Files
TrinityCore/sql/updates/world
zengwf 23acf75d3b Core/Movement: Add LOS check for fleeingmovement target point.
Prevents fleeing or feared units from going to upper floor ignoring walls/ceilings with mmaps on(and usually get stucked).

Current implementation just randomly selects a distance and angle against the frighting unit, when in narrow circumstance such as underground caves, such targeting point would be at another floor.

Closes #11300
Ref #9475 (needs fixed confirmation)
2014-01-12 00:33:33 +00:00
..
2013-08-16 21:33:39 +02:00
2013-12-12 13:46:22 +02:00
2013-12-22 13:06:59 -03:30
2013-12-23 23:55:15 +01:00