Commit Graph

107 Commits

Author SHA1 Message Date
Shauren
cfca26c264 Core/WorldStates: Migrate instance script worldstates to new system 2022-06-30 00:16:41 +02:00
Shauren
1c62b0b90f Scripts/Instances: Replace manual criteria timer starts in instances with new GameEvents api 2022-04-24 13:58:18 +02:00
Shauren
e1abd8256b Core/Achievements: Implemented criteria flag "Reset on Start" and removed manual script workarounds for it 2022-04-24 12:36:28 +02:00
Shauren
ad4f4bfab7 Core/Misc: Minor game include cleanup 2022-02-13 00:49:10 +01:00
Shauren
f8ad7017dd Core/Misc: Move (or delete) constructors and destructors to .cpp files (avoids compiling them in every file that includes them) 2022-02-12 21:36:46 +01:00
Peter Keresztes Schmidt
3c82863c52 Core/ChatCommands: Check whether a passed numeric enum value is valid (#25285)
(cherry picked from commit 4286e7aa02)
2022-02-03 00:18:48 +01:00
Giacomo Pozzoni
61bf51874d Core/Misc: Fix static analysis issues (#25178)
(cherry picked from commit 7cf122fc2a)
2022-01-24 20:21:25 +01:00
Carbenium
5f296fb7c7 Core/InstanceScript: std::chrono-ify DoRespawnGameObject
(cherry picked from commit d7ff8c272a)
2022-01-23 23:09:27 +01:00
ccrs
934b72262d Core/Instance: add new method
(cherry picked from commit 14788ce026)
2021-12-13 00:42:18 +01:00
ccrs
6a63200e40 Core/Instance: add new hook & method
(cherry picked from commit 953b05459a)
2021-12-13 00:42:18 +01:00
ccrs
70fd6e7398 Core/Instances: improve DoRemoveAurasDueToSpellOnPlayers & DoCastSpellOnPlayers handling
(cherry picked from commit 22b3b21ae3)
2021-12-13 00:42:18 +01:00
Shauren
2be8a1f189 Core/Misc: PORT CURSED REFACTORS FROM e69570dd76
WHO ON EARTH THOUGHT IT WAS A GOOD IDEA TO ADD REFACTORS TO A CHERRY-PICK COMMIT???
2021-11-24 20:35:18 +01:00
Meji
0a83f74876 Core/Achievements: Update CriteriaType enum (#26856) 2021-09-08 22:07:01 +02:00
Treeston
386ec58233 Scripts/Commands: new command '.debug instancespawn'
(cherry picked from commit 6ce078d8e8)
2021-06-16 22:50:04 +02:00
Shauren
0b2087ae41 Core/Criteria: Add all values of CriteriaStartEvent 2021-06-01 21:16:41 +02:00
Shauren
b231903932 Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port 2020-09-04 13:38:24 +02:00
Treeston
fe938b99f8 Core/Scripts: Implemented OnlyOnceAreaTriggerScript (#20288)
(cherry picked from commit 971ed856a4)
2020-08-29 00:41:22 +02:00
Treeston
06a1271a50 Core/Misc: random refactors
(cherry picked from commit 37dff2b7a1)
2020-08-23 17:47:41 +02:00
Treeston
608c9aaabf Scripts/InstanceScript: Implement database framework for managing spawn groups based on boss state. (#20103)
(cherry picked from commit 84590be26d)
2020-08-22 13:48:44 +02:00
Shauren
1c52d5fff7 Core/Misc: Replace NULL with nullptr 2020-08-14 17:06:03 +02:00
ariel-
3f79c9f696 Core/AI: AreaBoundary refactor
- Added an auxiliary function IsInBounds to base CreatureAI
- Changed container to vector. Set had no sense because we're storing new pointers, they have different addresses even if the boundary is the same

(cherry picked from commit 2f99fa09c9)
2020-04-24 17:18:51 +02:00
Shauren
5526e14bcf Core/Entities: Fixed saving spawn difficulties to db for .npc add and .gob add (and other commands that modify creature/gameobject spawns table) 2020-04-03 17:41:48 +02:00
Aokromes
b0bf1275ee New Year 2020-01-02 06:44:10 +01:00
vincent-michael
5620eb9463 Update copyright note for 2019
auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
Shauren
9ffabae6bf Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map* 2018-06-16 17:24:10 +02:00
vincent-michael
7d00ae4045 Update copyright note for 2018
auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
Shauren
a0a158b5b8 Core/Scripts: Include cleanup 2017-05-28 16:34:44 +02:00
vincent-michael
86b98686a9 Update copyright note for 2017
Happy new year
2017-01-01 16:23:13 +01:00
Krudor
649e3a9ac5 Core/Instances: Add functionality for modifying instance entrance locations
Instances have since MoP (Possibly even Cataclysm) been able to set new locations for players when they zone into the instance.
A theoretic example of this could be after a certain boss has been defeated, a new entrance location is set to bring players entering the instance closer to the relevant content.
A real example would be Siege of Orgrimmar changing entrance locations many times as the raid progresses.

Added SetEntranceLocation for setting entrance locations that will be saved to DB the next time the instance is saved, and SetTemporaryEntranceLocation for when you don't want the value to be saved to the database.

Closes #17167
2016-07-16 14:58:33 +02:00
Ovah
2bede7bffd Core/Instances: implemented handling for SMSG_BOSS_KILL_CREDIT (#17525) 2016-07-07 13:30:24 +02:00
Shauren
c75fcbe20b Core/Achievements: AchievementMgr refactoring
* Extracted base CriteriaHandler class that deals with criteria only and will be reused for future scenario implementation
* Fixed players earning guild achievements
2016-05-07 01:16:29 +02:00
Ovalord
948146f3ee Core/Instances: Updated and enabled encounter packets and implemented combat resurrection limit
Closes #16966
2016-04-24 12:46:26 +02:00
Naios
9cc97f226d Core/Game: Rewrote the ScriptMgr to support script reloading.
* Finally this commit enables dynamic script hotswapping
  and finished the PR #15671.
* Split the storage layout to use optimized storages
  for database bound and unbound scripts.
* Add several unload workers to reload scripts correctly
  -> Requires further investigation.
* Fixes memory leaks in ScriptMgr when dropping invalid scripts.
* Fixes VehicleScripts
* Makes OutdoorPvP scripts reloadable
* Makes InstanceMapScripts reloadable
* Makes CommandScripts reloadable
2016-04-11 21:14:00 +02:00
Naios
bf33159a70 Core/Game: Converted the game library to a shared library.
* There is still the possibility to static link against game.
2016-03-24 01:31:51 +01:00
DDuarte
cb7238e983 Core/Instances: Fix build in older VS versions
Relax const uses in BossBoundaryEntry so the compiler can generate proper
copy assignment operator (error C2582: 'operator =' function is unavailable in 'BossBoundaryEntry')

Also renamed its members to match our coding standards
(public members should be UpperCamelCase)

(cherry picked from commit 954323d9cb)
2016-03-22 23:41:10 +01:00
treeston
5fb88c7121 Merge branch '3.3.5-boundaryagain' into 3.3.5-base (PR #16270)
(cherry picked from commit 1050b68899)
2016-03-22 23:37:02 +01:00
treeston
e2f2c70ba4 Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)
(cherry picked from commit 5b8b8c6530)
2016-03-22 22:56:43 +01:00
Treeston
7422557d03 Merge pull request #16110 from Treeston/3.3.5-instancerevive
Game/Maps: Clean up instance zone-in handling
(cherry picked from commit eb3dc8a4f0)
2016-03-21 19:41:28 +01:00
Vincent-Michael
478cc756eb Update copyright note for 2016
Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00
ShinDarth
040b098aef Scripts/Commands: enhanced .instance get/setbossstate commands
(cherry picked from commit 1ffec02d76)

# Conflicts:
#	src/server/game/Instances/InstanceScript.cpp
#	src/server/scripts/Commands/cs_instance.cpp
2015-11-06 11:56:13 +01:00
joschiwald
92b08fc74b Scripts/VioletHold: rewrote the whole instance
thanks @MitchesD for help

(cherry picked from commit df21162fe4)
(cherry picked from commit 3a4f54197c)
(cherry picked from commit f50df72820)
(cherry picked from commit 95bae7143f)
(cherry picked from commit 5406f82044)
2015-11-01 13:09:30 +01:00
jackpoz
d423747037 Scripts/ToC: Fix doors opening/closing during Dreadscale fight
Fix doors opening/closing during Dreadscale fight by sending a CloseDoor command instead of toggling the door state when Dreadscale resets its movement.
Note that bounding the door state to boss movement makes poor sense and should be changed. Other bosses in ToC have this logic and should be updated if they show the same bug.

(cherry picked from commit b5cc8c5b17)
2015-06-26 02:56:40 +01:00
Shauren
ca83e14f8b Core/Entities: Reworked guid scopes
* Added ObjectGuid traits to easily access whether guid type can be generated globally (ObjectMgr) or not
* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396eb0b
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
2015-04-28 21:19:46 +02:00
jackpoz
3799d454b3 Scripts/Ulduar: Fix some Flame Leviathan issues
Fix some Flame Leviathan issues:
- Fix boss evading all the time due to bad Doors check
- Opened "Lightning Door" to other bosses only after boss dies
- Eject players from the vehicles when boss dies, make them untargetable and despawn them after 5 minutes (adjust the time to the blizzlike time of choice)

(cherry picked from commit d888e4c7ad)
2015-03-21 23:44:12 +00:00
Shauren
e15ba34444 Core/Misc: Cleaned up data truncation warnings 2015-03-08 22:04:34 +01:00
Golrag
b7a65ce9ef Core/Opcodes: SMSG_INIT_WORLD_STATES 2015-02-16 20:33:23 +01:00
Vincent-Michael
ab90f74486 Update copyright note for 2015
Happy new year
2015-01-01 00:28:09 +01:00
DDuarte
5bf55eacfd Merge remote-tracking branch 'origin/3.3.5' into 4.3.4
Conflicts:
	sql/base/auth_database.sql
	src/server/game/Instances/InstanceScript.h
	src/server/scripts/Northrend/isle_of_conquest.cpp
	src/server/shared/Database/Implementation/LoginDatabase.cpp
	src/server/shared/Database/Implementation/LoginDatabase.h
2014-10-19 00:18:06 +01:00
Nyeriah
2f016098c2 Scripts/Commands: Implement commands to set and get boss states during run time
Closes #13186
2014-10-18 22:05:04 +01:00
Vincent-Michael
da91ae1f22 Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
	src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
	src/server/scripts/EasternKingdoms/zone_isle_of_queldanas.cpp
	src/server/scripts/Spells/spell_dk.cpp
	src/server/scripts/Spells/spell_druid.cpp
	src/server/scripts/Spells/spell_shaman.cpp
	src/server/scripts/Spells/spell_warrior.cpp
2014-09-27 05:23:46 +02:00