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authormegamage <none@none>2009-08-27 19:41:21 -0500
committermegamage <none@none>2009-08-27 19:41:21 -0500
commitfba8a23b635460ff8a8b4c1001127fd1d400c7cf (patch)
treec5f523e99024355578af4e000aee4b293b9af2e7 /src
parent19c5f4a03a86712591f8680d70e8d0afc0e9f6c5 (diff)
[8421] Propertly skip unused data in CMSG_LOOT_RELEASE for avoid warning spam. Author: VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/LootHandler.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp
index 4621c38602b..7a7f78fb90a 100644
--- a/src/game/LootHandler.cpp
+++ b/src/game/LootHandler.cpp
@@ -268,8 +268,7 @@ void WorldSession::HandleLootReleaseOpcode( WorldPacket & recv_data )
// cheaters can modify lguid to prevent correct apply loot release code and re-loot
// use internal stored guid
- //uint64 lguid;
- //recv_data >> lguid;
+ recv_data.read_skip<uint64>(); // guid;
if(uint64 lguid = GetPlayer()->GetLootGUID())
DoLootRelease(lguid);