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path: root/src/game/Corpse.h
AgeCommit message (Expand)Author
2010-04-07Code style (game + scripts only):Spp
2010-01-16Updated copyright for new year.n0n4m3
2009-12-26Move some grid object functions into one parent classn0n4m3
2009-12-24Temporary revert 6743 commit. I fix this patch across 1-2 days.n0n4m3
2009-12-23Replaced time(NULL) on sGameTime.GetGameTime() this is used for better perfor...n0n4m3
2009-10-17*Backed out changeset 3be01fb200a5maximius
2009-10-17*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and ...maximius
2009-08-25*Do not make getmapid virtual function to improve speed.megamage
2009-08-12*SetMap for corpse in Create function as other objects.megamage
2009-08-11*Fix compile in *nix.megamage
2009-08-11*Only use m_isWorldObject to check if an object is in grid or world.megamage
2009-08-03*Add some crash prevention checks.QAston
2009-08-01*Store mapId in Corpse class for access to corpse when grid containing them i...QAston
2009-08-01*Improvements in map managing.QAston
2009-03-28[7577] Implement YellToZone for different world object types. Author: Vladimi...megamage
2009-02-19 Drop Say/Yell/etc string versions.megamage
2009-02-18*Merge.megamage
2009-02-17Newline added to bottom of all files.KingPin
2009-02-04* Updated copyright notice for new year (2009) part 2Drahy
2009-02-04* Updated copyright notice for new year (2009) part 1 - Mercurial cant conver...Drahy
2009-01-31*Update to Mangos 7208. Implement phase system.megamage
2008-10-23[svn] Fixed copyright notices to comply with GPL.w12x
2008-10-14[svn] * Merge Temp dev SVN with Assembla.Seline
2008-10-02[svn] * Proper SVN structureinitNeo2003