* Required for handling flags inherited by linked projects
correctly in the corresponding precompiled header.
* Reduces the maintenance effort for precompiled headers
(cherry picked from commit 92f96fc10e)
* Remove the usage of global flags and definitions
set through the CMAKE_CXX_FLAGS variable.
* Use cmake target compile features for setting the
CXX standard automatically.
* Make C++14 globally available in the project
* Closes#21033
(cherry picked from commit e60c1f84a7)
Update some sql scripts to summon creatures via spell instead of just summoning and kill the startup errors caused by my last commit to fix the spells.
(cherry picked from commit c70edcfcea)
* Core/Loot: Fix master looting of conditional items
follow_loot_rules was a flag intended to force certain quest items to be
master looted. It should not be used for the
NonQuestNonFFAConditionalLoot.
The flag was originally introduced in 869ea349
"Core/Loot: fix the way quest items are handled. so far ive only found 3
quest items that should be able to be masterlooted. added a new flag to
item_template.flagsCustom to allow for making a quest item always follow
loot rules. a bonus may be the fix of the handlelootmasteropcode crash!"
* Core/Loot: Rename QuestItem to NotNormalItem
QuestItem struct was being used for quest items, ffa items, and
conditional items. Renaming it to avoid confusion when working with ffa
and conditional items
* Core/Loot: Use existing AddAllowedLooter rather than reaching into allowedGUIDs directly
* Core/Loot: Rename NotNormalItem to NotNormalLootItem
(cherry picked from commit f5d3343f27)
# Conflicts:
# src/server/game/Entities/Item/Item.cpp
# src/server/game/Loot/LootMgr.cpp
# src/server/game/Loot/LootMgr.h
Implement boss script for Archmage Arugal
- add yells used in boss event to DB
- use proper spells instead of only melee fighting
- add DataType in shadowfang_keep.h
- add event scheduling in the script
By Riztazz
Closes issue #17916
(cherry picked from commit 2b26894eb1)
Move from cpp to db, also added some missing detail
(cherry picked from commit cefed89c38)
Remove obsolete file
(cherry picked from commit 9be0362606)
Remove reference to eastern plaguelands script
(cherry picked from commit 1fc8e2d5f2)
1) Player no longer needs to make killing blow on ghouls for Darrowshire Spirit to spawn
2) Use correct server side spell to summon darroshire spirit
3) Add missing spirit particles and make it so the gossip is actually displayed rather than setting non selectable flags which causes gossip to immedietley close, in sniffs from 3.3.0 and 4.2.2 cant see any updates to unit flags and gossip is already in db.
Will remove core scripts later as want to try and convert the last cpp script in eastern plaguelands after these
(cherry picked from commit d308d471c1)