Don't QQ because "OMG you're not testing any of your stuff", I can't build TC atm.
Memo: Meteor Flames have
```
[12] UNIT_CREATED_BY_SPELL: 74689/1.046616E-40
```
which isn't in DBCs, exists, but is not seen in sniffs.
Scripts/Ulduar: Fix a visual issue with Mimirons Rocket Strike and Fix Mimiron DB target attacking players
(cherry picked from commit 66bbdfb82c)
Conflicts:
sql/updates/world/2015_07_26_05_world.sql
---
Scripts/VioletHold: picked some things from pull request #11399 (thx MitchedD for initial work)
(cherry picked from commit 34a721ba84)
by joschiwald
---
Core/Scripts: Rework Violet Hold bosses adding missing spells/mechanics:
- Cyanigosa, Arcane Vacuum
- Ichoron, globules mechanic
- Moragg, optic link visuals
- Lavanthor, minor changes
- Zuramat, correctly implement void sentries
- Erekem, implement Windfury and correct management of Erekem Guards
- Script for the pre-event
Thx @ManuFe
(cherry picked from commit 0bb7f89e82)
Conflicts:
src/server/scripts/Northrend/VioletHold/boss_erekem.cpp
by mik1893
---
Rename 2015_06_08_01_world.sql to 2015_06_25_00_world.sql
(cherry picked from commit 8176902b17)
by MitchesD
---
Scripts/VioletHold: fixed non-pch build and codestyle
(cherry picked from commit e34f74dace)
by MitchesD
---
Scripts/VioletHold: Fix codestyle and unwanted crash in Violet/Hold
closes#14952 and #14953
(cherry picked from commit 49809bd404)
by mik1893
---
Scripts/VioletHold: fix a crash during Ichoron encounter
Closes#14962
(cherry picked from commit 7c01638d45)
by mik1893
---
Core/Misc: Fix build warnings
(cherry picked from commit 55681666b3)
Conflicts:
src/server/authserver/Main.cpp
by jackpoz
Fix Flame Leviathan instance lock not being granted to players because they were ejected from the vehicles as soon as boss died.
Players are now ejected some seconds later.
Close https://github.com/TrinityCore/TrinityCore/issues/15005
(cherry picked from commit b574c99549)
- removed some useless code (and some other random changes)
(cherry picked from commit 6680a7c331)
Conflicts:
src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
Fix doors opening/closing during Dreadscale fight by sending a CloseDoor command instead of toggling the door state when Dreadscale resets its movement.
Note that bounding the door state to boss movement makes poor sense and should be changed. Other bosses in ToC have this logic and should be updated if they show the same bug.
(cherry picked from commit b5cc8c5b17)
Fix crash in Violet Hold happening when crystals were activated without killing trash mobs.
Crash added in cba6515acb and f4531c5a58 .
Closes#14629
(cherry picked from commit 09aed25659)
* Fix tower count being set to 0 once the first tower is destroyed due to bad logic
* Prevent towers from reducing counter twice (caused by event being sent twice by the gameobject when destroyed)
(cherry picked from commit da74aa526a)
* Added ObjectGuid traits to easily access whether guid type can be generated globally (ObjectMgr) or not
* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396eb0b
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update