Liberate
ddec56b3e0
Core/Spells: Fix shadowfiend.
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Fixes #3285
2011-10-19 23:30:25 +02:00
Liberate
a658d0b592
Core/Spells: Define and implement SPELL_ATTR4_PROC_ONLY_ON_DUMMY.
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Fixes #2685
Fixes #2573
2011-10-19 22:08:54 +02:00
Liberate
1431a5d15c
Core/Spells: Revert d7e0190726 and solve it differently.
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All totems have TARGET_UNIT_CASTER as implicit target except from Wrath of Air and Flametongue.
To make Glyph of Totem of Wrath work again modified these 2 totems to be the same as the other totems.
This still makes the 2 totems not stackable.
Fixes #3293
2011-10-19 18:35:21 +02:00
kaelima
be0b2fcf97
Core/Grid:
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- Simplified CellArea calculation (Original author: SilverIce)
- Removed unused code in Cell class (Original author: SilverIce)
- Improve some Visit functions.
2011-10-19 17:40:44 +01:00
Liberate
d7e0190726
Core/Spells: Check to see if a totem has a passive aura. If so: Add the aura directly, if not: Cast the spell.
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Fixes #3264
Fixes #3294
2011-10-19 14:00:59 +02:00
Liberate
b268b51d0e
Core/Spells: Add Block Value cap to Shield Slam and Shield of Righteousness.
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Fixes #599
Fixes #2119
2011-10-19 13:00:22 +02:00
Liberate
8f8949fcf0
Core/Spells: Spells with the self-cast range should not have a range check. This range used for many triggered spells.
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Fixes #3358
2011-10-19 00:24:43 +02:00
Liberate
6d12deb5b5
And a forgotten change. Sorry for this, I guess it's a welcome back present for me... Thanks tobmaps for pointing this out.
2011-10-18 23:49:46 +02:00
Liberate
8cc13ff838
And I forgot to turn on tabs to spaces. Also fixed...
2011-10-18 23:38:55 +02:00
Liberate
89bae3b51c
Core/Spells: Add a new stack rule for spellgroups: SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT
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This stack rule makes the effects of the spells in the spellgroup non-stackable, but the spells/auras itself are stackable.
a spell should be in only 1 group with this stack rule.
Fixes #2243
2011-10-18 23:27:39 +02:00
Liberate
fd45c111b0
Core/Grid: Fix a typo in e0d933fed8. Grids should work correctly again. Thanks Kaelima.
2011-10-18 23:16:33 +02:00
megamage
7231ab959f
Clean up grid system. Get rid of GridLoader. This patch should not change any logic, except the incorrect calculation of the number of loaded corpse (which only affects log).
2011-10-18 14:31:34 -04:00
Spp
bb64e64463
Compile Fix
2011-10-18 17:55:21 +02:00
megamage
ffdfd9252b
More clean up of grid system.
2011-10-18 11:51:30 -04:00
megamage
e27ef59548
Clean up grid system: allow directly creating Cell from x, y.
2011-10-18 11:18:49 -04:00
megamage
e0d933fed8
Use method IsCoordValid() to replace explicit checks.
2011-10-18 11:05:32 -04:00
megamage
c29ff41001
Rename some classes in grid system.
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Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
2011-10-18 10:53:34 -04:00
Spp
e3f8588a22
Minor changes here and there:
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- Cosmetic changes
- 'Engrish fix'
- Initialization of some vars
- Remove some not needed includes
2011-10-18 14:59:23 +02:00
Spp
b5e8a192b1
Core/Calendar: Send map raid reset only once
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Also some minor changes here and there
2011-10-18 14:23:08 +02:00
Spp
bc023c6dfb
Core: Fix some warnings
2011-10-18 12:39:01 +02:00
Spp
805e14a463
Core/Grid: Replaced ambiguous operator overloads with functions (Makes it clear to read)
2011-10-18 11:42:40 +02:00
Spp
e5fb7f093f
Minor cleanups here and there
2011-10-18 11:13:56 +02:00
Spp
ee69fc940e
Core/Items: Split SetSoulboundTradeable in two functions (Set and Clear)
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Note: this is mostly for clarify action being done: ClearSoulboundTradeable better than SetSoulboundTradeable(..., ..., false)
2011-10-18 10:44:45 +02:00
Spp
be34ae68bb
Core/GameObject: Fixed memory leak in GameObject AI handling
2011-10-18 09:51:55 +02:00
Spp
8a448c5d91
Core/GameObject: Fix compile warning (Note: bg->GetTypeID(true) will always return the Bg type being played, never Random)
2011-10-18 09:48:11 +02:00
kaelima
27e1a5d7b6
Core/Mechanic: Fix spell penetration from items.
2011-10-17 15:54:19 +01:00
Fredi Machado
97142102e0
Core/Misc: Added 'f' after float values
2011-10-17 07:38:27 -03:00
Liberate
04bb2f4a17
Core/Movement: Fix Point Movement after a stun/root. The NPC should now correctly start moving again.
2011-10-17 03:06:35 +02:00
megamage
a56f89ab1b
Fix a crashed caused by mob_mistress_of_pain. Fix #3527 .
2011-10-16 16:52:06 -04:00
Shauren
46e00ad037
Merge pull request #3539 from dracosvk/DeathwhisperTiming
2011-10-16 05:39:28 -07:00
Shauren
2ccf6ae297
Core/Auras: Fixed another proc crash
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Closes #3537
2011-10-16 14:33:48 +02:00
draco
bba6b4200c
Scripts/Icecrown Citadel
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* Lady Deathwhisper : Correction in timers for summoning waves of adds in heroic mode
2011-10-16 14:01:27 +02:00
Shauren
96cf810ca2
Scripts/Icecrown Citadel: Stinky should only have his damage aura in combat
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Closes #3519
2011-10-15 19:47:09 +02:00
kaelima
97e5140a1d
Core/WaypointMgr: Allow to set orientation to waypoints.
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- Instead of the need to use a waypoint_script to change orientation on waypoint arrival.
2011-10-15 18:38:27 +02:00
Shauren
83a3da2630
Scripts/Icecrown Citadel: Corrected timer on Death and Decay
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Closes #3512
2011-10-15 12:06:07 +02:00
Nay
521c3fc656
Core/Scripts: Fix Build.
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Closes #3500
Closes #3503
Thanks @raelik
2011-10-14 10:16:20 +01:00
megamage
c8251bc619
Remove some "_" from private methods as required by TC standards. Thanks to Shauren for pointing out.
2011-10-13 17:01:55 -04:00
megamage
0e65e94f40
Merge pull request #3467 from Studioworks/master
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Core: Style cleanup in boss_illidan.cpp
2011-10-13 13:53:00 -07:00
megamage
bcc55489f8
More cleanup of CanSeeOrDetect
2011-10-13 14:02:07 -04:00
megamage
5912e2444d
Some cleanup of CanSeeOrDetect code.
2011-10-13 13:26:27 -04:00
Studioworks
2a494f1551
Fix the sequence of some lines because of my previous changes.
2011-10-13 00:08:41 +03:00
Studioworks
bb94ffc8fd
Readd accidentally removed line in my previous commit.
2011-10-12 22:14:30 +03:00
megamage
dc2bdb8e13
Merge pull request #3445 from Bootz/master
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Scriptwork/Clean-up (Av,Brd,Brs)
2011-10-12 12:01:05 -07:00
megamage
fd9bab9d89
Add a missing break in AuraEffect::CalculateSpellMod. Thanks to vlad852 for pointing out.
2011-10-12 14:48:22 -04:00
Shauren
f7d06a14f5
Scripts/Icecrown Citadel
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* Corrected Shadow Prison (Prince Keleseth casts it)
* Fixed spell_putricide_slime_puddle second effect hook
2011-10-12 18:11:00 +02:00
megamage
481d16af13
Merge pull request #3430 from Havenard/fix0007
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Scripts/ICC: Fix Shadow Prison
2011-10-12 08:45:14 -07:00
megamage
0184720df6
Merge pull request #3444 from Havenard/fix0008
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Fix Elemental Oath
2011-10-12 08:44:47 -07:00
megamage
d2e8237d23
Merge pull request #3469 from Chaplain/cleanup3
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Core/Spells: SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT improvement
2011-10-12 08:39:45 -07:00
megamage
69414ed065
Add MX lock to InstanceSave::Add/RemovePlayer. Because BindToInstance can be called within Player::Update.
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Try to fix crashes #2514 and #2177 . May also fix #3466 , #2862 and #2239 .
2011-10-12 11:36:03 -04:00
Shauren
10d0a250ef
Build fix
2011-10-12 14:24:25 +02:00