/Entities: After some research redefine MOVEMENTFLAG_MASK_MOVING and make it entirely mutually exclusive with MOVEMENTFLAG_ROOT - fixes the last of the related client freezes. 2011-07-19 20:37:17 +02:00
Machiavelli
85caf3a2c1 Core/Instances: Fix dungeon and raid difficulty setting for characters under level 70. Prevents entering heroic modes of instances when access criteria are not met. 2011-07-19 20:35:05 +02:00
Machiavelli
bcdbc9517e Scripts/Naxxramas: Remove improper unit flags from Gothik the Harvester and properly make him ignore damage taken in phase 1. 2011-07-19 20:32:31 +02:00
click
7fe3f55b5e Core: Fix non-PCH build + clean up some sporadic warnings 2011-07-18 14:49:08 +02:00
DrTenma
cf9ce100ed Core/Spells: Fix talent Dirty Deeds
Closes #542
2011-07-16 22:21:15 +07:00
QAston
f35d8c9bc4 Core/Spells: Temporary workaround for Summon Eye of Acherus (this time working) 2011-07-16 08:03:36 +02:00
tobmaps
3c780bb0b4 Core/Spells: Fix exploit with Fiery Payback talent
Closes #182
2011-07-16 05:56:57 +07:00
tobmaps
66b217991c Core/Spells: Fix Unstable Affliction
Closes #94
Closes #1244
Closes #1528
2011-07-16 01:24:15 +07:00
tobmaps
8a112a5c10 Core/Spells: Replace spell power coefficient for Divine Hymn by value from dbc 2011-07-16 01:02:50 +07:00
tobmaps
f7737f5660 Core/Spells: Moved part of improved presences code to spell scripts 2011-07-16 00:46:58 +07:00
tobmaps
99530dcde2 Core/Vehicles: Move most of hardcoded vehicle immunities to DB 2011-07-15 21:37:09 +07:00
tobmaps
0b40d39dcf Core/Vehicles: Add more immunes to mechanical vehicles 2011-07-15 20:17:55 +07:00
Ramusik
37185c7749 Core/Spells: Fix Divine Hymn spell power coefficients
Closes #438
2011-07-15 20:04:18 +07:00