kaelima
be0b2fcf97
Core/Grid:
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- Simplified CellArea calculation (Original author: SilverIce)
- Removed unused code in Cell class (Original author: SilverIce)
- Improve some Visit functions.
2011-10-19 17:40:44 +01:00
Liberate
d7e0190726
Core/Spells: Check to see if a totem has a passive aura. If so: Add the aura directly, if not: Cast the spell.
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Fixes #3264
Fixes #3294
2011-10-19 14:00:59 +02:00
Liberate
b268b51d0e
Core/Spells: Add Block Value cap to Shield Slam and Shield of Righteousness.
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Fixes #599
Fixes #2119
2011-10-19 13:00:22 +02:00
Liberate
8f8949fcf0
Core/Spells: Spells with the self-cast range should not have a range check. This range used for many triggered spells.
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Fixes #3358
2011-10-19 00:24:43 +02:00
Liberate
6d12deb5b5
And a forgotten change. Sorry for this, I guess it's a welcome back present for me... Thanks tobmaps for pointing this out.
2011-10-18 23:49:46 +02:00
Liberate
8cc13ff838
And I forgot to turn on tabs to spaces. Also fixed...
2011-10-18 23:38:55 +02:00
Liberate
89bae3b51c
Core/Spells: Add a new stack rule for spellgroups: SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT
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This stack rule makes the effects of the spells in the spellgroup non-stackable, but the spells/auras itself are stackable.
a spell should be in only 1 group with this stack rule.
Fixes #2243
2011-10-18 23:27:39 +02:00
Liberate
fd45c111b0
Core/Grid: Fix a typo in e0d933fed8. Grids should work correctly again. Thanks Kaelima.
2011-10-18 23:16:33 +02:00
megamage
7231ab959f
Clean up grid system. Get rid of GridLoader. This patch should not change any logic, except the incorrect calculation of the number of loaded corpse (which only affects log).
2011-10-18 14:31:34 -04:00
megamage
ffdfd9252b
More clean up of grid system.
2011-10-18 11:51:30 -04:00
megamage
e27ef59548
Clean up grid system: allow directly creating Cell from x, y.
2011-10-18 11:18:49 -04:00
megamage
e0d933fed8
Use method IsCoordValid() to replace explicit checks.
2011-10-18 11:05:32 -04:00
megamage
c29ff41001
Rename some classes in grid system.
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Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
2011-10-18 10:53:34 -04:00
Spp
e3f8588a22
Minor changes here and there:
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- Cosmetic changes
- 'Engrish fix'
- Initialization of some vars
- Remove some not needed includes
2011-10-18 14:59:23 +02:00
Spp
b5e8a192b1
Core/Calendar: Send map raid reset only once
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Also some minor changes here and there
2011-10-18 14:23:08 +02:00
Spp
bc023c6dfb
Core: Fix some warnings
2011-10-18 12:39:01 +02:00
Spp
805e14a463
Core/Grid: Replaced ambiguous operator overloads with functions (Makes it clear to read)
2011-10-18 11:42:40 +02:00
Spp
e5fb7f093f
Minor cleanups here and there
2011-10-18 11:13:56 +02:00
Spp
ee69fc940e
Core/Items: Split SetSoulboundTradeable in two functions (Set and Clear)
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Note: this is mostly for clarify action being done: ClearSoulboundTradeable better than SetSoulboundTradeable(..., ..., false)
2011-10-18 10:44:45 +02:00
Spp
be34ae68bb
Core/GameObject: Fixed memory leak in GameObject AI handling
2011-10-18 09:51:55 +02:00
Spp
8a448c5d91
Core/GameObject: Fix compile warning (Note: bg->GetTypeID(true) will always return the Bg type being played, never Random)
2011-10-18 09:48:11 +02:00
kaelima
27e1a5d7b6
Core/Mechanic: Fix spell penetration from items.
2011-10-17 15:54:19 +01:00
Fredi Machado
97142102e0
Core/Misc: Added 'f' after float values
2011-10-17 07:38:27 -03:00
Liberate
04bb2f4a17
Core/Movement: Fix Point Movement after a stun/root. The NPC should now correctly start moving again.
2011-10-17 03:06:35 +02:00
Shauren
2ccf6ae297
Core/Auras: Fixed another proc crash
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Closes #3537
2011-10-16 14:33:48 +02:00
kaelima
97e5140a1d
Core/WaypointMgr: Allow to set orientation to waypoints.
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- Instead of the need to use a waypoint_script to change orientation on waypoint arrival.
2011-10-15 18:38:27 +02:00
megamage
c8251bc619
Remove some "_" from private methods as required by TC standards. Thanks to Shauren for pointing out.
2011-10-13 17:01:55 -04:00
megamage
bcc55489f8
More cleanup of CanSeeOrDetect
2011-10-13 14:02:07 -04:00
megamage
5912e2444d
Some cleanup of CanSeeOrDetect code.
2011-10-13 13:26:27 -04:00
megamage
fd9bab9d89
Add a missing break in AuraEffect::CalculateSpellMod. Thanks to vlad852 for pointing out.
2011-10-12 14:48:22 -04:00
megamage
0184720df6
Merge pull request #3444 from Havenard/fix0008
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Fix Elemental Oath
2011-10-12 08:44:47 -07:00
megamage
d2e8237d23
Merge pull request #3469 from Chaplain/cleanup3
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Core/Spells: SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT improvement
2011-10-12 08:39:45 -07:00
megamage
69414ed065
Add MX lock to InstanceSave::Add/RemovePlayer. Because BindToInstance can be called within Player::Update.
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Try to fix crashes #2514 and #2177 . May also fix #3466 , #2862 and #2239 .
2011-10-12 11:36:03 -04:00
Chaplain
3e9611578c
Core/Spells: SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT improvement
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*Now it'll correctly increase\decrease % of power
*Added helper function for modify power with percent ammount
2011-10-12 01:11:52 +03:00
kaelima
801ab6dd37
Core/MapScripts: Fixed SCRIPT_COMMAND_QUEST_EXPLORED again after 26869bda30.
2011-10-11 23:40:04 +02:00
kaelima
3fd58b7b30
Core/Group: Fix recent issues with displaying group members on minimap.
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Update GroupMemberOnlineStatus enum (creds to TOMRUS)
Also fix reduant GetVehicle() check in BuildPartyMemberStatsChangedPacket
2011-10-11 23:09:49 +02:00
megamage
11bb9bfdb3
Fix compile error in gcc.
2011-10-11 08:56:44 -04:00
megamage
edc46d5606
Fix a crash caused by my previous commit.
2011-10-11 08:47:36 -04:00
megamage
8ce5177f74
Pass low guid instead of guid to DeleteCharaceterNameData.
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Thanks to Studioworks for pointing out.
2011-10-10 18:03:19 -04:00
megamage
3569121d80
Remove/Add creature from/to map when it changes map.
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Note: creatures was never supposed to change map, but now the core allows them to move with transports...
2011-10-10 17:59:52 -04:00
megamage
3ba22d0d06
Rename Map::Add to Map::AddToMap, Map::Remove to Map::RemoveFromMap for better management.
2011-10-10 17:39:34 -04:00
megamage
d156e066cf
Rename "SetPosition" to "UpdatePosition".
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Replace CreatureRelocation in scripts with new Creature::SetPosition.
2011-10-10 17:08:01 -04:00
Havenard
61f468d5a1
Fix Elemental Oath
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Remove hacky implementation of Elemental Oath
Properly fix it by correcting DBC data
Fix Clearcasting from Elemental Oath damage bonus being displayed twice in Spell ToolTips by damage Addons like DrDamage (displaying 10.25% instead of 5%, 21% instead of 10%)
2011-10-10 18:01:02 -03:00
megamage
76c9c30c2b
Merge pull request #3399 from megamage/master
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Fix the relocation of creatures across cells. Try to fix #3054 .
2011-10-10 13:12:15 -07:00
megamage
00f5366029
Fix the bug that CC AOE spells do not remove stealth aura if the target is behind the caster.
2011-10-10 12:56:14 -04:00
megamage
765a6f2e19
Remove duplicated code for SendNameQueryOpcode
2011-10-10 12:47:33 -04:00
megamage
f9fc12650b
Merge pull request #3259 from Souler/pull
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Traps and Basic Campfire ignoring unattackable flags.
2011-10-08 13:36:05 -07:00
megamage
45de1f01e0
Update char name data when create/delete char.
2011-10-08 16:24:07 -04:00
megamage
0bb86a3e97
Update code related to character name data.
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Note: need to add/delete data when character is created/deleted.
2011-10-08 16:09:12 -04:00
Shauren
72fc756bff
Scripts/Icecrown Citadel
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* Minor corrections to Sister Svalna event
* Removed unneeded workarounds for Deathbringer Saurfang procs
* Changed GM check to use account level (makes no sense to check isGameMaster as that does not allow entering combat at all)
2011-10-08 17:39:03 +02:00