Shauren
de26cafbbe
Core/WorldStates: Allow setting "hidden" field of SMSG_UPDATE_WORLD_STATE
2022-07-07 23:07:20 +02:00
Shauren
cfca26c264
Core/WorldStates: Migrate instance script worldstates to new system
2022-06-30 00:16:41 +02:00
Shauren
e2cf6d68fc
Core/SpawnGroups: Renamed GetSpawnGroupsForInstance and its argument to not cause confusion with instance ids (equivalent to instance save id, not map id)
2022-06-24 21:38:29 +02:00
Shauren
1c62b0b90f
Scripts/Instances: Replace manual criteria timer starts in instances with new GameEvents api
2022-04-24 13:58:18 +02:00
Shauren
e1abd8256b
Core/Achievements: Implemented criteria flag "Reset on Start" and removed manual script workarounds for it
2022-04-24 12:36:28 +02:00
Ovah
203dfec2a1
Core/Maps: add new FLAG_ALLIANCE_ONLY and FLAG_HORDE_ONLY for instance spawn groups (PR #25656 )
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(cherry picked from commit 4abbeb2a60 )
2022-03-01 21:46:43 +01:00
Traesh
543a7b79c3
Core/Maps: Add Map::DoOnPlayers helper function ( #25233 )
2022-02-16 23:54:26 +01:00
Shauren
ad4f4bfab7
Core/Misc: Minor game include cleanup
2022-02-13 00:49:10 +01:00
Shauren
f8ad7017dd
Core/Misc: Move (or delete) constructors and destructors to .cpp files (avoids compiling them in every file that includes them)
2022-02-12 21:36:46 +01:00
Carbenium
5f296fb7c7
Core/InstanceScript: std::chrono-ify DoRespawnGameObject
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(cherry picked from commit d7ff8c272a )
2022-01-23 23:09:27 +01:00
ccrs
fce492d2e2
Core/Instance: 14788ce followup
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No need to repeat code
(cherry picked from commit b9a8095967 )
2021-12-13 00:42:19 +01:00
ccrs
934b72262d
Core/Instance: add new method
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(cherry picked from commit 14788ce026 )
2021-12-13 00:42:18 +01:00
ccrs
6a63200e40
Core/Instance: add new hook & method
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(cherry picked from commit 953b05459a )
2021-12-13 00:42:18 +01:00
ccrs
70fd6e7398
Core/Instances: improve DoRemoveAurasDueToSpellOnPlayers & DoCastSpellOnPlayers handling
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(cherry picked from commit 22b3b21ae3 )
2021-12-13 00:42:18 +01:00
Meji
0a83f74876
Core/Achievements: Update CriteriaType enum ( #26856 )
2021-09-08 22:07:01 +02:00
Treeston
5c80f50734
Core/Spawning: Actually check spawn group state before processing a respawn. It feels like that is something that should've been noticed at some point.
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Also remove CreatureScript::CanSpawn since nobody uses it, and spawn groups do the same thing.
(cherry picked from commit 94b5d9bfa1 )
2021-08-08 21:21:34 +02:00
Gooyeth
17004c4121
Core/Scripts: Add bossId in state error log. ( #21421 )
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(cherry picked from commit b9aec3b4d3 )
2021-06-21 00:06:41 +02:00
ariel-
3bc3b3eeeb
Core/Globals: revert back to unordered_map for templates
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Partial revert of commit b64c504314
See discussion on b64c504314
(cherry picked from commit b75ff7d4bf )
2021-06-16 01:29:25 +02:00
ariel-
21556667c1
Core/Globals: throw some RAII into ObjectMgr, and load templates into vectors
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Ref #14274
(cherry picked from commit b64c504314 )
2021-06-16 01:00:11 +02:00
ariel-
fccf1a8c62
Core/Auras: removed caster dependency from core
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- Decoupled Unit logic: split of spell critical chance into done (caster bonuses) and taken (target bonuses), this allows to precalculate caster bonuses on aura apply and then check victim's auras on damage/healing calc
- Made static a bunch of methods (they no longer have this pointer because they are now called from periodic handlers which may or may not have an active caster in world)
- Simplified all AuraEffect bonuses into AuraEffect::_amount, no more duplicated code
- Critical chance and whether or not caster is player owned unit (for resilience calcs) is now saved one level upper, on Aura itself (it's impossible as of 3.3.5 to have different effects with different critical chances)
- Minor cleanup of SPELL_DAMAGE_CLASS_NONE and Arcane Potency (#18813 ) crit handling
Closes #19876
(cherry picked from commit cb9e72e521 )
2021-06-13 00:59:13 +02:00
Shauren
0b2087ae41
Core/Criteria: Add all values of CriteriaStartEvent
2021-06-01 21:16:41 +02:00
Shauren
f922c6e7a4
Core/PacketIO: Renamed a bunch of opcodes based on more research (only those added after 6.0)
2020-09-19 12:44:42 +02:00
Shauren
b231903932
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port
2020-09-04 13:38:24 +02:00
Treeston
06a1271a50
Core/Misc: random refactors
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(cherry picked from commit 37dff2b7a1 )
2020-08-23 17:47:41 +02:00
Treeston
27806eeac9
Core/Spawn: Move spawn group state management from sObjectMgr to the Map object, which makes it actually function as intended with instances. Woops.
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(cherry picked from commit f279207d48 )
2020-08-23 17:00:59 +02:00
Treeston
608c9aaabf
Scripts/InstanceScript: Implement database framework for managing spawn groups based on boss state. ( #20103 )
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(cherry picked from commit 84590be26d )
2020-08-22 13:48:44 +02:00
Shauren
1c52d5fff7
Core/Misc: Replace NULL with nullptr
2020-08-14 17:06:03 +02:00
Shauren
deca201f77
Core/DataStores: Simplified string memory allocation in db2 files, dropped unneccessary level of indirection
2020-06-27 13:33:17 +02:00
ariel-
3f79c9f696
Core/AI: AreaBoundary refactor
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- Added an auxiliary function IsInBounds to base CreatureAI
- Changed container to vector. Set had no sense because we're storing new pointers, they have different addresses even if the boundary is the same
(cherry picked from commit 2f99fa09c9 )
2020-04-24 17:18:51 +02:00
Aokromes
b0bf1275ee
New Year
2020-01-02 06:44:10 +01:00
Shauren
e8e89f58fb
Core/DBLayer: Prevent using prepared statements on wrong database
2019-07-27 01:00:37 +02:00
xinef1
4f65dc5e20
Core/Misc: Various crash fixes ( #19059 )
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* Replaced some FindPlayer calls with GetPlayer
Fixed some more crashes
* Correction
(cherrypicked from 14dfc377b4 )
2019-07-21 21:06:54 +02:00
vincent-michael
5620eb9463
Update copyright note for 2019
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auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
Shocker
aa9e0de0bb
Core/Spells: Implement PROC_FLAG_ENCOUNTER_START
2018-10-13 13:09:20 +03:00
Shauren
9ffabae6bf
Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*
2018-06-16 17:24:10 +02:00
Shauren
91be2332e2
Core/Entities: Phasing rewrite
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* Optimized phase visibility checking
* Handle all phase flags
Closes #16758
Closes #21119
2018-03-25 19:28:36 +03:00
Roc13x
1e62b53c66
Core/Instances: Fix combat resurrection charge gain ( #21647 )
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Old logic stopped the recharge timer after the first recharge
2018-03-21 09:59:58 +01:00
vincent-michael
7d00ae4045
Update copyright note for 2018
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auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
roc13x
87d1d72d09
Core/Instances: Prevent possible minion crash
2017-08-21 09:05:01 +02:00
Shauren
b453e12423
Core/Game: Include cleanup part 5
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* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
2017-06-04 01:00:45 +02:00
Shauren
a0a158b5b8
Core/Scripts: Include cleanup
2017-05-28 16:34:44 +02:00
Shauren
c5d3dd90be
Core/Game: Include cleanup
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* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
2017-05-18 23:53:25 +02:00
Krudor
d45f535d30
Update boss state load logic
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Reset boss state to NOT_STARTED if state loads as FAIL
2017-03-25 17:54:19 +01:00
vincent-michael
86b98686a9
Update copyright note for 2017
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Happy new year
2017-01-01 16:23:13 +01:00
Krudor
8444ab7365
Core/Instances: Implemented base scenario system and objectives in dungeons
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Closes #17905
Closes #18034
2016-11-06 23:30:49 +01:00
Shauren
a9a13d10f7
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion
2016-07-17 17:37:06 +02:00
Krudor
649e3a9ac5
Core/Instances: Add functionality for modifying instance entrance locations
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Instances have since MoP (Possibly even Cataclysm) been able to set new locations for players when they zone into the instance.
A theoretic example of this could be after a certain boss has been defeated, a new entrance location is set to bring players entering the instance closer to the relevant content.
A real example would be Siege of Orgrimmar changing entrance locations many times as the raid progresses.
Added SetEntranceLocation for setting entrance locations that will be saved to DB the next time the instance is saved, and SetTemporaryEntranceLocation for when you don't want the value to be saved to the database.
Closes #17167
2016-07-16 14:58:33 +02:00
Shauren
0d9136f764
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion
2016-07-10 00:37:33 +02:00
Ovah
2bede7bffd
Core/Instances: implemented handling for SMSG_BOSS_KILL_CREDIT ( #17525 )
2016-07-07 13:30:24 +02:00
Shauren
885d9b53c3
Core/DataStores: Updated dbc/db2 to 7.0.1.20994
2016-05-20 23:48:48 +02:00