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Corpse.h
Age
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Author
2010-04-07
Code style (game + scripts only):
Spp
2010-01-16
Updated copyright for new year.
n0n4m3
2009-12-26
Move some grid object functions into one parent class
n0n4m3
2009-12-24
Temporary revert 6743 commit. I fix this patch across 1-2 days.
n0n4m3
2009-12-23
Replaced time(NULL) on sGameTime.GetGameTime() this is used for better perfor...
n0n4m3
2009-10-17
*Backed out changeset 3be01fb200a5
maximius
2009-10-17
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and ...
maximius
2009-08-25
*Do not make getmapid virtual function to improve speed.
megamage
2009-08-12
*SetMap for corpse in Create function as other objects.
megamage
2009-08-11
*Fix compile in *nix.
megamage
2009-08-11
*Only use m_isWorldObject to check if an object is in grid or world.
megamage
2009-08-03
*Add some crash prevention checks.
QAston
2009-08-01
*Store mapId in Corpse class for access to corpse when grid containing them i...
QAston
2009-08-01
*Improvements in map managing.
QAston
2009-03-28
[7577] Implement YellToZone for different world object types. Author: Vladimi...
megamage
2009-02-19
Drop Say/Yell/etc string versions.
megamage
2009-02-18
*Merge.
megamage
2009-02-17
Newline added to bottom of all files.
KingPin
2009-02-04
* Updated copyright notice for new year (2009) part 2
Drahy
2009-02-04
* Updated copyright notice for new year (2009) part 1 - Mercurial cant conver...
Drahy
2009-01-31
*Update to Mangos 7208. Implement phase system.
megamage
2008-10-23
[svn] Fixed copyright notices to comply with GPL.
w12x
2008-10-14
[svn] * Merge Temp dev SVN with Assembla.
Seline
2008-10-02
[svn] * Proper SVN structure
init
Neo2003